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Rezer3n

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  1. My word. I look like quite the fool with all these stupid wee mistakes I keep making . Thank you for your preternatural patience haha.
  2. No hardship! Irving's new robes are displaying perfectly now - no need to apologize :P. But now it's Branka ('Paragon Armor and Longsword' pack from the same mod) whose armour is invisible even after truncating her Paragon armour set's .GDA files (armor_massive_variation_paragon.GDA -> armr_mas_vriation_par.GDA (25 characters), boots_massive_variation_paragon.GDA -> bts_mas_vriation_par.GDA (24 characters), gloves_massive_variation_paragon.GDA -> glvs_mas_vriation_par.GDA (25 characters), and lastly helmet_heavy_variation_paragon.GDA -> hlm_hvy_vriation_par.GDA (24 characters.) Unlike Irving however, her weapon is also invisible and only her shield is visible (I renamed the longsword from "longsword_variation_paragon.gda to "sword_variation_para.GDA" (20 characters.) Gah, modding DA has never felt so challenging lol
  3. Hello. This mod (https://www.nexusmods.com/dragonage/mods/6051?tab=description&BH=0) lets you install standalone resources from the mod Improved Atmosphere, infamous for its compatibility issues. I chose to download the pack that changes Irving's robes, but upon starting a new game, his body is invisible despite not using any other mods that alter or add armour or clothing sets. I HAD one, Viva La Orlais, but I deleted it before installing this one. Maybe there are residue files somewhere on my computer but so far I haven't found anything. The only other mod I have that deals with .gda files is FtG UI Mod - More Readable Fonts and Interface but I find it an unlikely culprit... Notable mods I am using: DA Redesigned, Qwinn's Ultimate Fixpack, Large Address Aware patch, Redefine Your Hero's Voice, and some hair and face texture mods. I am playing through the EA launcher if that's of any importance, Steam made the game act funny sometimes. Enjoy the rest of your Sunday and thanks for reading!
  4. I don't think I could have asked for a more helpful explanation, truly thank you. Taking a screenshot for future reference.
  5. That puts my mind at ease somewhat, cheers. I hope you don't mind one more question: can DAO ModManager uninstall dazips that were installed with DAOUpdater that came with the installation of the game? I have using the latter exclusively but I don't think the program can UNinstall a mod like DAO ModManager can. edit to ask about extracting dazip files... do you simply open them with an app like 7zip or WinRaR and stick the files you want into the override folder?
  6. I didn't expect to get any replies, so thanks! Reading people's posts on the mod page leaves me a bit uneasy, especially the latest comment saying how it ruined his/her pc, apparently. How long have you had the mod installed for? I want to be sure I don't download anything that could brick my game with how much of a pain it is to have it run smoothly on a modern hardware
  7. Hello hello. Quite a self-explanatory mod request I should think! I adore the design of Meredith's two-handed sword and would very much like to see it ported over to DA:O. Any takers?
  8. Thank you, I'll try that! And whilst I have you here, do you know of a way I can give male characters makeup? Soon as I start the game the lips have reverted back to their normal colour. Dark lips work well to give my Warden a more menacing look I find
  9. Cheers, but the custom tattoo won't show up in the in-game tattoo section, either. I have no idea what to do lol, is there maybe a way make said tattoo available for the in-game CC while also keeping the casteless brand? It would break immersion a fair bit if not I even un- and reinstalled the whole thing, all for nothing -_-
  10. Hi. I'm encountering a strange issue after having created a custom preset in the Toolset, where my noble dwarf looks exactly the way I made him in the Toolset (without the darker lips, for some reason it won't show up in-game), but my commoner only has the casteless brand without the tattoo I gave him (https://imgur.com/a/n3MCAv3) It must have something to do with the GFF error I would wager: "GFF file contains references. Shared references will no longer be shared." but I'm not savvy with this stuff. Can someone please help me?
  11. Hi all. I want to use Roggar's combat barks/voice set for my player character, but some of his lines - for example (off the top of my head) "Kill the Warden!" - or other such shouts wouldn't make sense for my character to yell during combat. Could I open his character file (orz200_roggar.dlg) in the Toolset, then highlight the unwanted text and under 'plots and scripting' turn said line's condition from 'is true' to false? With how fidgety the Toolset is I would rather first hear more experienced and knowledgeable modders' insights before I conduct any business in the Toolset and brick my installation...it was enough of a hassle getting DA:O to run properly on Windows 11 as is. Cheers and enjoy the rest of your Sunday wherever you may be! Editing to let people know it's been solved, the user Shanamah has kindly helped me and it couldn't be easier! Here are the steps for anyone who wants to do the same thing: "Unfortunately, soundset dialogs don't work like other dialog files, but it's still pretty easy to do what you want. Open up a local copy of Roggar's soundset, and simply delete the lines you don't want. If you want to remove all lines under a branch, delete the blue 'continue' line. Then export the soundset by clicking Tools -> Export -> Export without dependent resources. Two files should appear in your Documents\**\override\toolsetexport folder named 'sst_ss_roggar.gda' and 'sse_ss_roggar.gda'. You can then edit your savegame to use Roggar's soundset by opening up the .das, expanding savegame_playerchar -> savegame_playerchar_char and changing both instances of the vanilla soundset with 'ss_roggar'. Have fun! "
  12. Ayup, hope everyone is well. There's an NPC--'Roggar'--whose voice I'd like to use for my Warden. I know how to do that much, but the problem lies with some of the lines he exclaims during combat because they break immersion a fair bit: "Jarvia will reward me for this!", "You should've known better than to cross the Carta"... among others. This is what I have open in the DA Toolset: https://imgur.com/a/gQwBJZz Where do I go from here? Is it simply a matter of ticking 'No VO In Game' for each line I want do disable? Please help an idiot out. I've asked on two different subreddits but didn't get any replies lol, I also contacted another user on here, Malcroix, who made a mod that removed an annoying line from one of the PC's soundset (the mod was called No Ladder Comments and is still available on the Nexus should you want to take a look)
  13. That's hugely valuable to know, thanks :). Need to check out those guides you linked
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