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Nite16

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Everything posted by Nite16

  1. Hey anubispriest, thanks for your in-depth response! I followed your instructions and snuck around in Agravunde Catacombs and made a save there with no follower. When I returned to Lydia, the same script appeared to be active - changing her chestpiece. :wallbash: I have no mods active that touch followers or armors whatsoever. They are all graphical in nature. When I use player.placeatme to make a new copy of Lydia, she doesn't exhibit this behavior, she keeps whatever armor on that she's given. Problem is, she also doesn't return home to Breezehome anymore, she returns wherever she was spawned - which is not ideal. Plus, I don't know what other behaviors or quests might be broken with the copy. That's why I'm hoping there's a way to target and remove or disable the specific script on the original Lydia instance + all the other followers in the game. If you have any other advice I'd appreciate it muchly!
  2. Hi fg109, I was wondering if you knew of a way to remove a script from an existing actor. A mod I had added a script to regenerate and equip a default chestpiece to all the game followers, and now when the mod is removed the script remains attached to that actor and runs every onload, so they revert to this default chestpiece every time I fasttravel. Is there a counter-script I can add that will basically one once and remove or disable these scripts from my current follower or something? The script appears to be "defaultEquipItemOnLoad". If I use player.placeatme to create a copy of the actor, the script is gone, it needs to remove it from existing instances of the actor. Maybe something like a script that would be attached to a Lesser Power that could terminate/remove/or somehow disable scripts on your current follower that have a certain name. Is that possible?
  3. I've attached an image of the Creation Kit showing what I think to be the root cause of the issue. I have deleted everything in the \Scripts folder and the problem persists even with the mod in the screenshot and all other mods removed.
  4. Hi everyone! Thanks in advance for reading. I installed a mod called "Companion Followers" that aimed to enhance follower mechanics in Skyrim - but it appears to have been abandoned by the mod author and I was hoping to move on to other companion enhancement mods (hopefully Ultimate Follower Overhaul). However, after uninstalling, I'm finding that immediately after any load screen or fast-travel, my follower is immediately equipping the default Steel Armor. I can see it happen right after load, the actor "blinks" and the Steel Armor is equipped. My thought is that it is script related, since using the command "tscr" stops the regenerate and switch to default from occurring. I did further research and I think I've narrowed down the root cause. I opened "Companion Followers" in the CK, and I'm finding that it looks like in order to accomplish some of the functionality, they attached Papyrus scripts to every follower to regenerate and then equip their default armor set. I'm thinking these are from Companion Followers since when I don't have the esp loaded the scripts don't exist on the actor form. Problem is, even when I remove this .esp, the scripts still seem to be executing since my followers continue to regenerate all of their armor and equip Steel Armor. At this point, I've tried everything. I've tried changing the armor to be equipped in Companion Followers to "NONE", then saving my game and unloading the esp, I've tried resurrecting the actor, recycleactor-ing the actor...nothing seems to work! Is there a way to check in-game if these scripts are still associated to my followers? Is there a way to unregister or remove the scripts? Any help would be much appreciated!
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