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isaacssv558

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  1. This would probably require somehow editing the event scripting. I know that, for instance, the asylum demon's appearance is a script so it should be possible to make another enemy appear instead. There are two issues: 1. I don't know how to edit the scripts. You would have to research this and either find a pre-existing method or create your own. 2. Some bosses may not work well outside of their intended area. For example, the Bed of Chaos should probably be excluded from randomization.
  2. You can use https://github.com/Burton-Radons/Alexandria to find the names of items/weapons. Unfortunately actual editing of said names is seemingly impossible.
  3. It would probably involve editing the params to add it as a special effect. https://docs.google.com/spreadsheets/d/1KukblWL61We64-gNIyaAShga9h8RTXYmyFs98eQhY4E/ lists ids and such, but I don't think it includes the dlc stuff like the tracer, so you'll probably have to figure out the id some other way.
  4. I've been attempting to isolate the files that control vfx in order to mod the GLGS to have Gywn's fire effect. However, I can't find it anywhere. DSMODT shows the model amazingly, but no flames. I've looked over the param files for both Gwyn, Quelagg's Furysword, and Sunlight Blade (The miracle) but I can't anything corresponding to an entry in the vex params, or anything else that might include effects. I've tried unpacking Gwyn's chr file, but haven't been able to open the filetypes it contains. In addition, they all seem to correspond to something other than vfx. Does anyone have any advice? Thank you.
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