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Omeletter

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  1. Nas - The World Is Yours https://youtu.be/_srvHOu75vM
  2. Wow, if I don't get homework one week, I'm bound to get 6 pieces the other. Been doing homework. Lots of it. Playing Skyrim as well, of course. There's milk in the Hearthfire DLC. I guess you were referring to the fact that it is in a jug. I was thinking of making things like honey pots, sacks of flour/grain, and jugs of milk to be able to be split up into 4 bowls of milk, for example. This is to balance the servings, so you don't waste all the milk making one thing. Fruit juice. I was actually thinking of that, but more... useful in Skyrim I guess. Lots of fruit would have to be processed to yield a bottle of juice, and Skyrim isn't exactly overflowing with it. This is why I have thought about Kompot - an Eastern European and Russian drink made by cooking fruit, simmering it, in large amounts of water. It was originally used to preserve fruit for the winter. Might be useful in Skyrim. Akvavit - A spirit made with grains and spices, traditionally from Norway. Sounds good. You know your cheeses, haha. I decided to look past Cheddar in favour of older, much more "historical" cheeses. I found that Edam "ages and travels well, and does not spoil; it only hardens. These qualities (among others) made it the world's most popular cheese between the 14th and 18th centuries, both at sea and in remote colonies." I also found out about Gouda that "the first mention of Gouda cheese dates from 1184, making it one of the oldest recorded cheeses in the world still made today." Perhaps the generic "Cow's Milk Cheese" should have a resemblance similar to these two, but obviously, not encased in red paraffin. Maybe some mold around it like Oblivion's cheese had. There is a lot of dialogue about the East Empire Trading Company. One quest in Solitude requires you to pay off the tariffs for the woman who makes Spiced Wine. I was thinking the main imported cheese to be something like Brie or Camembert, sold in small cheese wheels. The vanilla Eidar cheese might be the aged Breton cheese they are referring to, although it might also be produced in Skyrim. I was thinking of leaving the milk alone with no varieties. I'm not sure how I can implement goat and mare milk and make enough separate recipes for them. Goat milk, for example, is used to make cheese, but the player can't make cheese, not even with this mod. Egg nog, yes! Thanks for mentioning that. I'm thinking of using Stros M'Kai rum as one of the ingredients for it. More expensive varieties will be made with Brandy.
  3. Ok, Half Life 2 wasn't as long as I expected, so I'm writing a part of what I wanted today. Oh yeah, you're right about the taste. Boiled carrots with no salt. :sick: I guess boiling results in the most loss of vitamins, since they leech into the water. Raw ones taste pretty nice and sweet. Overall, like you said, cooked food is the way to go, but like you said, it's not one sided, I mean I can't see myself cooking everything I eat. Some things are better off raw. Berries or fruit is an example, although pies and baked apples taste very good. Pet food. No natural vitamins, most is just a bunch of crap mixed together, especially those dry ones. The cause of most health problems in pets, I'd wager. We try to feed our cat actual meat, but food cans once in a while aren't bad. Ok, now the main part of this post. I'm going to update the food groups/lists I posted earlier, with some additions and changes. Fruit The majority of fruit recipes will be part of a pie, tartlet, etc. but some of them will be for the fruit as a whole. They are really simple, and will require few ingredients to make, e.g. baked apple. Vegetables First of all, courgette is another vegetable that will be added. Gourds will be treated as squash or marrow, and will have recipes as such, e.g. roasted gourd - 2 servings. Simply a gourd sliced in half and roasted with some salt. Herbs and Spices Here's a list of all herbs and spices that would be used as a seasoning for food. Some of them are technically not spices, e.g. lemons, but they are used as such. Frost Mirriam = Parsley Elves Ear = Bay Leaf Dill Lemon Black Pepper Cinnamon Raisins - another one that I'll add, mostly for baked sweet cakes and breads. Rosemary - I'm going to add this as it seems suitable for Skyrim. Very nice with roasts. Garlic Lavender Juniper Berries Cumin has been removed, as it doesn't seem that much suitable. Thistle and Mountain Flowers are not used to flavour anything, but instead are used as an ingredient, e.g. mountain flower salad. Beverages In vanilla Skyrim, we have: Ale, Argonian Ale, Argonian Bloodwine. Cyrodilic Brandy, Colovian Brandy. Nord Mead, Juniper Berry Mead, Ashfire Mead, Honningbrew Mead, Black Briar Mead, Black Briar Reserve, Dragon Breath Mead. Wine, Alto Wine, Spiced Wine, Firebrand Wine, Surilie Brothers Wine. Stros M'Kai Rum. Items that are commonly found, not quest items, and can be bought are in bold. As you can see, Skyrim has many (legal) alcohol beverages, but quite a lot of them are restricted to certain quests or locations. Some can be bought from merchants, e.g. Surilie Brothers Wine, but can't be found elsewhere in the world. I'm thinking of making some of them more available. I'm also thinking of adding the following beverages: Beer Cider Yes, I know what you said about beer, how it doesn't travel well, especially when I said it will be imported from Cyrodiil, but there's a beer that can easily fit in Skyrim's world. Sahti. Sahti is a traditional beer from Finland made from rye, wheat, barley, or oats, and uses juniper berries instead of hops like most beer does. Oh yeah, and the fact that there's rum in the game indicates that sugarcane is grown in Hammerfell, or parts of it. It would be sold in some places as well, primarily Solitude, where the only bottle of it is found. Also, according to some sources, there's a massive tariff on things coming in from Cyrodiil, which is why Colovian and Cyrodilic Brandy is so expensive and rare. So I'm guessing someone has tried smuggling a few bottles of the stuff. A few dozen. Shipwrecks, perhaps? Other, non alcoholic beverages will be milk and various teas. Black Tea - Tea imported from, say, Elsweyr by Khajiit caravans. Green Tea - Tea imported from eastern parts of Morrowind. Will be rare, very rare, considering what's going on in Morrowind at the time. Lavender Tea and Thistle Tea - Not technically teas, as they don't contain tea, the plant. Traditional recipes possibly came from Whiterun or Falkreath. Dairy Skyrim has milk, butter, and two kinds of cheeses. Dairy requires a lot more expansion. I'm thinking of adding the following: Buttermilk - a byproduct of making butter. Although, what would it be used for if not drinking? Yogurt - No, not the sugary one you can find in the store, the real sour one. The best kind. The only real kind. Nordic countries have their own yogurt called Filmjolk, which is "similar to yogurt, but using different bacteria which give a different taste and texture." Cheese - When I was looking up different cheeses, I was presented with lots of different kinds with obscure names. That's not what I wanted, I wanted simply categories of cheese. Skyrim has an everyday, simple mild goat cheese, and a blue(is it blue?) Eidar cheese. Looks like Stilton cheese. I want to add a few cheeses, but ones that are different from those we have now. I was thinking a soft, Brie like cheese, but name it appropriately after a High Rock city, e.g. Wayrest Cheese. Another cheese I was thinking of was Wensleydale. It is crumbly, slightly moist, and typically made with cranberries, which could be replaced with snowberries in this case. If you have any cheese ideas, let me know.
  4. Oh, I see. I don't know about increasing the value of raw food. That's a good reason for cooking food in the game. Cooked food will have small stat/skill bonuses along with increased health/stamina values. If I were to increase it for raw food, I feel that people might sometimes eat up raw meat just because. As you said, cooked protein is easier to digest. Cooked anything is easier to digest. I've read somewhere that humans managed to evolve to this, well, stage, because they have learned to use fire to cook meat, fatty bone marrow, and some vegetables, which not only made food easier to digest, but also opened up more things in said food to digest, as some vitamins and energy are broken down by the heat to a useful form. It's also the reason cooked vegetables, for example, taste better. A roasted carrot will be easier to draw nutrients and energy from. @Workers Haha, wow. I didn't expect that last part. Hmm... what if he made that couscous with dog-fed-dog-fed-dog? :biggrin: Ok, tomorrow I'm going to make a big post once again. I'm far too captivated by Half Life 2 to do anything here. The thing is, the more I play the more I want to play!
  5. Hahaha, that's pretty funny! I wonder what their reaction was when they found out what they've been eating... I looked around the internet a bit, and yes, dog and wolf stews up really nice, that's true. Someone served wolf meat without people knowing, and when he told them what they ate, they didn't believe it - it tasted too good. Also, "during the filming of The Grey, the cast members famously ate wolf meat. Accounts on how wolf meat tastes vary greatly, with descriptions ranging from "tough", "gristly", "distasteful" and "smelly", to "somewhat [resembling] chicken", and "very superior to lean venison"." So, I guess wolves can be used to replace some meat in stews, but it's best kept separate from other recipes when cooking it on its own. Sushi is a no no in this mod. I can't see it being lore-friendly in any way. While the Dunmer certainly had some asian influences, they are a unique race with a unique homeland. Maybe high elves had some sushi, but I doubt anyone wanted to bring the recipes to Skyrim. Even if somebody did, I can't see anybody making it considering this High-Elf/Thalmor thing going on. Yes, blubber of many animals - seal, whale, walrus, is eaten by many cultures living near the arctic. Many ways of preparing as well, and many uses for it besides food. Very healthy - animal fat full of Omega 3 and Vitamin D. What's not to love? Yeah, I said animal fat is good. People, and other animals, have been eating it for hundreds of millions of years as things evolved. I'm willing to bet this whole "low fat, plenty of grain" message that is common today is just a bunch of crap. Anyway, I decided to google walrus meat. This is what I got. It is basically "Horker meat" we get in Skyrim, except it actually looks correct. This is Skyrim's meat. Skyrim's horker meat is muscle riddled with fat, while realistic walrus meat is blubber. I'm going to change Horker Meat to Horker Blubber, along with the texture. Horker Meat will be actual meat, deep below the fatty surface of the horker. Marrow? Oh, you mean the type of squash. Yep, those are the uses I want to give to the Gourd.
  6. Maybe it's because you're the thane? If you're the thane, you can go around Dragonsreach collecting random stuff.
  7. Yeah, haggis seems like a good thing to put in the mod now. I'm also going to include sausages in that case. Few kinds will be added, most likely using offal meat in the recipes, just like they were traditionally made. Some will be dried to last longer. You will require pig's intestines though. I think there might be boars in the Dragonborn DLC, so they could be used instead. Yep - cooked meat is used as filling instead of it being cooked inside, so a stew can work with a pie. I was thinking of having several meat categories as well. Mainly, it is grouping birds into poultry, and beef, goat, and horse into simply "meat", while venison, bear, and other possible cuts being "game meat". This is mainly for complex recipes like pies, not simply cooking the meat on its own. For example, chicken or pheasant can be both used to make a Poultry and Mushroom Pie. Stuff like Horker, Salmon, Dog (will become Wolf instead, makes more sense), and whatever else there is will be kept separate. I was also thinking about that gourd thing we have in Skyrim. It's useless, and it was wrong to place it into the game, considering the climate, even in Riften, is unsuitable for it to grow. I was thinking of renaming it to Squash and allowing the player to use it in cooking, using it in similar recipes to butternut squash, for example.
  8. Ok, another wall of text here. I've been thinking about few things. First of all being the name of the mod. "Nordic Cuisine" doesn't exactly suit this mod. While yes, that is what partly the mod will offer, it isn't the only thing it will offer. The cuisine in Skyrim is varied from region by region, and has been shaped by foreign influences and trade over the period of Skyrim's history. You will be able to experience fruit and berries harvested from the forests of Falkreath and Riften, Breton dishes, expensive seasonings, and many imports in the markets of Solitude, and the freshest game from the tundra of Whiterun on sale in the Plains District. Thus, in my opinion, a more suitable name would be "Cuisine of Skyrim". I haven't mentioned sugar, but it is probably easy to guess judging by the recipes I've talked about in the previous posts that it will be added by this mod. Pies, tarts, and sweetrolls all require sugar, and this mod will provide sugar. There is moon sugar, which is "an addictive drug found in sugar canes native to the Tenmar Forest of southern Elsweyr.", so there is no harm in assuming that there is sugar cane which yields your common everyday sugar that is grown elsewhere in Elsweyr and exported to various provinces of Tamriel. While we're on the topic of baked stuff, I've also been thinking about their designs and styles. Sweet, fruit or berry pies will look like this, similar to the vanilla apple pie. This is for the purpose of decoration - a good looking thing on the dinner table, its looks matched by its taste. Pies containing poultry, meat, fish, vegetables, etc. will look like this, for the purpose of sealing the juices inside, and also for ease of transportation, as pies filled with meat is a satiating, tasty dish that is easy to handle on the go. Pumpkin pies, of course, would look like this. Bread. Since this mod is going to add more types of bread such as rye, there has to be some way to distinguish them. Vanilla bread looks exactly like the traditional sourdough bread; a rye flour based starter and wheat flour, so that's very good. I've been thinking that rye bread should have the same breadloaf style, but should be richer and darker in colour. Special loafs that had spices, nuts, fruit, etc. added to them will have a more elaborate design such as this Finnish rye bread, or these two sourdough breads. This is a good example of a wheat nut/fruit loaf - walnut and raisin bread. Large, round loaves will be able to be split into fours, while bread loaves will be able to be split into two portions. Small bread rolls that could go along with the main meal will look like these, or perhaps like these for a simpler design. Rye versions will be available. Flatbread will look like this - Flatbrød. As always, there will be a rye alternative. Hardtack - ship biscuit, will look like this. Biscuits will look like this and will be able to be made with either wheat or oatmeal and have different fruit/berries in them. Meat Note, this section may make no sense whatsoever, so I'm going to edit it and refine the ideas later on. This is not the final model. Just an idea. I've finally looked into cuts of beef. I've found these two very good resources illustrating the different cuts of beef. One. Two. As you can see, making over 30 (maybe a hundred if we're including other animals) different types of cuts, putting them into the game, and making them work with recipes while being easy for the player to understand is going to be a very tricky task. I'd say it's impossible. However, if you look at the bottom of the Angus Beef Chart, it says that; 22% are steaks, 22% are roasts, 26% is ground beef and stew meat, 30% is made up of fat, bone, and shrinkage. and after looking at Wikipedia and the charts, I found out that; The Chuck contains a lot of connective tissue. Meat from the chuck is usually used for stewing, slow cooking, braising, or pot roasting. Few steaks, few is still more than 0, few steaks are also made from the chuck - chuck eye steak. So, the chuck provides all the three types - Steak, Roast, Stew. Note, cuts that are said to be used for braising can be cut into stew meat, they are a pot roast, but those used for boiling are stew meat. Brisket and Foreshank - Braising, so basically roast and stew meat. Rib - Ribs for roasting, roasts, and steaks. Short loin - Steaks. Tenderloin roast or numerous filet mignon steaks. Tenderloin roast and the filet mignon steaks will be separated from simple "Beef steak", will be more expensive, and just to keep variety. Sirloin - Steaks. Short Plate and Flank - Braise. Round - Steak and Roast. Then there is offal - tongue, liver, heart, kidneys, tripe, maybe even lungs. The rest is fat and bones. The fat is going to be able to be rendered into Tallow, which can be used to replace butter in cooking ingredients, in particularly, pies, quiches, and tarts. The pastry is called shortcrust pastry and is made using the "half fat half flour ratio". The fat is any fat solid at room temperature. Butter, Lard, Tallow, for example. The bones are going to be used to make stock, which will be used to enrich various dishes. For example, a very simple one. Rice. Rice made with stock tastes amazing, so it will have better benefits in game. Now, we don't have many cuts, even though I want an in-depth butchering system. We have the 4 main cuts of meat - steak, roast, braise, and stew meat. Steaks are steaks. Roasts are roasts, but they can be made into stew meat. Braise cuts are for braising, searing then slow cooking with water, but also can be made into stew meat. Stew meat is stew meat. Basically meat cut into cubes. This sounds confusing, but let's put this into in game situation. You've got a Chuck. You use the butchering menu and you get, lets say, 3 steaks, 4 roasts, 9 braising cuts. You then cook the steaks, roast the roasts, and then turn the braising cuts into 18 stew meat. That stew meat can be used to make 18 stews.
  9. If you by any chance get another language version of any game, just right click on it in Steam and change it to English.
  10. @EnigManic Thanks. I'm not looking for recipes at the moment, but you can greatly help me by taking pictures of raw meat. I'm going to need a wide range of high-res textures of animal meat, fat, organs, etc. such as this one for example (Ok, maybe not that high res, but it would be nice if it was), as I will need to texture lots and lots of animal cuts.
  11. While unrelated, I've spent some time yesterday installing and updating mods, and played a bit of Skyrim today. I used Frostfall, Live Another Life, and Realistic Needs and Diseases to make a very immersive, survival experience. I started in some frozen, destroyed camp with charred bodies around me. I was left for dead. I saw the statue of Azura as I looked around me, and soon enough stumbled upon a warzone with dead bandits clad in fur; gloves, boots, cloaks, hoods, even backpacks. I dressed myself well enough to survive the cold, grabbed an iron broadsword, and pressed on to find my way to Winterhold, stumbling upon many goats, wolves, and even draugr trying to get a taste of my flesh. When I got to Winterhold, I sold some gear, had a warm stew and slept in a warm bed for the night, and then I went out south, hoping to get somewhere sunnier, warmer, but decided to spent a night in Windhelm first. For some reason, just playing a bit of Skyrim gave me lots of ideas as to what the mod should look like when it's finally done, and how it will contribute to my gameplay with survival mods.
  12. I gave some thoughts to Haggis and black pudding and honestly, I don't know. Maybe, if all required ingredients are simple. Never thought about werewolves or vampires. I'll probably make raw meat give better effects to werewolves. 50 percent better, for example. Sorry for not posting anything for so long, I guess I want this mod but not willing to do anything for it to happen. I'll make sure I actually start doing something soon.
  13. Is the mine Navmeshed? That might be the problem, but I don't know.
  14. Dishes I think it's time to make a post on what food and dishes will be made out of the previously listed ingredients. Grain and Flour Based Grains and various types of flour are the staples today, and have been since the Neolithic Era. This mod is obviously going to shine some light on all kinds of food containing grain. Bread. When we think of grains, we think of making bread. The first type of bread was flatbread. There is evidence dating as far back as 30,000 BC for making flatbread, whereas sourdough, the very first type of leavened, fermented with wild yeast bread likely originated in 1,500 BC, in Egypt. Sourdough wheat bread is the bread that we see in Skyrim, although it doesn't look as good as it does in real life, haha. Since there are going to be 4 types of grain - Wheat, Rye, Oats, and Rice, there are going to be recipes for bread allowing you to use Oat Flour instead of some of the Wheat Flour, for example. So yeah, Flatbread - Wheat, Rye, Oatmeal. Bread - Wheat, Rye, Oatmeal. At the Food Preparation Menu, you will be able to halve the loaf. There are going to be spiced breads as well as breads in different shapes, so it's not just your typical loaf. Bread Rolls - smaller than a loaf, ideal as a snack - Wheat, Rye, Oatmeal. Hardtack, aka Ship's Biscuit. Lasts for months, made from simple dough - Wheat, by baking it for a long time. Pasta and Lasagne - Wheat. Biscuits - Wheat, Oatmeal. Pies - Wheat. There are going to be many pies such as Pumpkin Pie, Pear Pie, Snowberry Pie, Blackberry Pie, Chicken Pie, whatever. I'm thinking of also giving the player the ability to slice them into 4's at the Food Preparation Menu. Quiche - Wheat. Again, many recipes will be available, though not as many as pie. I'm thinking letting the player slice them as well. Tartlets - Wheat. They will all require Custard. They will either contain fruit or berries, and will be like a dessert. Cake - Wheat. I'm not talking about birthday cakes, I'm talking about fruitcakes, or a sweetcake like the one in Oblivion. Now, onto the "not baked" types. There are few. Oatmeal Porridge. Boiled Rice. Rice Pudding. Some of the soups will be able to be made with rice. Fruits and Vegetables Fruits will either be part of a Pie, Tartlet, or a Fruitcake. Berries will also be made into Jams. Vegetables will be either boiled, roasted, or grilled... I'm thinking of combining the "roasted" and "grilled" together... Ok, I'll just say "cooked". No boiled either. Just cooked in a way it is appropriate, e.g. roast parsnip. Potatoes will be mashed. They will also be a part of a stew, pie, or quiche. There are going to be lots of stews, not only the ones involving your average meat and vegetables, but also seafood, rice, offal, and herbs. Herbs and Spices I've been thinking of a way to introduce herbs and spices such as Elves Ear or Garlic into cooking, but not make them necessary in a stupid way - e.g. you're in the wilderness and starving, but you cannot make a stew because you're lacking a damn garlic. I've came up with a system that will reward the player for using spices, but not punish them for lacking them. Lets take for example, a poultry stew. You can make it out of chicken or pheasant and some vegetables. Or, you can add elves ear and black pepper in the process to get "Spiced Poultry Stew" which will have more potent effects and will fetch a better price when selling. Note, salt isn't going to be considered an optional spice/flavouring. It is required for keeping food fresh, as you know. This system is only going to work on simple recipes, not pies and such. Considering you'll require the use of an oven for a pie, not even a baking stone will suffice; having access to it will tell me that you also have access to spices. Herbs such as Thistle or Mountain Flowers will have their uses. Thistle like a vegetable, Mountain Flowers in a salad or stew. That's it for now. I really need to start researching different cuts of meat and what to do to avoid having hundreds of them clogging up your inventory.
  15. Sorry for not replying for a couple of days. I've been captivated by Age of Empires being 75% off on Steam. What you said about the beer and pubs makes sense. Also, there used to be small beers and small ales that contain very little alcohol, they were drunk by everyone to avoid waterborne diseases but not get drunk during the day. I think that should be in Skyrim - Small Ale - basically cheaper, benefits from drinking are smaller, but also no negatives like all alcohol has. Pasta. I think that pasta cut into long strips like this, but maybe a bit wider, is probably one of the first types of pasta that were made - easy to cut into little strips.
  16. Chrome. I used to use Firefox, but I found it too slow compared with Chrome. With Chrome I can just open it, Google something I need, and be off it in less than 10 seconds.
  17. Is it OK for me to ask you what you think causes that panic and anxiety? As someone who never had problems like these I can't comprehend how this stuff happens.
  18. The first post of this thread is what you're in for.
  19. Oh yeah, I remember that quest. I also remember finding a book or a note in the game talking about using Nirnroot in cooking. I'll see if I can find it again. Jazbay does produce grapes, but I don't see anyone farming it or any wineries in Skyrim. Plus, I remember the book Alchemist's Guide to Skyrim mentioning Jazbay being illegal to harvest at one point in history. This leads me to believe that either wine is made from normal grapes and the majority of it imported, or Bethesda being lazy by not adding wineries to the game. Thanks for mentioning spiky grass. It looks something like a cattail, and according to Wiki people grinded it into flour, ate the stems and roots, or the heart of the plant like asparagus. Also the leaves have been eaten, etc, etc. I'd say it could act as an edible herb, something like thistle. "I could forge you a warhammer that can crush a giant's head like a walnut." There are no walnuts in Skyrim. Or any nuts whatsoever, beside the ones hostile NPCs have. :biggrin: Ever had a bandit charge towards you, you wearing Daedric armor and him with an iron dagger? I think Walnuts and Hazelnuts should be in the mod. They could easily grow within Skyrim's climate. I don't know why sausages aren't in Skyrim, but I do know that they are a welcome addition to the mod. Imported from High Rock to Solitude, perhaps? Dry and cured meats will be able to be found and cooked. Well, at least cured. We're talking salt curing, smoking, and fermenting the meat and seafood. Gravlax, for example. Pasta. Hmm, I'm not really sure about it. Well, it was an item of status, but it took quite a long time to process and is pretty much nutrition void, so people didn't bother with it unless they were rich. That is, until the industrial revolution kicked in and processing it was easier. Also, before pasta as we know it was invented, it (Wiki) says that in 1st century BC there were thin sheets of dough that were fried, and later "an early 5th century cookbook describes a dish called "lagana" that consisted of layers of dough with meat stuffing, a possible ancestor of modern-day lasagna." I think having lasagna would be good in places like Solitude. Oh yeah, expect prices and weight of food to be balanced. Bring a few extra Septims next time you go to the tavern, because your soup is going to cost more than what went into it. Or become a hunter, selling cuts of game to make a comfortable living. Or maybe a travelling chef of some sort; a gourmet, enriching lives of the people of Skyrim with your dishes and rare imported spices. I'm not really sure about beer as I'm not old enough to legally buy it, so I'm not really knowledgeable on the subject of alcohol. I thought it lasts long just like wine, ale, etc. as it is fermented over a very long time when brewed. If you're referring to it not lasting long because it will be drunk, then I guess you're right on that one, haha. ;D @acidzebra That's awesome, thanks for bringing that to my attention. Now all fruit and the majority of vegetables are done. I don't understand how it only got 4 endorsements though - the resource is great.
  20. Fail to prepare - prepare to fail. While having ideas is good, I must have an actual plan of what this mod is going to add to Skyrim and what I will have to do to make it happen. I'm going to start with a list of raw foods/ingredients that are going to be added, starting with… Fruit Skyrim has a pretty poor range of fruit. While this is reasonable for a harsh, cold climate, Skyrim does have areas such as Falkreath and Riften that are warm and fertile, ideal for yielding a range of fruit, especially berries. Also, the Khajiit caravans are responsible for bringing in supplies of apples, according to some dialogue, but I think that they can grow in Falkreath and Riften as well. I’m thinking of adding the following fruits to the game. Pears – Khajiit caravans Lemons – Khajiit caravans Grapes – Again, Khajiit caravans Cherries Plums Strawberries Blackberries Blueberries Raspberries Snowberries will act as lingonberries and cranberries. Fruit in Vanilla game: Green Apples Red Apples Vegetables This mod is going to add a lot more vegetables and uses for vegetables than those the game provides us with. Most, if not all, are heavily used in Nordic and European cuisine and can be grown in Skyrim. Parsnips Radishes Onions Turnips Pumpkins Cauliflower Cucumber Celery Beets Brussels sprouts Kale Vegetables in Vanilla: Cabbages Carrots Gourds Leeks Potatoes Tomatoes Herbs and Spices Skyrim already has a few herbs, but they serve only a little bit of purpose in cooking. This mod is going to give them more use. Frost Mirriam = Parsley Elves Ear = Bay Leaf Dill will be added by this mod. Lemon, while a fruit, should also be included into this category. I’m also thinking of adding small bags/pouches of pepper and other commonly used spices to be sold by Khajiit caravans and in major cities. Dill Lemon Black Pepper Cinnamon Cumin Other Vanilla herbs include: Garlic Lavender Juniper Berries Thistle Mountain Flowers Herbs such as Thistle and Mountain Flowers will have their uses as salads, boiled, grilled, or sautéed. Grains In vanilla, there is only one type of grain and flour - Wheat. This mod will add 3 more - Rye Oatmeal Saltrice – Brought in by the Khajiit caravans and Dunmer refugees. They will be found in sacks, just like Wheat is in Hearthfire, and will have their uses as many of the baked goods added by this mod, and as a meal, in Saltrice's case. More on the recipes later on, in another post. Alcohol Skyrim has: Ale Brandy Mead Wine It is the type of the drink that matters, however. For example, there is Argonian Ale, or Spiced Wine. This mod will add more variation to alcoholic drinks, such as Mulled Wine (Nordic glögg), Aged Mead, or Reserve Wine, and also add two new beverages - Cider and Beer, imported from High Rock and Cyrodiil. Rare beverages such as Argonian Ale or Juniper Berry Mead will be available for sale, but still will be rare. In the next post I will talk about recipes, cuts of meat, seafood, and foods that I haven't yet covered.
  21. I guess you're right. It does indicate flavour, and it's not like the effects of the ingredients are significant. They are something like 3% weakness to frost for 5 seconds. Nobody is going to notice them, especially after the ingredients have been cooked. Lavender adds a "floral and slightly sweet flavor to most dishes, and is sometimes paired with sheep's-milk and goat's-milk cheeses." according to Wikipedia. Here's a picture of some amazing lavender cupcakes. Dill has a flavour of, well, dill. I'm not looking to cut corners by using some in-game alternative, so it's definitely going to be added.
  22. Yes, I've had some thoughts on fungi and wild herbs. Many of edible looking in-game mushrooms have negative first effects, but I can say that through cooking with Mountain Flowers, e.g. White Cap Mushrooms with Red Mountain Flowers remove the first negative effect (Weakness to Frost) and increase the potency of the Restore Magicka effect. Mountain flowers will also have their use as salads that have weak restorative properties and are easy to make - no cooking pot needed. They will be made in the the Food Preparation menu. Thistles will have a few recipes, thanks for the idea. I'm thinking of boiling, sauteing, or grilling the branches. Like you said, it's an important ingredient in many cultures, so onions will be added by the mod, and leeks won't replace them, haha. The climate in some parts of Skyrim doesn't seem bad - onions can be grown. Snowberry is going to become Skyrim's lingonberry. Watch out for sauces and jams. I'm not so sure about sandwiches, however flatbread could be used as a vessel for more nutritious food such as meat or snowberry jam - which was the original purpose of the first "sandwiches", to deliver food to your mouth while keeping the fingers clean. I've been thinking - Frost Mirriam looks like Parsley, and Elves Ear like Bay Leaves. I think that they should be used as such. I mean, you do see them drying in people's houses and they were commonly used herbs. The only herb left to add is Dill.
  23. Hmm... In the creation kit, I can set a condition in a recipe to only show up at a certain day of the week. If there is one for a certain day of the year, then we can have festivals, celebrations, etc. Something like a recipe for a Christmas cake, only at Christmas... or should I say Saturalia?
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