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About AdamvsMaximvs

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Looking further into this, there are 7 files that compose the favorites menu in SkyUI inside of src>FavoritesMenu They are; FavoritesIconSetter.as FavoritesListEnry.as FavoritesMenu.as FilterDataExtender.as GroupButton.as GroupButtonDataExtender.as FavoritesMenu.fla So far looking at some of the files, I don't think changes are required in; -FavoritesIconSetter.as -FavoritesListEndry.as -GroupButton.as (I think, there's not a lot to this file) -GroupDataExtender.as Changes should be required in; -FavoritesMenu.as Under Stage elements at line 98 I'm assuming 'public var btnMagic: Button; Will need to become something like public var btnShout: Button; public var btnAlteration: Button; public var btnConjuration: Button; public var btnDestruction: Button; public var btnIllusion: Button; public var btnRestoration: Button; Under public function @API at line 231 I'm asuming a similar change is required from btnMagic.group = _categoryButtonGroup; to btnShout.group = _categoryButtonGroup; btnAlteration.group = _categoryButtonGroup; btnConjuration.group = _categoryButtonGroup; btnDestruction.group = _categoryButtonGroup; btnIllusion.group = _categoryButtonGroup; btnRestoration.group = _categoryButtonGroup; also, under /*Private functions */ additional changes would be needed btnMagic.disabled = true; and btnMagic.visible = fasle; would all need to be replaced with the individual schools as above. -FilterDataExtender.as 16 public static var FILTERFLAG_MAGIC = 0x00000008; This line is going to have to get broken into several like; public static var FILTERFLAG_SHOUT public static var FILTERFLAG_ALTERATION public static var FILTERFLAG_CONJURATION public static var FILTERFLAG_DESTRUCTION public static var FILTERFLAG_ILLUSION public static var FILTERFLAG_RESTORATION but I'm not really sure how those hex values/offsets are determined or where you'd get them. on line 74 there's also case Form.TYPE_SPELL: case Form.TYPE_SHOUT: case Form.TYPE_SCROLLITEM: Now I'm not sure if those will require changing or not. The remaining changes would have to be of the 'FavoritesMenu.fla', moving and changing icons and increasing the size of the favorites window, which is proving harder than I thought. Does this sound like I'm on the right path so far? SkyUI's source code is here for anyone willing to help and review; https://github.com/schlangster/skyui
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Awful Ms paint draft of the idea; https://imgur.com/gallery/YnJJrYq I've had a simple mod idea. Basically take the existing SkyUI favorites menu and break magic into specific disciplines. I know there's the various 'categorized favorites menus', but they're all massive screen fillers and I want something clean and simple that doesn't veer very far from the existing SkyUI design.That being said, I'm not a modder, nor a computer programmer, so if I proceed with this, it'd be my first undertaking so I had a few questions I'd like to ask more knowledgeable people than myself. 1) Is this even possible within the realm of SkyUI and mods? I'm assuming so, given the existence of CFM mods, but thought I'd better ask first. 2) My understanding is the best way is to learn some flash as the UI interfaces are developed with flash. Is that still the case, or is another tool better to look into for this? 3) Assuming it's possible and I can get the software I'd need for this, is this even realistic for a first time modder? Or is this something that looks deceptively simple but is actually a major pain and requires a lot more knowledge than I have? Thanks for any input/help/tips. I'm hoping this is an easy enough mod for a first timer to try and make, but I'm definitely in need of some guidance.
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I'm making a build for myself based off of Lexy's guide, but don't want to use some of the mods (Frostfall, Campfire, Interesting NPCs, etc). My understanding is that I should be able to edit her patches by removing any entries that reference the required masters. So far I've been going into the patch, and going line by line and removing any references to a master (generally by identifying the mod # in SSEEdit (0A, 0F, 3D, etc) then right clicking and 'Clean Masters' What I'm wondering is; is there a faster way. Maybe a script I can select two Mods and apply to remove any references in the patch that relate to a master. So for example if I ctrl+clicked 'Complete Alchemy & Cooking Overhaul' and 'Lexy's LOTD Consistency Patches Merged' then 'Apply script', is there a function that will automatically select or remove anything from 'Lexy's...' that requires 'Complete Alchemy'? Asking in the discord, someone was helpful enough to suggest disabling the mods I don't want and using Wrye Bash to create dummy plugins and going into xEdit then 'check for errors'. It spews out a list of errors, but I'm not sure how to find those specific errors in the actual mod. For example one error in Lexy's LOTD Consistency Patches Merged.esp would be;[00:02] 000FCPotatoMoonshineB "Potato Moonshine" [ALCH:2A086E10][00:02] ALCH \ KWDA - Keywords \ Keyword -> [01AF101A] < Error: Could not be resolved >[00:02] ALCH \ YNAM - Sound - Pick Up -> [0F78FBC9] < Error: Could not be resolved >[00:02] ALCH \ ZNAM - Sound - Put Down -> [0F78FBC9] < Error: Could not be resolved > How would I find those entries and remove them in the 'Lexy's...esp' mod?
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Less immersive alternative to Lexy's or LOTD Plus
AdamvsMaximvs posted a topic in Skyrim's Skyrim LE
Put together a new Ryzen build for myself so I thought I'd break it in with a new Skyrim session. I'm pretty competent with mods, but by no means an expert so when possible I like to use a modlist. I've used Lexy's in the past, but was wondering if anyone had any recommendations for something similar in scope but without all the immersion/survival mods like frostfall, realistic eating, bathing, etc. They're just not for me and some of them are pretty integrated into Lexy's or LOTD Plus. I may just come up with my own list, but thought it couldn't hurt to ask around here first. Looking for graphical improvements and content over total game changing experiences. Any suggestions? -
Hey Everyone, After a looong time away from Oblivion I thought I'd come back and do one more run of the game. It's been quite a few years since I had done a modded oblivion, but I still remembered most things. So far I've got my mod list up and running reasonably well, but I still get unexpected crashes at what seems to be completely random times. I did a clean install, installed the UOPs first, then my 4 gb patch and utilities like OBSE and Oblivion Reloaded. Then started my mod installs. All installed via OMOD or BAIN packages. Followed the order described in MMM 3.8 (though admitedly it's a very mild guideline). OBSE plugins are Pluggy, Blockhead, MenuQue, NIfs, Oblivion Reloaded, Elys USV and ShadeMe. I have 'A tweaked ENB' on at the moment (with AA/MSAA disabled in nVidia control panel). All mods were cleaned with TESIVEdit and my tags line up with BOSS's suggestions. I've also tried using LOOT's load order instead and it feels maybe a little more stable over BOSS, but it's hard to say. Bashed patch has been rebuilt, with only one error in the notes (Quest Award Leveller Knights of the Nine, and apparently it's not an issue). Archive Invalidation is BSA redirection, list of mods are as follows; Active Mod Files: The only 'red' one is the All Natural - Indoor Weather Filter For Mods.esp which says to not have checked but imported into the bash pattch, which is what I did. Texture packs are QTP3, Bomrets SI, Real Wood Signs, Improved Fire, Improved Trees and Flora 1+2. Any tips for something I may have missed or overlooked? Pretty much stumped my knowledge at this point. Thanks much!
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Hey Everyone, My monitor's a 3440x1440 21:9, to try and get a little better performance from Oblivion, I've droped the resolution to 2560x1080 in the ini. Fullscreen is enabled (both in ini and in the oblivion reloaded ini) Ini is like so (and is proper fullscreen when set to 3440x1440) bFull Screen=0iSize W=2560iSize H=1080iAdapter=0 OR ini is like so [Main]WindowedMode = 1FoV = 90.0 But the 'fullscreen' mode only fills the top left corner of my monitor (ie only 'fullscreens' the upper left 2560x1080). In some games alt+enter can fix it, but I know oblivion's a little old. Is there a way to either trigger oblivion to to the screen stretch alt-enter or to have it change the screen's resolution when running or am I pretty much stuck changing my native resolution to 2560x1440 anytime I want to run the game in real fullscreen? Hoping there's something simple I missed, but if not, I guess I'm going into the control panel before playing haha.
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Only replying to hopefully help someone if they run into the same issue. If your sliders are being cut off or your mouse isn't accurate to it's location on screen, it's your FOV. In my case something in my bashed patch automatically changed my Oblivion.ini in my documents FOV to 90. Just went back to it and returned it to the default of 75 and its fine now. Probably going to try the FOV mod since I'm on a 21:9 monitor so a wider fov is nice.
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Well I pruned a few mods, and ran loot after each new mod, and ran oblivion after every few mods of the same type were installed and it seems to be running now. Can't replicate the error anymore. So if someone else runs into the same issue, just delete everything you can manually and hopefully that will help. Now I've only got one issue left; When I rebuilt my bashed patch, something altered my FOV settings ( I think) and now the mouse doesn't line up with the sliders on the screen when making a new character. Some of the sliders are cut off too. Hoping I can figure out what's causing it. Maybe an Ini issue.
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I've been doing a bit more testing and it's not windows 10 (but it may not be helping). I removed oblivion from steam, manually deleted the oblivion dir in steamapps/common and in Documents/My Games, emptied the recycle bin and rebooted then began a fresh install of Oblivion and OBSE. So far with only obse and the test plugin, OBSE remains working. I'm going to have to do a test after every mod to figure out what's going on I suspect. My guess is that something in one of the OBSE plugins may be breaking it. I'll post an update if I can figure out which one it is. I've done a number of Oblivion and Skyrim runs with lots of mods over the years, it's funny that a few years ago I had an FCOM oblivion build that had probably 200 and some mods and it played great from the get go. This time I decided to do mostly Vanilla with just graphics and gameplay improvements mostly, but it's been a huge disaster. But on the upside, I still remember how to use Wrye Bash. Wouldn't want to have forgotten everything and relearn it from the basics :S
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Hi Everyone, I've been fighting with a fresh install and modding of oblvion for a couple days and just can't seem to get it working right. OBSE will not load, or for the brief instant it was working, seems to turn off or disable somehow, possibly when I run Loot. I was having issues with blockhead not loading which led me to realize OBSE wasn't running. I used the OBSE test plugin to confirm. OBSE is properly installed in the same dir as oblivion.exe. I've also tried the older version obse loader linked via Steam's forums. Still no luck. Steam itself (and oblivion) are installed to C:/Steam and not a program files directory. I've tried running various compatibility and switching all the executables to admin. Finally I noticed that some mods had the plugins in 'OBSE/plugin' or 'OBSE/plugins' so I made sure both were in place and identical to be extra super safe. Tried deleting my oblivion.ini in my docs as well. Didn't help (actually just messed up a lot of stuff). Any tips/suggestions for something I might have missed, I just can't get the damn obse to load and function. Rig is more than capable hardware wise, OS is Windows 10, install is on an SSD. Version is an up to date Steam GOT"Y. Can't really think of any other info that's necessary. Any help would be really appreciated. Thanks.
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Hey Everyone, I'm looking for a simple weapon mod. I'd like a holy/paladin style broadsword (or better yet SkyrimRedone style longsword) or greatsword. Something without a lot of effects and not a massive Japanese anime 1 foot thick blade. Something reasonably realistic would be nice. I really like the look of the Divine Aegis Armor HD mod, but the sword is really lacking, the visual effects and the overall look are just not doing for me. Something more inline with the armor would be great. Or something closer to the Silver/Ebony longsword from Immersive weapons but with a silver/gold trim. I'm definitely open to any suggestions. I've looked at Immersive, Lost Longswords, Jaysus swords and the chronicles of steel, but nothing's jumping out at me yet. Any ideas would be appreciated!
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Hey Everyone, I'm not actually looking for a mod, but I thought this would still be the right area of the forum to ask. What I'm looking for is a bitmap, jpeg or gimp image file that has the door texture from the outside doors from Jorrvaskr, sufficiently hi-res to print in real life. Reason being; I'm having a viking-themed party in Feb and I want to print out the texture and starch it onto my door as kind of a laugh for when friends are coming over. I could take a screen shot, but it'll never come out quite 'right' I would imagine there's a way to do it from the creation kit, but I've never used it before and would be pretty lost... Any help would be greatly appreciated.
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Bash Installers issue
AdamvsMaximvs replied to AdamvsMaximvs's topic in Oblivion's Mod troubleshooting
Nope, it's outside of Program Files in it's own directory (Well in C:\Steam\Steamapps..... etc) -
Bash Installers issue
AdamvsMaximvs replied to AdamvsMaximvs's topic in Oblivion's Mod troubleshooting
I just downloaded them, so they should be current. Looks like they're in Zip format. Tried a full refresh too, but no luck, my installers section is just blank. -
If any of you are good with BAIN installers; I'm having a really stunned moment. I'm trying to install RAEVWD with WryeBash. I put the rar's in the Bash Installers folder of 'Oblivion Mods' but nothing is showing up on my WryeBash installers tab, even after I refresh. Any tips/ what the hell am I forgetting?