Jump to content

BockworschtSoldier

Premium Member
  • Posts

    8
  • Joined

  • Last visited

Posts posted by BockworschtSoldier

  1. armorsmithing extended will allow all mods for all armor (vault and modded armors)

    I have Armorsmith Extended (it´s the Master from Armour Categories Redone) but I can only add mods that buffs the DR/ER and nothing else, because Armour Categories Redone change the vanilla armour categories and enhanced them. The vests are made for the vanilla Armor Categories and this is the reason it´s doesn´t work.

  2. Hi,

    I really like the Combat Vests from this mod (http://www.nexusmods.com/fallout4/mods/5539/?) and the variety of new armor pieces they add, but with Armour Categoies Redone (a must have for me) I can´t upgrade the vests with mods like pockets etc. anymore. They are now useless for me. Can someone please make a compabillity Patch for the two?

    I searched a tutorial to do it myself, but I can´t find something that helps me, because I have no idea of using Fallout 4 Edit and create one myself without help.

  3. I'll second that. In general I'd like ammo to be more scarce and random.

    Fallout 4 has shown some improvements in that regard compared to New Vegas (where I always found more Microfusion cells in containers if I had high stats in energy weapons and carried a lot of energy weapons in my inventory, but instead found more small arms ammo types if I had a higher skill in Guns and carried a lot of small guns in my inventory), but I still feel that the "randomness" of what ammo types you find is somewhat predictable.

     

    I don't want to be "allowed" by the game to just pick one favourite gun and then run around and be able to find all the ammo I will ever need for it and never run out. This is supposed to be a post-apocalyptic world. To me that means being forced to lug around several different kinds of pistols, revolvers, sawed-off shotguns and rifles and most of them won't even have fully loaded magazines most of the time because the right kind of ammunition is so difficult to find.

     

    This would really be immersive.

     

    I hope someone make a mod like this.

  4. Hi.

    I love to play with npc forced ammo use, this makes the fights more immersive for me. The Problem is that npc´s in vanilla Fallout spawns with every a few bullets and this makes fights to easy, when they run out of ammo at the beginning of combat. A mod that adds different amounts of bullets to the different enemys (e.g. more ammo for the organized and professional Gunners, less for Raiders) would be nice. I hope something like this existed after the GECK release. A mod like this would be runs great with a needs mod and ammo carry weights mods etc.

     

    Greetings

    Bockworscht Soldier

  5. You Guys are just awesome. Thank you. What the f*#@ is Bethesda thinking? With s#*! like this patch mod killing I can also play that game on that black plastic toybox with a 4 in the name. Mod support later on the console means: I can only use some mods Bethesda allows me to use, because it is more "comfortable". Well some people call this freedom for sure.^^
  6. Please for the love of god I am begging you. Someone! Anyone!

     

    The biggest immersion breaker I have and I assume many other people have with the game is the invisible holstered weapons in third person. I mainly play in first person but I occasionally jump into third person to enjoy views and enjoy how awesome my character looks. I hope you can understand how immersion breaking it is that when you go to third person you don't see your equipped weapons.

     

    So please, anyone, make it possible for us to see our weapons.

     

     

    Thank you.

    I hate this too. In every Bethesda Game this is one of the standard features, but not here? This is just Bullshit and harms Immersion a lot. I hope for a Solution before the G.E.C.K. comes out. Lazy, just Lazy Bethesda!

×
×
  • Create New...