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Posts posted by ridiculousrobert
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These are the list of assets from Max payne 3/pc/models/cdimages/playerped.rpf and Max payne 3/pc/models/cdimages/speds.rpf file that is responsible for the player's look in the single player mode.
while using the payne trainer 1.1 mod navigate to player option change appearance prop index and prob drawable are not included in playerped.rpf file but rather in player pedprop.rpf-maxpayne_p.wdd file
Component index Component drawable Component texture
drawable objects(wdr files) Texture dictionary(wtd files) //asset in the playerped.rpf file
Component index
0 is for head (head_00.wdr file)
1 is for hairs (hair_00.wdr files)
2 is for top body (uppr_00.wdr filrs)
3 is for pants (Lowr_00.wdr files)
4 is for accessories like gun holster,inner shirts,ties - (Suse000u.wdr files)
5 is for hands (Hand00.wdr files)
6 is for shoes (Feet000.wdr files)
7 is not used
8 is for more accessories beard, watches (sus2_000.wdr files)
9 is for teeths (teef000.wdr files)
10 is not used
11 is for more accessories (task000.wdr files)
12 is for props (decl_001.wdr files)
For every chapter and every scene where max face or clothes have changes the files change accordingly, here is a list of reference where and what changes in each chapter and scenes.
Format
Component index Component drawable/Component texture -(some of them have only 1 texture attached to them, so if you don't see texture written below it means the drawable uses the default one for that file)
Chapter 1
Rooftop before falling into the pool
0 head texture-1 = head diff b
1-Hair-3 - Hair003
2-Upper-1 - upper001
3-Lower-1 - Lower001
4-Suse-0 - Suse000u
5-Hand-1 - Hand001
6-Feet-8 - Feet008
7 -0
8-sus2-0 sus2_000
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Rooftop after falling into the pool
0 head texture-17 = head diff r
1-Hair-11 - Hair011
2-Upper-27 - upper027
3-Lower-16 - Lower016
4-Suse-0 - Suse000u
5-Hand-13 - Hand013 hands
6-Feet-8 - Feet008 texture 1
7 -0
8-sus2-5 = sus2_005
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Chapter 2
Club
0 head texture-1 = head diff b
1-Hair-4 - Hair004
2-Upper-12 - upper012
3-Lower-9 - Lower009
4-Suse-0 - Suse000u
5-Hand-1 - Hand001
6-Feet-1 - Feet001
7 -0
8-sus2-1 - sus2_001 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Club on helicoptor
0 head texture-1 = head diff b
1-Hair-4 - Hair004
2-Upper-24 - upper024
3-Lower-9 - Lower009
4-Suse-0 - Suse000u
5-Hand-1 - Hand001
6-Feet-1 - Feet001
7 -0
8-sus2-1 - sus2_001 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Chapter 3 (if you play from the beginning hair003 will be used throughout, however if you start from a different checkpoint the hair used would be hair004, not sure why this changes)
Stadium
0 head texture-2 = head diff c
1-Hair-3 - Hair003
2-Upper-4 - upper004
3-Lower-3 - Lower003 texture 1
4-Suse-4 - Suse004u
5-Hand-5 - Hand005
6-Feet-1 - Feet001
7 -0
8-sus2-1 - sus2_001 texture 1 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Stadium after shot and blood on sleeves
2-Upper-5 - upper005 with gunpocket
5-hand-06- hand006
Stadium after bandage
0 head texture-2 = head diff c
1-Hair-3 - Hair003
2-Upper-9 - upper009
3-Lower-3 - Lower003 texture 1
4-Suse-4 - Suse004u
5-Hand-10 - Hand010
6-Feet-1 - Feet001
7 -0
8-sus2-1 - sus2_001 texture 1 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
New york, Max apartment and Cenemtry chapters
0 head texture-0 = head diff a
1-Hair-3 - Hair003
2-Upper-3 - upper003
3-Lower-3 - Lower003
4-Suse-7 - Suse007u
5-Hand-1 - Hand001
6-Feet-1 - Feet001
7 -0
8-sus2-4 - sus2_004
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Chapter 5
Docks
0 head texture-17 = head diff q
1-Hair-9 - Hair009
2-Upper-2 - upper002
3-Lower-11 - Lower011
4-Suse-4 - Suse004u
5-Hand-4 - Hand004
6-Feet-6 - Feet006
7 -0
8-sus2-1 - sus2_001 texture 1 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Docks boat chase
0 head texture-16 = head diff p
1-Hair-10 - Hair010
2-Upper-23 - upper023
3-Lower-14 - Lower014
4-Suse-4 - Suse004u
5-Hand-11 - Hand0011
6-Feet-6 - Feet006 texture 1
7 -0
8-sus2-1 - sus2_001 texture 1 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Chapter 6
Office before blast
0 head texture-3 = head diff c
1-Hair-4 - Hair004
2-Upper-13 - upper013
3-Lower-6 - Lower006
4-Suse-9 - Suse009u
5-Hand-1 - Hand001
6-Feet-1 - Feet001
7 -0
8-sus2-1 sus2_001 Beard texture 1
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Office after blast
0 head texture-6 = head diff g
1-Hair-6 - Hair006
2-Upper-14 - upper014
3-Lower-5 - Lower005
4-Suse-5 - Suse005u
5-Hand-1 - Hand001 texture 1
6-Feet-1 - Feet001
7 -0
8-sus2-1 sus2_001 Beard texture 1
9teef-0 teef000
10-0
11task-2 - task002
12decl-1 decl_001
//These assets are located in maxpayne_mirrored.wsd under speds.1.rpf
Hair shaving cutscene
0 head texture-8 = head diff i
1-Hair-8 - Hair008 and has another hair on his head(location not known)
2-Upper-10 - upper010 texture 2
3-Lower-7 - Lower007
4-Suse-4 - Suse004u
5-Hand-7 - Hand007
6-Feet-3 - Feet003
7 -0
8-sus2-1 sus2_001 Beard texture 2
9teef-0 teef000
10-0
11task-0 - task000 nothing
12decl-0 decl_000 blood stain on beard
after shaving head cutscene
hair008 texture b
Favela chapters
0 head texture-9 = head diff j
1-Hair-1 - Hair001
2-Upper-7 - upper007
3-Lower-0 - Lower000
4-Suse-0 - Suse000u
5-Hand-5 - Hand005 texture 1
6-Feet-0 - Feet000
7 -0
8-sus2-1 sus2_001 Beard texture 2
9teef-0 teef000
10-0
11task-1 - task001
12decl-3 decl_003
favela thrown to sewage
0 head texture 13 = head diff n
2-Upper-7 - upper007 texture 1
Upper 7,8,30 favela shirt
Bus depot
0 head texture-14 = head diff o
1-Hair-1 - Hair001
2-Upper-0 - upper000
3-Lower-0 - Lower000
4-Suse-1 - Suse001u
5-Hand-0 - Hand000
6-Feet-0 - Feet000 texture 3
7 -0
8-sus2-1 sus2_001 Beard texture 2
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Hotel
0 head texture-15 = head diff p
1-Hair-8 - Hair008 texture 2 hair diff b
2-Upper-0 - upper000 texture 1
3-Lower-0 - Lower000 texture 5
4-Suse-1 - Suse001u
5-Hand-0 - Hand000 texture 1
6-Feet-0 - Feet000 texture 3
7 -0
8-sus2-1 sus2_001 Beard texture 2
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Panama
0 head texture-5 = head diff f
1-Hair-3 - Hair003
2-Upper-18 - upper018
3-Lower-10 - Lower010
4-Suse-1 - Suse001u
5-Hand-9 - Hand009
6-Feet-9 - Feet009
7 -0
8-sus2-0 sus2_000
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Police station car scene
0 head texture-15 = head diff p
1-Hair-8 - Hair008 texture 3 - diff c
2-Upper-0 - upper016
3-Lower-3 - Lower003 texture 3
4-Suse-8 - Suse008u
5-Hand-1 - Hand001 texture 0
6-Feet-1 - Feet001 texture 1
7 -0
8-sus2-1 sus2_001 Beard texture 2 diff b
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001
Police station after room
0 head texture-10 = head diff k
1-Hair-8 - Hair008 texture 3 - diff c
2-Upper-0 - upper021
3-Lower-3 - Lower003 texture 2
4-Suse-8 - Suse008u
5-Hand-1 - Hand001 texture 0
6-Feet-1 - Feet001 texture 1
7 -0
8-sus2-1 sus2_001 Beard texture 2 diff b
9teef-0 teef000
10-0
11task-0 - task000
12decl-0 decl_000
Police station 2nd part
0 head texture-11 = head diff l
1-Hair-8 - Hair008 texture 3 - diff c
2-Upper-0 - upper020
3-Lower-3 - Lower003 texture 2
4-Suse-0 - Suse000u
5-Hand-1 - Hand001 texture 0
6-Feet-1 - Feet001 texture 1
7 -0
8-sus2-1 sus2_001 Beard texture 2 diff b
9teef-0 teef000
10-0
11task-0 - task000
12decl-0 decl_000 texture 1
Airport begin movie
2-Upper-15 - upper031
on belt after cutscene
0 head texture-12 = head diff m
1-Hair-8 - Hair008 texture 3
2-Upper-15 - upper015 rolled up sleeves
3-Lower-3 - Lower03 texture 2
4-Suse-2 - Suse002u Gun holster
5-Hand-3 - Hand003
6-Feet-1 - Feet001 texture 1 tie
7 -0
8-sus2-1 sus2_001 texture 2 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-1 decl_001 added hands for all
in train
0 head texture-19 = head diff t
2-Upper-15 - upper022 rolled up damaged shirt
3-Lower-17 - lowr017 ripped pants only
4-Suse-2 Suse002 Holster
5-Hand-8 - Hand008
6-Feet-1 - Feet001 texture 2 tie
7 -0
8-sus2-1 sus2_001 texture 2 beard
9teef-0 teef000
10-0
11task-0 - task000
12decl-0 decl_000 texture 1 blood on face
after blast becker scene
0 head texture-7 = head diff h
1-Hair-8 - Hair008 texture 3
2-Upper-17 - upper017 rolled up completely damaged shirt
3-Lower-13 - lowr013
4-Suse-2 Suse002 holster
5-Hand-8 - Hand008
6-Feet-5 - Feet005
7 -0
8-sus2-1 sus2_001 texture 2 beard
9teef-0 teef000
10-0
11task-4 - task004. injured leg
12decl-2 decl_002 torn shoulders
MODS WITH OPEN IV
in Mod Troubleshooting
Posted
You don't need to replace rpf files in openIV, you just replace them in the game folders on your drive.
SteamLibrary\steamapps\common\Max Payne 3\Max Payne 3\pc\models\cdimages
you will find all the files in these location, just copy and paste.
You use openIV to change individual contents in rpf files only, not the whole rpf file.