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ridiculousrobert

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  1. You don't need to replace rpf files in openIV, you just replace them in the game folders on your drive.

    SteamLibrary\steamapps\common\Max Payne 3\Max Payne 3\pc\models\cdimages

    you will find all the files in these location, just copy and paste.

     

    You use openIV to change individual contents in rpf files only, not the whole rpf file.


  2. These are the list of assets from Max payne 3/pc/models/cdimages/playerped.rpf and Max payne 3/pc/models/cdimages/speds.rpf file that is responsible for the player's look in the single player mode.



    while using the payne trainer 1.1 mod navigate to player option change appearance prop index and prob drawable are not included in playerped.rpf file but rather in player pedprop.rpf-maxpayne_p.wdd file



    Component index Component drawable Component texture

    drawable objects(wdr files) Texture dictionary(wtd files) //asset in the playerped.rpf file





    Component index

    0 is for head (head_00.wdr file)

    1 is for hairs (hair_00.wdr files)

    2 is for top body (uppr_00.wdr filrs)

    3 is for pants (Lowr_00.wdr files)

    4 is for accessories like gun holster,inner shirts,ties - (Suse000u.wdr files)

    5 is for hands (Hand00.wdr files)

    6 is for shoes (Feet000.wdr files)

    7 is not used

    8 is for more accessories beard, watches (sus2_000.wdr files)

    9 is for teeths (teef000.wdr files)

    10 is not used

    11 is for more accessories (task000.wdr files)

    12 is for props (decl_001.wdr files)





    For every chapter and every scene where max face or clothes have changes the files change accordingly, here is a list of reference where and what changes in each chapter and scenes.



    Format

    Component index Component drawable/Component texture -(some of them have only 1 texture attached to them, so if you don't see texture written below it means the drawable uses the default one for that file)



    Chapter 1

    Rooftop before falling into the pool

    0 head texture-1 = head diff b

    1-Hair-3 - Hair003

    2-Upper-1 - upper001

    3-Lower-1 - Lower001

    4-Suse-0 - Suse000u

    5-Hand-1 - Hand001

    6-Feet-8 - Feet008

    7 -0

    8-sus2-0 sus2_000

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Rooftop after falling into the pool

    0 head texture-17 = head diff r

    1-Hair-11 - Hair011

    2-Upper-27 - upper027

    3-Lower-16 - Lower016

    4-Suse-0 - Suse000u

    5-Hand-13 - Hand013 hands

    6-Feet-8 - Feet008 texture 1

    7 -0

    8-sus2-5 = sus2_005

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001


    Chapter 2

    Club

    0 head texture-1 = head diff b

    1-Hair-4 - Hair004

    2-Upper-12 - upper012

    3-Lower-9 - Lower009

    4-Suse-0 - Suse000u

    5-Hand-1 - Hand001

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 - sus2_001 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001


    Club on helicoptor

    0 head texture-1 = head diff b

    1-Hair-4 - Hair004

    2-Upper-24 - upper024

    3-Lower-9 - Lower009

    4-Suse-0 - Suse000u

    5-Hand-1 - Hand001

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 - sus2_001 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Chapter 3 (if you play from the beginning hair003 will be used throughout, however if you start from a different checkpoint the hair used would be hair004, not sure why this changes)

    Stadium

    0 head texture-2 = head diff c

    1-Hair-3 - Hair003

    2-Upper-4 - upper004

    3-Lower-3 - Lower003 texture 1

    4-Suse-4 - Suse004u

    5-Hand-5 - Hand005

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 - sus2_001 texture 1 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001


    Stadium after shot and blood on sleeves

    2-Upper-5 - upper005 with gunpocket

    5-hand-06- hand006


    Stadium after bandage

    0 head texture-2 = head diff c

    1-Hair-3 - Hair003

    2-Upper-9 - upper009

    3-Lower-3 - Lower003 texture 1

    4-Suse-4 - Suse004u

    5-Hand-10 - Hand010

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 - sus2_001 texture 1 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    New york, Max apartment and Cenemtry chapters

    0 head texture-0 = head diff a

    1-Hair-3 - Hair003

    2-Upper-3 - upper003

    3-Lower-3 - Lower003

    4-Suse-7 - Suse007u

    5-Hand-1 - Hand001

    6-Feet-1 - Feet001

    7 -0

    8-sus2-4 - sus2_004

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Chapter 5

    Docks

    0 head texture-17 = head diff q

    1-Hair-9 - Hair009

    2-Upper-2 - upper002

    3-Lower-11 - Lower011

    4-Suse-4 - Suse004u

    5-Hand-4 - Hand004

    6-Feet-6 - Feet006

    7 -0

    8-sus2-1 - sus2_001 texture 1 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Docks boat chase

    0 head texture-16 = head diff p

    1-Hair-10 - Hair010

    2-Upper-23 - upper023

    3-Lower-14 - Lower014

    4-Suse-4 - Suse004u

    5-Hand-11 - Hand0011

    6-Feet-6 - Feet006 texture 1

    7 -0

    8-sus2-1 - sus2_001 texture 1 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001


    Chapter 6

    Office before blast

    0 head texture-3 = head diff c

    1-Hair-4 - Hair004

    2-Upper-13 - upper013

    3-Lower-6 - Lower006

    4-Suse-9 - Suse009u

    5-Hand-1 - Hand001

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 sus2_001 Beard texture 1

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Office after blast

    0 head texture-6 = head diff g

    1-Hair-6 - Hair006

    2-Upper-14 - upper014

    3-Lower-5 - Lower005

    4-Suse-5 - Suse005u

    5-Hand-1 - Hand001 texture 1

    6-Feet-1 - Feet001

    7 -0

    8-sus2-1 sus2_001 Beard texture 1

    9teef-0 teef000

    10-0

    11task-2 - task002

    12decl-1 decl_001


    //These assets are located in maxpayne_mirrored.wsd under speds.1.rpf

    Hair shaving cutscene

    0 head texture-8 = head diff i

    1-Hair-8 - Hair008 and has another hair on his head(location not known)

    2-Upper-10 - upper010 texture 2

    3-Lower-7 - Lower007

    4-Suse-4 - Suse004u

    5-Hand-7 - Hand007

    6-Feet-3 - Feet003

    7 -0

    8-sus2-1 sus2_001 Beard texture 2

    9teef-0 teef000

    10-0

    11task-0 - task000 nothing

    12decl-0 decl_000 blood stain on beard


    after shaving head cutscene

    hair008 texture b



    Favela chapters

    0 head texture-9 = head diff j

    1-Hair-1 - Hair001

    2-Upper-7 - upper007

    3-Lower-0 - Lower000

    4-Suse-0 - Suse000u

    5-Hand-5 - Hand005 texture 1

    6-Feet-0 - Feet000

    7 -0

    8-sus2-1 sus2_001 Beard texture 2

    9teef-0 teef000

    10-0

    11task-1 - task001

    12decl-3 decl_003


    favela thrown to sewage

    0 head texture 13 = head diff n

    2-Upper-7 - upper007 texture 1


    Upper 7,8,30 favela shirt



    Bus depot

    0 head texture-14 = head diff o

    1-Hair-1 - Hair001

    2-Upper-0 - upper000

    3-Lower-0 - Lower000

    4-Suse-1 - Suse001u

    5-Hand-0 - Hand000

    6-Feet-0 - Feet000 texture 3

    7 -0

    8-sus2-1 sus2_001 Beard texture 2

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Hotel

    0 head texture-15 = head diff p

    1-Hair-8 - Hair008 texture 2 hair diff b

    2-Upper-0 - upper000 texture 1

    3-Lower-0 - Lower000 texture 5

    4-Suse-1 - Suse001u

    5-Hand-0 - Hand000 texture 1

    6-Feet-0 - Feet000 texture 3

    7 -0

    8-sus2-1 sus2_001 Beard texture 2

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001




    Panama

    0 head texture-5 = head diff f

    1-Hair-3 - Hair003

    2-Upper-18 - upper018

    3-Lower-10 - Lower010

    4-Suse-1 - Suse001u

    5-Hand-9 - Hand009

    6-Feet-9 - Feet009

    7 -0

    8-sus2-0 sus2_000

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001




    Police station car scene

    0 head texture-15 = head diff p

    1-Hair-8 - Hair008 texture 3 - diff c

    2-Upper-0 - upper016

    3-Lower-3 - Lower003 texture 3

    4-Suse-8 - Suse008u

    5-Hand-1 - Hand001 texture 0

    6-Feet-1 - Feet001 texture 1

    7 -0

    8-sus2-1 sus2_001 Beard texture 2 diff b

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001



    Police station after room

    0 head texture-10 = head diff k

    1-Hair-8 - Hair008 texture 3 - diff c

    2-Upper-0 - upper021

    3-Lower-3 - Lower003 texture 2

    4-Suse-8 - Suse008u

    5-Hand-1 - Hand001 texture 0

    6-Feet-1 - Feet001 texture 1

    7 -0

    8-sus2-1 sus2_001 Beard texture 2 diff b

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-0 decl_000



    Police station 2nd part

    0 head texture-11 = head diff l

    1-Hair-8 - Hair008 texture 3 - diff c

    2-Upper-0 - upper020

    3-Lower-3 - Lower003 texture 2

    4-Suse-0 - Suse000u

    5-Hand-1 - Hand001 texture 0

    6-Feet-1 - Feet001 texture 1

    7 -0

    8-sus2-1 sus2_001 Beard texture 2 diff b

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-0 decl_000 texture 1




    Airport begin movie

    2-Upper-15 - upper031


    on belt after cutscene

    0 head texture-12 = head diff m

    1-Hair-8 - Hair008 texture 3

    2-Upper-15 - upper015 rolled up sleeves

    3-Lower-3 - Lower03 texture 2

    4-Suse-2 - Suse002u Gun holster

    5-Hand-3 - Hand003

    6-Feet-1 - Feet001 texture 1 tie

    7 -0

    8-sus2-1 sus2_001 texture 2 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-1 decl_001 added hands for all



    in train

    0 head texture-19 = head diff t

    2-Upper-15 - upper022 rolled up damaged shirt

    3-Lower-17 - lowr017 ripped pants only

    4-Suse-2 Suse002 Holster

    5-Hand-8 - Hand008

    6-Feet-1 - Feet001 texture 2 tie

    7 -0

    8-sus2-1 sus2_001 texture 2 beard

    9teef-0 teef000

    10-0

    11task-0 - task000

    12decl-0 decl_000 texture 1 blood on face



    after blast becker scene

    0 head texture-7 = head diff h

    1-Hair-8 - Hair008 texture 3

    2-Upper-17 - upper017 rolled up completely damaged shirt

    3-Lower-13 - lowr013

    4-Suse-2 Suse002 holster

    5-Hand-8 - Hand008

    6-Feet-5 - Feet005

    7 -0

    8-sus2-1 sus2_001 texture 2 beard

    9teef-0 teef000

    10-0

    11task-4 - task004. injured leg

    12decl-2 decl_002 torn shoulders


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