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Argusnox

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  1. this weekend I'm going to re insall the mod to try your installer Thither
  2. For step 5, delete every file in the MacInit directory. (You will copy and rename 2 files in there in step 6, and those two files should be the only files present when you launch the game after installing the mod.) When the game starts, it copies a lot of other files there itself. About step 8, wghost has some updated files from johnylump which fix some bugs but which haven't yet been released in an official release. They are in the linux distribution currently. Once I get my install script working, I can grab those files and bundle them with it, I guess, depending on how johnnylump and the mod authors want to handle it (I haven't talked to them about it yet). I'm sure at some point they'll be in an official release too. wow thanks man, you're awesome
  3. Can the full file paths for step 2, step 3, step 4, step 6 be put in there? I think this is where I'm screwing things up (that I've got so many different file paths and I'm copying/replacing things in the wrong place. Thanks. Ok, so there's basically four directory trees you're dealing with. This is just the nomenclature I've made up in my head: 1. The "game tree", where the main files are installed. This is typically "~/Library/Application Support/Steam/SteamApps/common/XCom-Enemy-Unknown". (It will be in a different place if you told Steam to install the game somewhere else when you installed it.) It should have two subdirectories, "XCOMData" and "XCOM Enemy Unknown.app". Note that for Enemy Within, all the relevant files are in "XCOMData/XEW/XComGame". It's easy to get confused and drop them in "XCOMData/XComGame" by accident, in which case they won't do anything. 2. The "app bundle tree", meaning the .app folder that you can double-click to launch the game. This is the directory "XCOM Enemy Unknown.app" inside the game tree above. In the finder, to show this directory you've got to right-click on "XCOM Enemy Unknown" and select "show package contents." 3. The "feral tree", which lives in "~/Library/Application Support/Feral Interactive/XCOM Enemy Unknown". This directory probably won't exist until you've run the game at least once. The relevant files in here are all in the directory "XEW/MacInit". As above, don't forget the XEW part. 4. The "extract tree" is the directory where you extracted the mod files from the Windows installer with innoextract. It contains all the new files you're going to copy into the other places to install the mod. The files you want to deal with are all under the "app/XComGame" directory. So in Anderkent's steps above: 2. Replace .upk files, remove corresponding .upk.uncompressed_size The UPK files live in the game directory tree, under "XCOMData/XEW/XComGame/CookedPCConsole". In the extract tree, these live in "app/XComGame/CookedPCConsole". 3. Replace Localization files in two directories (under XComGame, and in MacOverrides near the binary) The files in Localization (in the extract tree: "app/XComGame/Localization/INT/*.int" from the Windows installer) need to be replaced in two separate directories: a. In the game tree: "XCOMData/XEW/XComGame/Localization/INT". b. In the app bundle tree: "XCOM Enemy Unknown.app/Contents/Resources/MacOverrides/XEW". 4. Replace Config files under XComGame The config files (in the extract tree at "app/XComGame/Config") go in the game directory tree at "XCOMData/XEW/XComGame/Config". 5. Delete files under MacInit in ~/Library/Application Support/Feral Interactive/blahblah These are all under "XCOM Enemy Unknown/XEW/MacInit" in the feral tree. 6. Move DefaultGameCore.ini to MacInit/XComGameCore.ini and DefaultLoadouts.ini to MacInit/XComLoadouts.ini (all the other files will be generated from XComGame/Config) Here you're copying and renaming files that you already copied during step 4. These two files live in the game directory tree in "XCOMData/XEW/XComGame/Config" and you're copying them to the feral tree at "XCOM Enemy Unknown/XEW/MacInit", and then renaming them as above. Alternately for step 6 you can just copy the files from the extract tree. Relative to the mod, they live in "app/XComGame/Config", and you'll be copying them into "XCOM Enemy Unknown/XEW/MacInit" in the feral directory and renaming them. Hope that is clear and helpful. At some point I will throw this up on a wiki page, but I'm having trouble logging into the wiki right now. in Step 5 what files I must delete also can someone explain step 8 ?
  4. ok finally works, thanks thither, already I played, Two missions with no graphic problem but, there is some missing text, in weapon and other items. what I did wrong?. UPDATE: I Forgot to copy a file from INT to MacOverrides so, I Fixed. But I'm Getting a lot of crashes when I try to run the game or buy a shotgun, maybe because I Skip the last step, Someone can explain me this (While on b13, replace the .upk files with ones from wghost - i assume the script won't have to do that)
  5. how do I block the phoning home I think I'm doing wrong
  6. Ok, Now i feel really useless. I got plenty of freetime today, so if someone can tell me how to help, I'll do it
  7. so, is not the graphic card, we all have the same problem with different cards I'm still clueless about this thing XD
  8. As Anderkent post. please leave your System and machine
  9. ok I'm running the game in a mid 2010 imac , 3,06 GHz Intel Core i3, Ram 12 GB 1333 MHz DDR3, and I guest most importan, ATI Radeon HD 4670 256 MB. my graphics sucks
  10. dude, if you manage to success on this, I'll make you an statue
  11. i use this method posted for Anderkent here: http://forums.nexusmods.com/index.php?/topic/1918524-long-war-for-mac-osx-pointers-advice/ Download LW Beta 13 .exe installer Unpack it using innoextract (brew install innoextract) read detailed install debugging to figure out what it's doing Patch <your steam library>/steamapps/common/XCom-Enemy-Unknown/XCOM Enemy Unknown.app/Contents/MacOS/XCOM Enemy Within:58 00 00 00 43 00 00 00 6F 00 00 00 6D 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 5C 00 00 00 43 00 00 00 6F 00 00 00 6E 00 00 00 66 00 00 00 69 00 00 00 67 00 00 00 5C 00 00 00 44 00 00 00 65 00 00 00 66 00 00 00 61 00 00 00 75 00 00 00 6C 00 00 00 74 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 43 00 00 00 6F 00 00 00 72 00 00 00 65 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00(that's XCOMGame\Config\DefaultGameCore.ini in utf32le)(this should be at offset 0x1f62084) -> replace 58 with 57 (X -> W)57 00 00 00 43 00 00 00 6F 00 00 00 6D 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 5C 00 00 00 43 00 00 00 6F 00 00 00 6E 00 00 00 66 00 00 00 69 00 00 00 67 00 00 00 5C 00 00 00 44 00 00 00 65 00 00 00 66 00 00 00 61 00 00 00 75 00 00 00 6C 00 00 00 74 00 00 00 4C 00 00 00 6F 00 00 00 61 00 00 00 64 00 00 00 6F 00 00 00 75 00 00 00 74 00 00 00 73 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00(Same, now for DefaultLoadouts.ini) 5. Copy over files from Config/ Localization/ and CookedPCConsole/ 6. Remove XCom{,Strategy}Game.upk.uncompressed_size 7. Block phoning home using hosts file http://i60.tinypic.com/ig9mw7.png the green screen is frozen, but the blue is is actually working, any idea? Update: I switch to screen mode, it worked for a moment and then happen again
  12. talk to soon http://i60.tinypic.com/ig9mw7.png the green screen is frozen, but the blue is is actually working, any idea? Update: I switch to screen mode, it worked for a moment and then the game crash
  13. guys, I Been trying all day but am stuck with rm CookedPCConsole/XCom{,Strategy}Game.upk.uncompressed_size
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