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That's the reason why I wrote about going to an anti trojan site. The MSE and the Windows Firewall are actually pretty useful. The only thing missing is a behavioral antivirus. Unfortunately I have to look for a new one myself, as Threatfire is no longer free. You can download theKaspersky Rescue Disc 10 for free, burn it and than boot from it. It will run over your system and looks for anything that should not be there. Also You should run Spybot Search&Destroy. That should take care of "utilities" that you don't want, don't know you have and that take in the worst case a enormous percentage of your system resources. Also known as spyware. You need 2 tools for that because spyware is not malware, and the spyware makers have successfully sued the antivirus makers to not remove their "utilities" with the anti viruses. After that use the Kaspersky Rootkit Killer. If all that did not help, try to find a forum that helps with trojan infection. I can't really help you there as english is not my primary language, and I don't believe that you are helped with a german speaking forum.
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Maybe you have a mod zombie. Have you at any time a texture mod installed? If so, have you looked into your \data\textures folder if there are still some there?
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Well, in that case, what is also running on your machine? What is your AV? Your firewall? Have you an Antirootkit? I would advise to take an anti malware over your system, and in extreme cases use an live anti virus boot cd. If all that does not work, try to get help in an anti-troyan site. Run Hijack-This and give the guys and gals there the protocol. But from your descriptions it looks as if something is working on your hard drive in overtime.
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Just to be clear, I don't say that there is no problem with one of the installed mods. But that is often only a relative minor problem, aggravated to the breaking point by internal conflicts and external circumstances. And from what I have read here, the external circumstances are often ignored. If you know exactly what your OS is doing, then kudos. If you know rather well what it is doing, and where to look... well that is fine. But in my experience, then you are in a group of at best 10% of the people who need help. And I know that these freezes are... all killing. The one I wrote about? That was the very first time I had a: the resource monitor up and running and b: enough remaining computing power to actually watch in real time at what my system was doing. And that was where my resource monitor showed me in no misunderstandable terms that something is maxing out the transfer capacity of my disk. That the one loading of the soundfile was actually the straw that broke the camels back. After that I could actually do something more than randomly de-activating and activating mods and praying that it now it works. I would advise anybody to have this here running in the background. If I had, I would have been much faster with my conclusions, that the culprit was outside of Skyrim. Also I will never simply go tell you that it is not a mod or a mod-combo that causes your problems. I simply tell you not to disregard the rest of your system in the failure analysis. If your system has a 80% workload in one of the critical system resources, and Skyrim then comes and adds 30% through an unfortunate combination of mods, then of course you can solve your problem by finding out what mods change the need of skyrim up by 20% and deactivating this. And of course you will be happy that you have found the problem and solved it. But if you on the other side find out what process is using 60% of this resource at any given moment while you play and can deactivate that, don't you think you have made the better deal?
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Just to recapitulate... You have used this same combination of mods without problems in at least one playthrough. Your computer, while having an overclocked CPU shows no other signs of problems. You are sure that no other process running in the BG can cause this. Have you actually run the task manager and the resource monitor while playing? Do you really know what is running on your computer every given time? Just to be sure most people don't. Even on a "clean" OS install with just the necessaries running you will find processes you wouldn't expect. What version of Avira are you running? And especially considering freezes I found the resource monitor invaluable. I found out that my Skyrim always froze under very consistent conditions, that where at best in periphery Skyrim and mod problems. I found out that my browser could not work with one of the opened sides, and wanted an awe inspiring 4.5 GB of my 8 GB ram. Normally I have the browser running in the BG as it is no problem. But in this case it brought the ground load on my ram without Skyrim up to 7 - 7.5 GB. The page file was in overdrive. The AV was a little bit overzealous. And then I used a FUS RO DA with immersiv thunder active. And had around 3 minutes to analyze what was actually happening. Before that it took me about 2 weeks of swearing and playing mod-bingo. That is the reason I sermon about the BG processes. They FU your system without you knowing. And as it is "Skyrim" that shows the strain almost everybody will pick the hell out of its options and mods to try to find the error. Not to speak from unwanted guests...
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Open the console with ~. Type "setstage MGR20 20" without the "" If that does not solve the problem use MGR20B instead of the MGR20. If it still doesn't work use 200 instead of 20 (but still use MGR20 or MGR20B). The first variant (with the 20) should set the quest to the stage where you have to bring the book back. The MGR20 or MGR20B is, that there are 2 Quest IDs for this quest. The stage of 200 ends the quest.
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The best that there can be is activating the logging in the Skyrim.ini. Under [Papyrus] set the points bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 to 1 each. But don't expect wonders. It gives you an overview of what script or object creates an error, but without the mod it actually belongs to. Also errors are fully normal, as every time it tries to start a script, while the parameters are wrong (wrong time, the prerequisites not met, in the wrong cell whatever), it throws an error. As a rule these errors are not more consequential than an warning that something did not work ATM. Also, practically every action taken by a script is logged. So even after a few (single digit) minutes of gaming we are talking about a few thousand kb. I know, kb is not much in a datafile. Unless we are talking about a simple text file. There 8 kb mean 1000 characters. 800 kb mean 100000 characters. Or something like 20,000 words. Have fun searching that for an specific error. Still, the log is an help. Usually the error occurs in the last parts of the log. But from what I have been reading here, many of your problems may not actually come from Skyrim and/or mods. Nobody here has said anything about background processes. Or in other words, what is the status of your operating system at the time of the crash/freeze? How do your ram, cpu and I/O look? Have you a tool available that shows you your temperature of the CPU, the GPU and the system as a whole? What antivirus do you have? Is it in game mode? What other programs have you up and running. What hides itself in your tray? In the mod section, it seems to me that especially mods that enhance a sound can strain the game to the extreme. Said soundfiles (at least the ones I experimented with) will be loaded every single time they are used, played and then unloaded. That is somewhat acceptable with something like immersive thunder. But with something that "enhance" the environmental sound that could be murder for your performance. So I would suggest delete all the soundfiles out of your data folder (or move them somewhere else) and see if it still freezes. If it does, watch your OS and see what else happens on your computer.
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savegame doesn't load with 1.5.24 and 1.5.26 (papyrus log)
LucDeveroux replied to sbire's topic in Skyrim's Skyrim LE
Hm, tried to make a clean save file according to STEP? http://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames Also you could look into your data folder what remnants of old mods you left behind. -
So you did not look per windows explorer into the data folder if there still was anything there? If I understand the "delete local content" of Steam right (big if, I never used it, so all I have are some discussions in the net) than it is similar to the good old windows uninstall. Means, it deletes anything STEAM brought to your hard drive. Anything you or a third party program, like, for example, the Nexus Mod Manager, copy into that folder will still be there. Or in other words, you uninstalled and reinstalled the vanilla Skyrim and the Mods you had subscribed in the Steam Workshop. And please, the guy running away in Helgen had no robes in vanilla. The only people in robes where the priests and mages the imperials brought. So would you please manually control if your data-folder is mod-zombie infested? That costs at best a minute of your time and either confirms or disprove this possible source of your problem.
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That does not look like a vanilla Skyrim. In vanilla you don't run around in such nice black robes in Helgen. At least not for the first time. Have you reinstalled the game or just had steam control the files? If the latter, I would suggest you go to your skyrim data folder and look into it. Or even better, rename it, create a new empty one, and then let Steam control (nee reinstall) the local files. That should kill every single mod zombie without deleting anything.
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No can do. The modding community of TES is especially... imaginative. There where a whole barrel of mods available for Skyrim before the modding tool. There are at least 2 utilities that expand the options a modder has far beyond what was designed by Bethesda. And mods are, per definition, something that the game designer has not fully planned for. And the info what mod x does, where should skyrim get the info? As a rule the modder has no idea what his or her mod entails fully. The cross mod influence is fully unpredictable. That would be as expecting a game to be fully tested on every imaginable hard- and software combination remotely possible. So mods will always be a crap shot for the game. And the more game makes mods available and usable, the more problems will surface over the time. So the only games without a modding provided problem will be games without mods.
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In my experience, unfortunately yes, it does. Don't ask me why, I could only guess. But it seems that you should unsubscribe from a few of these mods. Maybe that helps. And why the building mods are the killer... well, take a "simple" building added by a mod. What does it really do? It adds a couple of hundred little objects, like windows, hinges, beams. Of course doors and whatever. Now take a few of the more complex building mods. Each of them adds a few tens of thousands little objects. And that is only to the world space. Now you won't have any idea what the modder moved, changed, deleted or simply disabled to make room for his little town. Now add a few NPCs with dialog options, an AI and what an NPC else needs so... And if it is not designed and programmed exceptionally good, all that is not contained in cell xy but gets added to the whole world space. So you walk into the open world, and wham, all is loaded at once. Does not so nice things.
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The only function the pile has is to be there and display the number of logs you have. You "use" it by building at the workbench, after choosing plans on the drawing table. But beware, the logs are not the only thing you need. The chest near the workbench has everything you need for the first tentative steps, but you have to make a few building items on the anvil nearby (or any convenient smithy).
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Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem. Bashed Patch 0.esp needs to be last in the list, or at least near the end. If any mod that you have needs to be after that, it will tell you so in the description. There are only a handful of that. Try to run BOSS, maybe that helps you. Also, your "couple" of outside buildings are quite a few as I see them. I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.
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Weird crash. Can't find the issue.
LucDeveroux replied to Greenbean9396's topic in Skyrim's Skyrim LE
I thought you had read the links I posted in my first answer... The second one leads directly to where STEP explains how to create a clean save, by waiting 31 days.... ;) But gratulations for solving your problems. And yes, I meant the Nexus Mod Manager with NNM. And what I see in your screenshots, you have way more mods installed than your NNM really knows about. That means they are manually installed or via Steam. Managing them with the NNM makes it much easier to deactivate them, as the NNM, when it installed them, can delete all the files that came with the mod. Especially useful with free files, like textures or sound files that are not in an esp, esm or bsa and can such be deactivated by simply deactivating the plugin.