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Oruboris

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Posts posted by Oruboris

  1. Isn't it curious that the beggars all have cockney accents when begging, until they get a coin, then they suddenly are poised, well spoken and quite sophisticated in speech? Are they faking the funk or scamming me??

     

    Scamming us all, of course: they are as well educated as anyone in Cyrodil, and wealthier than most. The whole sleeping on a blankie out behind the Church is just part of the role.

     

    Why is it you can sit in a chair, but not lie down in the bed to sleep?

     

    When was the last time you watched yourself sleeping? [Actually, I suspect the Oblivimakers didn't want to bother with the animation for laying down, also didn't want us sharing beds with NPCs. [Know which characters sleep nekid? I do. TMI?]]

     

     

    Why is it when an Oblivion Gate opens right next to someone's house, they keep on working, milling around, just life as usual with daedra and fire ruining the countryside?

    Cause life goes on: demons, rains of burning dogs, goblins, bad weather, oblivion gates. You've gotta live your life, ya know? Just yesterday I had a hangnail...

     

    Why oh why is it, when you help someone, for e.g. you keep that NPC from being eaten by a mountain lion on some deserted road, they just look at you and walk away with not so much as a thank you or even kiss my NPC butt??

    What, ya want a medal or something? Have you ever thanked the soldiers or passers-by for saving your patootie? I didn't think so.

     

    Why is it that people will tell me in one breath how they thought I was a "hero and all that" and they don't respect my sinning self anymore, yet in the next breath hail me as the Hero of Kvatch??

    Because none of us are all one thing or all the other. They recognize the duality of your nature, unlike your mother, who thinks your a saint. You should call her, by the way.

     

    finally, why in the h-e-double hockey sticks do these people keep walking thru my yards when I'm not home leaving my blasted gates open? Stay out of my yard fechers!

    Oh, I'm with you on this one: they let Dave, my slave boy go, and worse yet, I had him wearing Slof's 'happy pants'. I had to go all the way to Cheydinhal to get more.

  2. QUOTE (Oruboris @ Jun 6 2009, 07:06 PM)
    Call me crazy, then!

     

    Wasn't till I got to SI that I realized just how bland and boring the rest of Cyrodil is-- all the towns surrounded by identical walls, all the houses the same colors, boring armor, boring clothes, no real vibrancy to anything.

     

    Yeah, there are some mods to fix this, but it really isn't a very exciting game world to look at when you think about it. The distant veiws rock, but otherwise it's about as diverse and visually stimulating as the average city park.

    you needed SI to figure that out?

     

    Well, yeah, kinda-- Crazy, remember?

     

    I just figured the Oblivamakers were those sad little kids that had the 16 crayon boxes and colored only inside the lines, instead of the 64 crayon boxes and a ream of blank paper. SI proves they have some imagination after all.

  3. an other thing: you must use hammers to repair a leather armor!

     

    That goes back to the Pixels thing: armor breaks because the Pixels are all 'OW OW OW! People been whacking me with swords!', and you get out your hammer and go 'I'll show you whacking, now link arms and gimme some protection!' and they reist at first 'Bink!' there goes another hammer but eventually they come around.

  4. How is there a newspaper, but no Printing Press?

    The printing is outsourced to the Engravers guild in Ank-Morpork

    How is there glass windows in every city, but no Glassworks?

    Glass windows? Really? Ya ever looked through one?

    There's water everywhere, but why are the only drinks you can buy are either alcoholic or magic?

    Because there's water everywhere. And the wise citizens of Cyrodil don't drink high fructose sodas. The latter is why there's no obesity.

    How come the amount of protection from armour is directly proportional to how much it weighs?

    I'm guessing you can figure this one out for yourself

    Why does a Steel spiked mace do less damage than a completely smooth Glass one?

    The mace is steel, but the spikes are rubber.

  5. Mobbing Zombies would be a good name for a punk band. Or Mobbin' Goblin, if it's a little more AltRock.

     

     

    My trouble is I hate fighting EVERYTHING early in the game-- trolls and lions, especially-- then it's fun in the middle, but gets boring when you can kill everything with a single paralyze and absorb health on touch spell.

     

    So the things I hate to fight are the things I love to fight are the things I hate to fight.

  6. Why is it that a bandit can take an arrow in the face and keeps running after you?

     

    Oblivion arrows are basically friendly creatures, and endvour to do as little damage as possible while passing through the body, carefully dodging internal organs, major nerve bundles and blood veins. This is why both you and an NPC can continue to function despite being so full of arrows that you look like porcupines.

  7. QUOTE (dezdimona @ Jun 4 2009, 12:09 PM)

    QUOTE (calliton @ Jun 4 2009, 12:23 AM)

    nice

    why daedric armor makes people insane except for your character

    why armor changes for boys n girls

     

    women have boobs,guys don't...ok some do but thats ucky!

     

     

    ok... HOW does it change

     

    In Oblivion World, armor isn't made of molecules, it's made of tiny imps called 'Pixels'-- similar to Pixies, but smaller.

     

    They are all male and all very hetro, so they tend to shy away from touching male NPC/PC skin, linking their tiny arms and holding themselves a couple inches away. Makes the guys appear to have bigger shoulders etc. than they actually have. But pixels love the ladies, conform to every curve...

     

    Only Slof and a few others know how to craft armor from the very rare Female Pixels who actually enjoy protecting the male body.

  8. Call me crazy, then!

     

    Wasn't till I got to SI that I realized just how bland and boring the rest of Cyrodil is-- all the towns surrounded by identical walls, all the houses the same colors, boring armor, boring clothes, no real vibrancy to anything.

     

    Yeah, there are some mods to fix this, but it really isn't a very exciting game world to look at when you think about it. The distant veiws rock, but otherwise it's about as diverse and visually stimulating as the average city park.

  9. Thanks for the link: since I haven't been able to access the console in the past, I have no idea how it works: can someone tell me what to type to get this quest going?

     

    I don't think the unofficial patch helps this issue: I have it, and I think its working. But I was playing Oblivion when I had my massive crash, and some of the game may have gone missing. Oddly, I have to be logged on to my system from the damaged User account in order to play. Won't launch from the new UA...

  10. There's this hit-n-miss bug that can prevent the thieves guild questline from advancing if you sell too much stuff to your fence, too early. I've got away with it before, but this time it's bitten me in the bum.

     

    So S'kriva won't give me the 'Misdirection' quest. When I spoke to a beggar, 'S'kriva' was one of her dialogs, when activated she repeated the 'where to find her' bit, and 'Misdirection' showed up in my open quests. But S'kriva still won't talk about it, and I can't leap ahead by talking to Methedrel, your co-ordinator for this job [iIRC]. The waterfront isn't on lockdown, and Lex is just being Lex.

     

    I'd loose a lot of hours if I have to go back to a point before the sale, and I've covered that part of the game so much [due to a bad computer crash] that I'd be more than a little tempted to just pack it in.

     

    To make matters even worse, I'm running Vista, so the tilde key isn't available, can't activate the console. I'm pretty sure there's a mod that gives you a ring for that, though I haven't tracked it down yet.

     

    Any advice?

  11. The bay horse that stands on the Bravil bridge was irritating me. I was at a low level, needed to go to lleyawin for the mage reccomendation quest, thought it would be faster and safer to steal the horse.

     

    So I pushed him out of town and around the corner of the road so the guard wouldn't see me, but as soon as I jumped on I got a message that I'd stolen from the Mages guild and am now kicked out: silly, when I can take pretty much everything including their clothes from the guildhall and sell it.

     

    But if you've ever wondered, that horse belongs to the guild...

  12. Poor Bighead-- 'Totally Forked'.

     

    Couldn't save him from himself, hoped he'd reform when he got his wish, but even then, he needed 'just one more'-- like every other adict.

     

    Wanted to mention re: suicide orc: I avoided him as a topic of conversation till I was ready to buy the house, then approched him in the castle, bought it then and there. Worked fine, but it's also possible his suicidal tendencies were cured by the unofficial patch.

     

    Pity it didn't cure Bighead, too...

  13. Succinctly put, Azir: a very good case can be made that if you are looking to create an Uber character, you start with the Thief birthsign and put one point into Luck every level, period: that single point will do more for you than 5 in any other category.

     

    Mind, it's not how I play because I find you get 'uber' quickly enough without.

     

    But if you have less than 50 luck [early on, or if it's been damaged] you notice a BIG difference in how hard things are to kill, etc.

  14. Just an update in case anyone else encounters this: unchecking the mods didn't help, but when I went back to an earlier save and played through properly [waiting for the count instead of lockpicking my way in], I was able to enter on my first attempt.

     

    BUT I saved inside so I could try some different approches, and it crashes about 3/4ths of my attempts to load.

     

    So I have no idea what the issue is, but it is real and persistant.

     

    Hope others finding this have a savegame from not too far back that they can revert to.

  15. Hmm... just did a search on the subject because it's happening to me, too. Apparently it isn't a common bug. Cave starts to load, game crashes.

     

    In my case, it's possible I've entered bloodcrust before, I've been playing this character a while.

     

    I'm going to disable all the mods I can [but some of mine are permanent, I think] and try that.

     

    If it doesn't work, I hope someone can advise how to 'cheat' the game into thinking I've completed the quest...

  16. Hey:

     

    I stumbled accross a mod that lets you group clothing by use, and hotkey it: you can have a getup that boosts your mercantile, one for running faster, one for close fighting, all just a click away.

     

    Wish I'd mailed myself a link, cuz now I can't find it.

     

    Any help appreciated.

    I searched and came up with a few. Here are a couple that seem to fit what you are looking for: Expanded Hotkeys and Spell Delete V2 and Hovs Hotkeys

     

    Hope this helps :)

     

    Why thank you: kudos to you!

  17. Hey:

     

    I stumbled accross a mod that lets you group clothing by use, and hotkey it: you can have a getup that boosts your mercantile, one for running faster, one for close fighting, all just a click away.

     

    Wish I'd mailed myself a link, cuz now I can't find it.

     

    Any help appreciated.

  18. I've been playing a few weeks now, and have to say I really do love it, despite its flaws.

     

    Compare it to the beautiful but content free followups to Thief and Deus Ex: they looked great, but you could play out every story line in a matter of hours, not days.

     

    What I'd like to see next time?

     

    If it can't have as extensive a set of skills/attributes as Morrowind, then I'd at least like one more of everything [except magic. I mean, 7 kinds of magic, but only 4 types of weapons, one of which is YOUR HANDS?]

    >Four armour classes may have been overkill, but three would sure beat 2: give us a heavy based on strength; regular based on endurance, add a truely light/unarmoured based on speed.

    >Similarly, either give axes their own class or make them 'blade' weapons, and add a short blade category.

    >Add another 'jewlery' slot [bracelet?]: One necklace, two rings isn't enough, especially when the effects of each is so limited.

    --If simplifying magic would make this easier, ok: Lets have an 'intel' category combining alt, dest and alch, a 'will power' category of rest and conj, and a 'personality' category combining myst and illusion.

     

    In terms of general gameplay,:

    >I don't mind having to get off the horse to fight, but I hate it when the monsters run right by me-- while I'm hacking away!-- to attack them.

    >Give me a stealth system like in Thief. This one looks similar, but doesn't work nearly as well. A 'knockout' option would add realism.

    >Give me a bow that actually does some damage. Currently worthless against anything tougher than a mud crab.

    >A 'major wound' effect which would cause badly overmatched NPCs to [attempt] to run away when you hurt them badly.

    >A 'fatal wound' effect, where the NPC will die in a few seconds, but till then, look out.

    >Put all the stupid cliff's notes in the journal where I can find them if I need them. They break the immersion when they flash onscreen every 20 seconds, as they do in some quests.

    >Make the guards less pychic. Make it possible to fail a pickpocket snatch without alarming the mark.

    >By adjusting all the menu sizes, I could have all my inventory, spells, etc. open at the same time in Morrowind. Oblivion has less of everything, why do I need a mod to see everything at a glance?

    >Better item grouping: in the 'things you wear' list, couldn't all the types of items [rings, say] be together so I can find it when I need it?

     

    Other stuff:

    >World would be more beliveable if there were more body types. Fat people as well as fit people, old people with more than a few wrinkles right round the eyes, more pets, and, after all these years, kids.

    >Use technology to expand the number of voices: changing the pitch, timber, timing should be very cost effective.

    >keys should dissappear when every lock they can open has been opened.

    >Only NPCs with something new to say should initiate conversations.

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