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Posts posted by Oruboris
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Haven't read everyone else's or I'd get too wound up, just wanted to mention a few I've found realitively early in the game:
The game often treats you like a moron, telling you every little thing to do: 'I've arrived. Now I should find the thing I've come to find' 'I've found the thing, now I should tell Bob who sent me to find it that I've found it' type messages every 30 seconds.
Most of the quests are very straightforward, and often tedious: go there, do that, report back. No moral ambiguities to confront, no real role playing in terms of deciding HOW to do the thing. Just kill the baddies, collect the loot, report.
Oh, and I just loooove how often the pop ups tell me what key I've used to open the door. Why aren't these messages semi- transparent and self canceling?
And more bugs than okeefenokee swamp: Rings that can't be equipped, sold or dropped, even though they are quest rewards. Characters that don't appear where or when promised. Tons of places you can get stuck, such as behind a crate or between two small rocks, where you can't jump out.
And tons of 'you can't go there, turn back' messages: never remember those from any other TES game.
And NPCs whose voices change several times during a single conversation. The beggars seem especially bad for this...

Annoying parts of the game
in Spoilers
Posted
I'm never clear on what quest the idiot arrow is pointing me towards at any given moment. I don't usually have anything marked as my active quest [or whatever its called], so the arrow is pointing the wrong way as often as not.
I do like being able to check the 'high points' of my dozen or so open quests by looking in the journal, but the onscreen babysitting makes the game feel less RPG, more more console walk through.