My goal is reverse engineering the various combat damage mechanics . Whatever bits of info are currently floating the wiki and other forums - this work was never completed/ published .. Editing/Modding files such as combat_h.nss combat_damage.nss etc ..would enable me to: 1) If I could somehow turn this on #ifdef DEBUG - it would enable an extremely potent built-in combat logging function .. sadly off by default. 2) turn off the triple RNG damage per swing (weapon / attributes / target's armor) for damage formula reverse engineering purposes. 3) could redirect the logging function to display in-game instead of to file .. (useful for 1 vs 1 test situations // might have performance issues in big battles) 4) would give access to the calculated damage related number in the UI. (currently, that feature it is next to useless displaying, depending on weapon style: average damage per swing vs DR 0, average DPS * magic number 1 vs DR 0 , etc .. ). We could make it show both average damage per swing and average DPS vs DR 0 allowing for meaningful comparisons between the different weapon styles .. All of this and more must be possible because I've seen here mods that alter core combat mechanics .. --------------- So - can anybody explain the process of modding .nss scrips for Dragon Age Origins ? EDIT: creating and messing with ECLog.ini doesn't enable the combat and combat debug logs :sad: [LogTypes] .. Combat=1 CombatDebug=1 .. the file has effect on some of the options (correct name and placing) but the combat log ones don't work : .... //////////////////// more sadness: log_h.nss// -----------------------------------------------------------------------------// Georg: This is the compiler side killswitch for DEJA/Eclipse Log output// after Sunday, Feb 22, 2009, this defaults to commented out.//// If you need log/deja output from your scripts to debug, you need to// remove the 'NO' from the symbol. You should do so only ever in a local,// temporary copy of this file and never while the file is checked out.//// If you have questions regarding this mechanism, please talk to me.//// Note: SHIP mode executables do not support the LogTrace command and as// such will never provide deja/log output, even if this symbol// is defined.//// -----------------------------------------------------------------------------#defsym NODEBUG