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phpones

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  1. @flimzy31 the solution proposed by Ryunaito would only work if the body wasn't already spawned and received a body, you need a save where you haven't gotten close to those bodies (near cells)... or if you were playing with bodygen off (either by having bEnableModelPreprocessor=0 or if no morph/template files in your load order). Ryunaito solution makes sense... but for that we would need the ID of every dead female body (and now possibly male too, since BodyTalk apparently supports bodygen?) to have a specific line for them in the morph file. I just started a new playthrough and saw one invisible body in that shack north of sanctuary. It's very immersion breaking. What I'll do is not use bodygen. It's much better to see many similar bodies (they still vary by weight anyway) than to occasionally see an invisible one. Or just give specific bodies to specific NPCs - by not using AllFemales.
  2. I'm very old on nexus and since I don't know when, I stopped receiving notifications about replies to comments I leave on other mods (not mine). What is the setting we have to set? Here on the forum or Nexus mod page? Do we need to have "Auto follow topics I reply to. " for this to work?
  3. Damn, that thing isn't fixed yet? Did you encounter the issue too? Anyway... From what I remember 1 year ago, it was ONLY unique NPCs that spawn dead in the world, like I explained in my findings above.
  4. After looking into the FO4Edit more I couldn't find any other conflicts that bettersettlers had so my next step may be to begin uninstalling and installing my mods again but I will have to think on that Yes, I recently tried it again and even with scrap everything disabled (not uninstalled)BetterSettlers.esp still causes fps drops. It's honestly very weird whats happening to my game. Then the problem isn't the conflict Scrap Everything <-> Better Settlers. You might be having another interaction between Better Settlers and maybe something graphic heavy or settlement related. - Do your drops happen only in a settlement or everywhere? - Do you have any other mod that alter NPCs, specially texture mods? As I said, In my case I don't have any difference, I'm always at 60fps... but it might be that Better Settlers is just too heavy for your current setup (hardware + enabled mods)? Next test I would do is disable EVERYTHING except Better Settlers and its requirements (Eli's armor, ponytails, etc) and do another run at it. Well, not everything... Vals, DEF_UI, Unnoficial FO4 Patch... this kind of stuff can stay. But definitely launch without F4SE to disable it completely.
  5. I had that today while investigating another problem. In my case, I had CBBE disabled. Be sure nothing is overriding CBBE texture files.
  6. I have both those mods and have no problem, steady 60 fps. If you suspect it's the conflict, have you tried to disable Scrap Everything and keep Better Settlers enabled? If so, do you have the same FPS drops?
  7. I can confirm it's a problem with LooksMenu BodyGen, CBBE has nothing to do with it. I loaded an old save where I haven't reached College Square yet and COC'd myself there. - I disable all my relevant mods except for LooksMenu and the morphs/templates. Ricca was still invisible. - I enabled EVERYTHING except BodyGen morphs/templates, Ricca was fine and her clothes were there. So for some reason the game doesn't like BodyGen messing with unique dead NPCs. Normal dead NPCs like nameless raiders, they have their clothes on, everything works fine. I guess I'll have to remove BodyGen morphs and get tired of seeing the same body everywhere; or live with this annoying bug :(
  8. Hey guys! Hoping to get some help here from people more experienced then me. I noticed that unique loot corpses appear with invisible body/clothing in my game. By unique loot corpses I mean those NPCs that appear already dead in the game, for example: Emma, Helena and Ricca. I did some mod enabling/disabling and I think it's some weird iteration between BodyGen functionality (from LooksMenu) and CBBE. I have BodyGen templates to generate random bodies for AllFemale. I also have UniqueNPCs, but I don't think this one is involved. Also all the alive NPCs work perfectly with BodyGen. And yes, all the bodies and outfits were generated in BodySlide (with morphs). Everything for alive NPCs and Player works correctly. So, I have a save where Ricca's body was already generated and it's there with invisible clothing, showing only her head, feet and hands. If I unequip the clothes, the body appears. Findings: - Disabling the BodyGen template/morph.ini doesn't do anything because, well, the body is already generated. - Disabling LooksMenu or CBBE and loading that save makes the armor/clothing appear correctly. - Spawning the NPC by id (she spawns alive in that case) works fine, even with the same clothes as her dead body has. - Using <id>.equipItem on the dead body and equip the same clothes she has (I tested with other clothes too) makes the clothes appear on the body normally. It seems the clothes are invisible ONLY when I find those NPC in the world. It happened with Emma, Helena and Ricca. I suspect that BodyGen is applying the body templates to these unique dead bodies and something doesn't like that... Does anyone have any idea of what's going on? Any tips to fix that? Or even directions on what I should investigate? Thanks in advance! EDIT: Using ModOrganizer 2
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