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theuseless

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Everything posted by theuseless

  1. the no-cd cracks and other such software are generally flawed. Most are incomplete, have viruses or are re-written in a different way. Stay away from such software. I would reccomend buying the game used via ebay, then get a program called power iso. It will make a burn of the game completely. You can then archive your original disk and play from your copy. I use this method for personal use only and in no way condone digital piracy. People worked hard to make the game function (even as little as it does). Other people had to invest into the project. All parties involved deserve their fair compensation. I'm not sure if you are referring to a pirated copy or not, but if you are you should remove your post quickly (or edit it). In the future, you don't need the no dvd crack. Ive found my oblivion runs faster and longer on my computer when loaded from my hard drive into a virtual drive with power iso. Then you don't have to worry about the illegal stuff messing you up (legally or virulently).
  2. I agree with pronam, though I did play daggerfel. It was awesome. I believe they were about 2 years overdue with releasing Oblivion. It seems as though they put a lot of time into making the CS work, which is cool with me. If you look at fallout 3, it is essentialy the same game. The only non-cosmetic changes in the game were mainly story based. In other words, they had their engine completed and focused on story (which is still somewhat lacking) in fallout3. It looks like they spent so much time refining their engine they simply couldn't finish oblivion. If you look around the game map enough, you will see all kinds of stuff half finished. They announced the game 5 years before they released it, building up all of our hopes. I think that once modded, that Oblivion quickly turns into one of the best games I've ever played. It just took the combined effort of thousands to make it fun. Maybe for the next elder scrolls they will hire on a larger team of quest scripters. They pretty much have everything they need. Just dump OBSE into the engine, up the graphix and then ta-da, they are ready for the likes of the talented folks here. I'm sure that people would be at least willing to help with general feedback or ideas, if not being employed directly.
  3. I would actually suggest you look at the information provided by bben46. He's better at this sort of thing than I am. If you have already done a fresh re-install of oblivion and all the mods you wish to use without the UAC, I'm lost. You should be fine with just the UOP 3.2 mentioned above. It only patches Oblivion, not any of the expansions. I'm not sure why you jumped straight to OMOD converting. Maybe try the manual method. Copy and paste the files into your oblivion/data folder. If none of that helps (try bben46's advice first! Look up his Ben's Oblivion Support) then try to install oblivion somewhere other than the c:/program files folder which is default. The UAC tries its damndedest to protect files in that folder. Instead try installing simply to c:/bethesda/oblivion (leave out the program files directory). I bought the computer I'm on right now about 14 months ago. It came with vista home premium. I hated the performance, the features didn't seem to be worth the drain on my comp so I downgraded to XP. My oblivion runs way faster, with fewer crashes. My computer smokes with XP, lagged with vista. I hate vista with a passion. Well worth the $100 purchase for XP. It is about time for me to get a decent desktop so I can give this poor little laptop a break, and I will most certainly get XP on that as well.
  4. I would suggest checking out a tutorial called "Beginner's Guide" on my collection: Tutorials Abound! You will more than likely be able to skip the first part and go straight to "anatomy of a quest." It will guide you through many processes, including fundamentals of NPC creation, dialogue, quests, and scripting. There is another good one called "working drawbridges" which will help with some of the AI package stuff and teach you how to use a number of other features. The both of them helped me to get a lot further with my knowledge. How did you import the race?
  5. Specifically which dwarf race did you get? I looked on the nexus and couldn't find a dwarf race version 2.0.1. Please be more specific. I do beleive you need to add the race itself to the CS by creating new. You would then have to import all the animations and sounds, etc. I think it might be easier to merge the mods, use: TES4Gecko Once merged, you can use all the data from the dwarf races mod you're using. You will also have to clean both with TES4edit before merging. all the tutorials I know of for these programs are on my tutorials site: Tutorials Abound! Please post the specific mod you have so I can check it out and maybe be more helpful. You can always try to contact the author for advice. I know there are patches and whatnot for using custom races, you may need something like that as well. If you end up figuring it out and feel like writing a tutorial, please post it on my site. If you get it down through advice from others (more likely than mine) then please let me know how you did it so I can write one (if you don't). Hope this has helped, theuseless
  6. They are fundamentally different in design. Not just the extended barrel (is that a flash supressor or something). The safety is differently placed, not to mention large. It has a completely different texture assigned as well. The funny looking piece on the bottom looks aftermarket: http://dans-rc-factor.com/samuraiedge/P1010716.JPG Otherwise it appears to be similar to the m92 baretta pictured in 20th century weapons. It might be a little larger/wider than the baretta: http://www.fallout3nexus.com/downloads/ima...-1239424838.jpg Sure, the bottom of the cannon is similar in the pic provided by CommanderCrazy. It is in no way the same however. If you think it is easy to do with nifskope, why don't you try helping? I know nothing of nifSkope, or I would help. Cool looking guns though (both of them). I used to own a Kimber Desert Warrior 45 ACP. Great handgun. I miss it badly. Maybe I should try to request that texture. Its just a souped up 1911 version (Kimbers are one of the most accurate stock handguns available). I currently own a Sig p228, one of the most indestructible 9mm's ever made. I decided I needed durability over accuracy as I use it mainly hiking in back country. Do you own the Samurai?
  7. If you have the Shivering Isles expansion, I would reccomend getting the oblivion 1.2.0416 patch. You can then upgrade to the Unofficial SI patch. If you don't just go straight for the Unofficial Official Patch 3.2. Now, I am assuming you have vista as you said you turned off the UAC. I don't have vista, but I wonder if the files are in the correct place. I would try to re-install the mod with the uac off. Just over-write any files. You don't have to delete them for this simple re-install. If that doesn't work, try getting back to us. -edit- Official Oblivion Patch v.1.2.0416 Unofficial Official Oblivion Patch 3.2 If you have any of the expansions, you should look up "unofficial official" on the nexus. It will direct you to the pages for the SI expansion, as well as the Knights of the Nine and everything else that came on that disk. Also is an expansion called Battlehorn Castle that I'm pretty sure you can only get via download from the company site. All these have patches too, but for now the only ones you really need to worry about are the shivering isles (optional. also optional is the UOP for SI) and the UOP (unofficial official patch) 3.2 -edit- Did you by chance update to the patch provided in the Knights of the Nine? If so, a clean install of Oblivion is needed. You should install Oblivion, then Shivering Isles, then the 1.2.0416 patch. If not, just install Oblivion, then the UOP 3.2
  8. Everybody has to start somewhere. The thing I like about moddable games is that you play content made by (un)common people. You can customize this game any way you see fit. There are mods that will add weapons, castles, quests and gamplay changes to suit your tastes. There must be a million mods on the nexus by now, between all the games they host. I'm making a castle for oblivion now that will be MY ideal living place, suited to MY tastes. I suggest taking it slow. Install 1 mod at a time, play for a few hours and then go for another. Once you have downloaded and played maybe 100 or so mods, then start to think of what you want to do with yours. Just remember that the mods (and the game) are restricted to human limitations. Don't say, "well I think this major part needs an overhaul" when you get into creating your own content. Once you are familiar with installing simple mods (ones that don't rely on anything other than the download) you can go here: TOQL Don't try to install one of those as your first mod. They are a listing of some of the biggest and best Oblivion Quest mods (who doesn't want more story). The rest is all personal taste. If you have any questions, post here and somebody will get back to you eventually. -edit- I also like to be able to put my game down any time I see fit, whether its to explore a new charicter, get a beer or eat something. If I'm hungry, I want to be able to go get a cheeseburger without my clan griping they couldn't start for the hour and a half it took. I just don't understand the mugs that wait for 18 hrs until they have enough clannies to tackle some quest or other. These setbacks far outweigh the coolness of having all humans as team mates. I tried WOW. Didn't like being tied so closely to a game, no matter how cool it is. If I could download the quests and complete them solitaire, I would buy the game. In a heartbeat. No matter how independent your clan is, you are always reliant to a fairly major extent.
  9. Aliens are going to rain down from the heavens! Beware simple mortals! Lol. I saw a cool crop circle video here: I however don't believe in any of the fear mongering. People getting all scared has happened over and over throughout human history. At the turn of the first millenium (year 999) people believed god's time to judge was here. Nobles gave away vast estates and wealth, only to be left feeling like complete idiots afterwards. If an event of that magintude does happen, I don't think any simple human could predict whether or when. I don't think that the aliens have a plan for when they're going to reveal themselves. I do think there is a strong likelyhood they are here. Which brings me to another point, I call K-pax. Remember that movie? It brought up a question that didn't directly get asked in the movie: "If extraterrestrial life were to visit Earth, would humans even have the sensory organs to detect or interact with such a being?" I mean realy, come on now. I do believe they are here and are tangible beings, made out of commonly visable matter. I don't believe they have any interest in us other than observation. That's just me. I grew up in an area of the world where strange stuff happens in the woods. Undescribable stuff. I grew up on Mt. Shasta, CA, USA. There are more cults (including one of Lemurians) than you could shake a stick at. Most of which are related to the lenticular clouds, pictured. Also in far northern California are Montgomery Woods, in Mendocino County. That place has some very strange stuff, the place where "Fire in the Sky" took place. In all reality it is a creepy place with strange lights. What I'm getting at is that people want to believe the popular stories. I want to believe in aliens because it was accepted where I was raised. I don't however stake enough in that belief to think they would have announced when they would show, some crazy hundreds of years ago.
  10. Hey, check out my collection of tutorials, here: http://thenexusforums.com/index.php?showtopic=174729&hl= It has a few aimed at noobs. One of them should help you get going.
  11. first a couple of questions: 1: have you made sure your computer can handle the game? 2: What mods specifically have you downloaded? 3: what load order are they listed? If all this makes no sense, I would suggest looking at my tutorials page. It has a few tutorials aimed at noobs, just check the first category. Tutorials Abound! If none of that works, I would think you might have a pirated copy in which case you should buy the game. I've heard nothing but bad things about the downloads (other than STEAM, which is legal).
  12. I know it sounds like a stupid question, but is there a way to make it so when I view a post, the time and date reflect my timezone? I'm tired of having to do the math each time.
  13. too sore to type much tonight but yeah, all of the above? gold and jewels first and foremost. soul gems is a great idea, how about rings too? whatever you feel comfortable with doing sounds great to me! I will search out such a mod that I can get permission from to reverse engineer. I will find a way to include the scripting into the file as it should idealy be a stand alone modder's resource (up to alonsomartinez in the end). I gotta do something, you guys are doing all the hard work! If I find the scripting or a usable mod, I will pm it to you. I'm not completely useless :) -edit- Maybe be able to add skulls and hearts. that way it would serve as a trophy kill case as well. I'm not picky though.
  14. Hey, weakness to poison is one of the most powerful and underlooked abilities in Oblivion. It will work on any bottle that is green. That includes burden, paralyze, damage and other effects. All poisons have a green bottle instead of blue in your items menu. You can make your own poisons if you explore your alchemy skill. Weakness to poison adds a modifyier to the effect. So if the "weakness to poison 10 for 15 secs" is on a blade and you use a poison, it will add another 10% of whatever that effect does for 15 secs. So if you used a "burden 40 for 50 secs" (purely for example) on your blade, it would be burden 44 for the first 15 secs of the poison's duration. Hope that clears it up for you. theuseless
  15. Options. The only word that I need to describe what I want. I am perfectly satisfied with the lore, engine and gameplay. I like the model Bethesda uses for it. I just want them to focus more on story driven content. I understand that they were busy inventing technologies for Oblivion, but its options sucked. Morrowind was a huge step down from Daggerfel in that respect as well. So they have gone down the proverbial poo can steadily when it comes to customization. I like how the Fallout 3 game has the multiple options. Even if the options aren't all that unique the third time through, it still allows for a more varied game and adds replay value. If they made quest outcomes based upon variables which are set by other quests, it will multiply the gameplay content manyfold and could make an 'elite' quest that was for the most part hidden. Dialogue options, Quest options, Maybe even more advanced house options, such as moveable or replaceable furniture. I also would despise seeing another non-playable guild. Sure, its easy modder fodder, but come on already! The blackwood company, morag tong, etc? Bull doo.
  16. Hey, if you are new, check out my tutorials collection. Be the collection small as it is, it has some useful beginner's tutorials. I would suggest checking out the noob ones as they are helpful.
  17. OBSE = Oblivion Script Extender OBMM = Oblivion Mod Manager obse makes it so that mods can use programming that wasn't released in the vanilla package. If a mod needs this, it is not any more demanding on your computer. obmm will allow you to manage your mods. I suggest reading parts of the manual such as how to check for errors or whatever. If this all sounds too much, go to bben46's tutorials here, you should be able to get started. Ben's Oblivion Support
  18. I bet they make it mod-able and sell tilesets (and building blocks) for a premium online. Bet.
  19. DRI ruled!!! Got a swolen jaw and sore all over. Recovering now. I drove 5 hrs to get there, then drove 5 hrs back home the same night. Hardcore!!!
  20. OK, I'm pretty sure this is the same file I downloaded a few months ago. It should add a stack of coins in the ammounts 5, 10, 20, 100. Hope that this helps a little :smile: GoldCoin_5_100 for Morroblivion I'm not exactly sure if it is released as a public modder's rescource but I'll ask permission if the file works.
  21. You should make the companion a couch surfer. I think that would be hilarious. You got this tag along that you can't get rid of, so you eventually tell him/her they can crash on the couch or the floor. You could give oblivion its first hippy lol. Just a thought. Or the NPC could be a drifter that just got stuck in a comfortable place in middle age. What happens to all the wandering adventurers that don't make it or die? -edit- What if this person made you stuff? This NPC could do a number of things from forge weapons/armour, brew alcohol (what can I say), make unique clothing. Basically it would do a check on your inventory, say for silver. If this person is a blacksmith, they would require say 5 pieces of silver to forge you a dagger or something. Basically I would like to be able to trade that useless crap into something cool. Such wasted items as cloth spools and the like could find a use. You could get creative and cannibalize stuff, like bring me a basket, a crystal ball and a scythe. In exchange I will make you some crazy new staff (you could then use a staff from artifacts or something to make the player feel a little more special).
  22. thanks for that link there slawter500. Have you been through the tutorial? Is it somewhat easy to handle? -edit- Just read the whole tutorial. It sounds easy enough to follow. Only 1 problem: I don't have 3DS Max and don't have the cash to buy it. Great tutorial however and makes me want to get 3ds max.
  23. I liked the Televani the best personally. They looked all shiny and golden at first. But when you came to get to know them, you realized them mages were downright evil! Have to agree that the Hlallu were a lot of fun and a close second. The Televani tree-tower home was downright lame as a player home but cool to see it built. The element the houses added to Morrowind gave it extrordinary replay value. They kinda forgot to make some stuff like that in Oblivion. -edit- You should re-post this as a poll to see what the stats are maybe
  24. The bethsoft forums are a joke as I see it. Sure, there are great archives there, but as far as active community I like this one far better. The moderators have a decency when handing out punishments here I've noticed. The people here are generally pleasant and helpful. Welcome home.
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