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Obli4ter

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  1. No, it's not in that folder. FarCry3\data_win32 is located in your steam-folder: Steam\SteamApps\common\Far Cry 3\data_win32
  2. I was dissapointed with FC3 vanilla too, but luckely I could change a lot by modding it. There was a lot that needed improvement before it was any fun to me. I played FC2, but a long time ago; and I remember having fun playing it, but also a lot of irritation. Are you planning on making a mod that combines all the good from both games? I didn't look into it yet, but perhaps those quest area boundaries etc. can be edited out. I'm sure the loottable can be changed; I think by editing shoppingitems.lib you can change the value, price, kind etc.
  3. That shouldn't cause a problem, the files should just stay in the _unknown dir and be repacked. From the readme: "... At the moment we know 69% of file names, other names are unknown, but they can also be edited, but they have to stay in your _UNKNOWN folder".
  4. http://forums.nexusmods.com/index.php?/topic/1085447-as-i-can-do-to-join-2-mods/
  5. The only way to use 2 mods together is to unpack both mods (both patch.fat files) into their seperate folders and compair the differences. Copy over and/or edit the differences and make your own compilaton. After editing, repack your mod to patch.fat. You'll need Ricks Gibbed tools to pack/unpack (http://svn.gib.me/builds/dunia2/). A prog. to compair differences in textfiles will be handy, I use Examdiff; it's freeware ( http://www.prestosoft.com/edp_examdiff.asp ). To edit hexfiles you can use HxD hexeditor, it's freeware too ( http://mh-nexus.de/en/hxd/ ).
  6. Disable depth of view: Disable abient occlusion: Remove HUD/sounds: Mod/pack tutorial: Enable toggle ironsights:
  7. If both mods contain a patch.fat and patch.dat file (which I know Ziggys mod does, but I don't know about the faster lootingmod) then you'll have to extract them both and make your own compilation. Or else the one mod will overwrite the other and only the last one will be working. The Immersive Sound mod just contains 2 dll's, but it's made to be compatible with Ziggys mod, so overwriting Ziggys dll's with Immersive Sound dll's is perfectly ok. They'll work together just fine.
  8. Yes, they work fine together. Immersive Sounds 3.4 contains just 2 *.dll files, which overwrite Ziggys dll's. So as long as you placed the Immersive Sound dll's in your FarCry3\bin folder, I'm sure it's working correctly.
  9. 1.) To lock the map from the beginning use a hex editor (like HxD hexeditor, it's free) and edit FC3_d3d11.dll. It's located in the 'bin' folder in FC3 gamefolder. Make a backup first! row 00243E30 column 02 must be 85 row 0094AD40 column 09 must be 85 and row 0094AD40 column 0A must be C0 3.) To adjust the enemy spawning extract patch.fat. Go to folder 'generated' and extract nomadobjecttemplates.fcb. This will create a new folder 'nomadobjecttemplates_converted'. Go to this folder, edit EncounterService.xml and look for VehicleEncounters. It can be found 2 times in this file, but we'll need the one in the middle of the file first. Change fEncounterSeparationDistance to 90 and fWildlifeSeparationDistance to 30. Seach for Vehicle Encounters again. This time we'll edit the one at the bottom of the file. Change fBudget to 1.75 (or lower, I've got mine on 0.5); it controls how many vehicles you'll encounter. Repack the nomadobjecttemplates_converted folder, which will create a new nomadobjecttemplates_converted.fcb file. Rename to nomadobjecttemplates.fcb. Repack patch.fat and copy patch.fat and patch.dat to the \Far Cry 3\data_win32 folder. You're good to go!
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