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DocDodo98

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About DocDodo98

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    New Vegas, DayZ

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  1. Hello, having a issue in my DUST MO2 profile (Which was based from Viva New Vegas) where in game I cannot use left click to move items to and from inventories, and workbenches I cannot use left click to choose which item to craft. Mod Load Order: FalloutNV-AllDlcs YUP - Base Game + All DLC.esm ISControl.esm Animated Player Interactions.esm YUP - NPC Fixes (Base Game + All DLC).esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Unofficial Patch NVSE Plus.esp Just Assorted Mods.esp CASM with MCM.esp WeaponModsExpanded.esp B42Bash.esp B42Inspect.esp B42Descriptions.esp B42Intertia.esp B42 RWMS.esp B42Wristwatch.esp Real Recoil.esp FOV Slider.esp Animated Ingestibles.esp IMPACT.esp LiveDismember.esp Immersive Hit Reactions.esp ImmersivePickupSounds.esp dD - Enhanced Blood Main NV.esp WWP AR Series.esp WMX-DLCMerged.esp ItemBrowser.esp BuildingBridges.esp DustSurvivalSimulator.esp DUST - BigMT_WaterFix.esp DUST - Manan's Tweaks.esp I also have some kNVSE Anims and UIO + Classic Fallout interface. I should add that my other profiles on my MO2 do not have this issue. Thanks for any help! DocDodo
  2. Hello Dubious, I am not running any graphical mods, enb's, or any such. I am running the game on a fresh install w/ mods and the .exe 4GB patched. Here is my Load order. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 Fallout3.esm 7 7 Anchorage.esm 8 8 ThePitt.esm 9 9 BrokenSteel.esm 10 a PointLookout.esm 11 b Zeta.esm 12 c CaravanPack.esm 13 d ClassicPack.esm 14 e MercenaryPack.esm 15 f TribalPack.esm 16 10 TaleOfTwoWastelands.esm 17 11 YUPTTW.esm 18 12 MoreChems.esp 19 13 AWorldOfPain(Preview).esm 20 14 Momod.esm 21 15 AWorldOfPainFO3.esm 22 16 TTWInteriors_Core.esm 23 17 TTWInteriorsProject_Combo.esm 24 18 Project Nevada - Core.esm (Deactivated) Project Nevada - Equipment.esm (Deactivated) Project Nevada - Rebalance.esp 25 19 CFWNV.esm (Deactivated) Project Nevada - Cyberware.esp 26 1a Weapons.of.the.New.Millenia.esm 27 1b KillableKids.esp 28 1c Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 29 1d Weapons.of.the.New.Millenia.Leveled.Lists.esp 30 1e The Weapon Mod Menu.esp 31 1f CASM.esp 32 20 Better Game Performance.esp 33 21 WeaponModsExpanded.esp 34 22 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp 35 23 TTW - AWOPNV.esp 36 24 TTW-AWOPNV-AWOPFO3.esp I have read the FAQ's on TTW and some of the mods I have on currently are incompatible with TTW 3.2. I have tried deactivating these mods to fix the freeze, but the game still crashes without them. I have had a pretty successful playthrough with the mods listed above, until I discovered Shalebridge. Thanks for the help so far, DocDodo98 EDIT: I have let LOOT sort my load order for me, and it did not fix the freeze.
  3. Hello, I recently modded New Vegas to run TTW, and everything ran decent, until I went to Shalebridge, which caused a freeze (Had to end process via Task Manager) I have NVAC installed, Better Game Performance installed. I can post my load order or the NVSE error log if you need them. Please help! Thanks ahead of time, DocDodo98 If this is the wrong forum to go to about TTW issues please let me know.
  4. Hello, I recently have modded Fallout: New Vegas and have noticed when I go into the third person and shoot with my gauss rifle, my character aims either high to the sky or right at my feet. What I would like to know is what file the gauss rifle uses to shoot in the third person so I may replace it with the original animation file. I have tried looking this up with FNVEdit but it does not open for me. Thanks ahead of time. DocDodo
  5. At this point I deleted my Bashed Patch and starting from scratch. SOLVED: Started from Scratch and created a merged patch to lower mod order. Bashed Patch was not used properly. Thanks for the help.
  6. Alright, I think I see where I made the mistake. I think it was a dumb question to ask. I was trying to lower my mod load order, and I thought because the mods in the bashed patch were inside it, I could deactivate them. Little did I know it was A master file for the bashed patch to load. I don't know if im correct or not but that's what I did. I am going to try to get a weapon from the mod now. Thanks for your help so far. EDIT: Now other mods are conflicting due to not finding their masters. Its a big mess. EDIT 2: Got in game, Game acting up due to huge load order. Pic below.
  7. Well, I went on Wyre Flash and the mod is unmarked, just a blank Check Box, but I can still get the guns from the mod in the game off of NPC'S. When I hover over it, it says, "Master File. File is ghosted." I should note that the mod in question, CFW, is in blue font.
  8. Hello. Recently I was playing New Vegas and wanted to give myself a weapon. When in typed the command in it would not take it. For the mod that is in the Bashed Patch, should I use the REF ID for the Bashed Patch or reactivate the mod to the order and go from there? Thanks.
  9. Alright, I have made the bashed patch and everything went fine. There's only one issue, which is the fact that there are VERY loud noises in my game, (Wind Noises, Etc.) that are louder than my guns. I tried to uncheck "import sounds" to no avail. Thanks for the help up to now! Edit: I found the error. Thanks for all of your help! :smile:
  10. The thing that most recently changed is the fact that the game used to run perfectly fine and then the game freezes, making a "FNV has stopped running" Window appear. I am running a x64 Bit Windows. I have 4GB FNV installed in the folders but not using it currently.
  11. My FNV began to crash when the game is loaded up and when i enter and exit rooms. This has not happened before and has just began to start happening to me. I have run my mods through FNVEdit and to find nothing. If you need my mod load order i'd be glad to post it. Thanks!
  12. Disabled those mods, and the loading screen stayed up longer, and FO3Edit Merged Patch? Sorry pretty new to the whole modding thing, I just sorta put the mods in and edit the mod load order if they glitch out. Thanks for the help, and thanks for responding. EDIT: Just made the Merged Patch. Didn't work. EDIT #2: Got rid of FWE Combat Overhaul, and it is working great. Thanks for the help anyways! I really appreciate it.
  13. Hello, My fallout 3 seems to crash on startup ever since I have installed new mods. I have ran FO3EDIT multiple times but have had no success. Here is my mod load order. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1aHUD.esm=1CRAFT.esm=1CALIBR.esm=120th Century Weapons.esm=1AWorldOfPainFO3.esm=1EVE.esm=1EWE Energy Weapons Enhanced.esm=1FO3 Wanderers Edition - Main File.esm=1FWE - Combat Overhaul_Core.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1CrossModData.esm=1Animy_prostitution.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1CRAFT - Activation Perk.esp=1CALIBRxMerchant.esp=1Overhead3PCamera.esp=1DK_BulletTime.esp=1Sprint Mod.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1GNR Enhanced.esp=1IPip.esp=1PersonalTerminal.esp=0Classic Fallout Weapons BETA.esp=1FPS Grenade Hotkey.esp=1FPS Grenade Hotkey - Zeta addon.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FWE - Combat Overhaul_Equipment.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1EWE Supermutant Energy Weapons.esp=1DIM TYPE3clothesRETAIL.esp=1Dragonskin Tactical Outfit.esp=1Stealthboy Recon Armor - CRAFT.esp=0RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Master Menu Module.esp=1MMM - FWE_Combat Overhaul Master Release.esp=1EWE Load Order Fix.esp=1EWE Stormfront Studios Load Order Fix.esp=0EWE DLC Addon.esp=1KillableChildren.esp=1KillableChildren - MMM.esp=1KillableChildren - CotW.esp=0dD - Enhanced Blood Main.esp=1Fellout-pipboylight.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (TEST Container).esp=1EVE_CHEAT.esp=1RH_WMK_Bridge.esp=1CheatTerminalUpdated.esp=1City-Killer-no-replace-german.esp=1City-Killer-no-replace-english.esp=1City-Killer-german.esp=1City-Killer-english.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1MG42.esp=1Sturmgewehr 44.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1TiesThatBind.esp=1 Thanks!
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