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VonTroller

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  1. 50,20,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0, this part determines the weapon deals tranq rounds. notice the arrangement of the 1,1,0,1-that is tranq,replace with 1,0,0,1 if for whatever reason you want a stun sniper rifle
  2. find this in damage weapon parameters.lua in data1 or 00.dat ctrl-f 60404 and/or 60405 for brennan , 60415 for serval. then mod the particular line with this example: {TppDamage.ATK_60404,0,0,0,1250,245,0,0,TppDamage.INJ_TYPE_BULLET,TppDamage.INJ_PART_ALL,50,20,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,TppDamage.DAM_SOURCE_Antimaterial,0,3000,2200},{TppDamage.ATK_60405,0,0,0,1750,245,0,0,TppDamage.INJ_TYPE_BULLET,TppDamage.INJ_PART_ALL,50,20,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,TppDamage.DAM_SOURCE_Antimaterial,0,2900,2200} tweaking around, 7 numbers after ATK_(weapon number here) is important cuz it determines the type of damage dealt. 3 zeros in the front and 2 at the back represents the weapon is NON-Lethal. I will continue this post.
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