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Cyberweasel89

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Everything posted by Cyberweasel89

  1. Ah. RTS never worked for me. Any way someone could extract the pack Brahmin lantern light scripts? EDIT: Also, that demon thing in your sig... does that adoptables site have any succubi or incubi?
  2. @Nadin: Crap... I'm not familiar with HGttG. Mind writing some references to slip into the dialogue for us? You'll be credited in the finished project, of course. @tnu: Hmm... I'm not sure. I'd think not. I'm not exactly sure how that works with modding. Is it possible to run back to the cell, get Zim, and walk through each area again? Or would the quest objectives being complete affect that? And if they do, would they affect that in a good way or a bad way? @apaosha: Hmmm... Lone Wanderer: Hey, Zim. What's up with those Giddyup Buttercups? Zim: Oh, those old things? Death machines. Lone Wanderer: ...What? Death machines? Zim: We intended to launch them as a toy line complete with advertisements. Then when the time was right, activate them as battle drones to strike back at the humans who loved them. A fail-safe should our presence be discovered. Lone Wanderer: Seriously? You're joking, right? Zim: We never got around to fully implementing the plan, though. Your planet's apocalypse happened. The resulting background radiation ended up short-circuiting the receptors meant to receive the death machine activation signal. Lone Wanderer: Please tell me that's bulls***... Zim: No, the Equestrian Battle Drones don't excrete like normal Earth mounts. And certainly not the excrement of the Earth bovine. Me: X3 @tnu (again): Dad Lives? I recall seeing it while browsiing the mods, but is it relevant somehow? @Jay33721: Ummm... let's see... Dialogue sample lines: "Cease hostilities, human! I am of your faction." "And a speedy injection... radiation removed." "Your assumption is correct. You do require medical attention. How fortunate that you have me with you." "Why you thought it wise to experiment with drug use is beyond me. But I shall cleanse your systems nonetheless." Battle sample lines: "Target acquired!" "Eons of evolution are on my side!" "I use far more of my brain's capabilities than you!" "A shame we could not settle this peacefully." "The doctor is in." Idle sample lines: "Fascinating..." (said with wonderment, not sarcasm) "Still less boring than interstellar travel..." "Tell me more about the function of the Earth towel..." (only Hitchiker's reference I know) "I must phone home about this." (we'll probably actually have Zim use that one as an E.T. reference) For Lulz sample lines: "Take me to your leader." "We come in peace." "Filthy monkey!" (Destroy All Humans reference! Yay!) "Dammit jim, I'm a doctor, not a mechanic!"
  3. You know those lanterns that hang over each pack Brahmin's head via a pole attached to their luggage? Is there any way we can make those light up with an actual light effect? I don't know modding, but I imagine it should be possible. I've seen lighting mods meant for use with the mod Fellout, so we should be able to do it with all the pack Brahmin models similar to the Pipboy light. Lanterns differ from flashlights in that they have a 360 degree radius of light, whereas flashlights can only shine in one direction. I imagine a pack Brahmin's lantern's light would have a pretty wide radius so as to be useful for the merchant or caravaner. A mod like this would make the merchants and caravans easier to see at night. That's especially useful with Fellout, since it makes the nights as black as oil. And there's no option to remove the dark nights, so if you don't want the vanilla greenish tint, you have no choice but to deal with the absolute dark abyss. Any way we could make it work with the pack Brahmin companion mods, like Bessy?
  4. @rgx02: Well, the idea with him being a doctor/scientist is that some people like to roleplay their followers with "crew positions", or professions. And there currently aren't any followers, canon or modded, who can properly play a doctor or scientist. The closest is Fawkes, but he's more of a scholar or scribe, with hands and fingers far too huge to properly wield medical instruments. Similarly, I've yet to see a follower that can repair equipment on the fly. So doctor survices from a follower would be the first of its kind and very useful for the harder difficulties, but the much higher price to balance the convenience would prevent gamebreaking. I'm not sure what you mean by Gib. GIR, perhaps? Because I've encountered modded followers who can summon a temporary ally, which made me consider the idea of Zim summoning a personal drone. Possibly with a GIR-like AI, but I imagine Zim being nothing like the Zim of Invader Zim outside of name-only. But him being a rogue alien soldier is something we could discuss. My concern is that we already have several followers on the Nexus who're very much rogue wild cards with attitudes, but very few leaned more toward support or gentler personalities. @Jay33721: Great! And here I was afraid finding a voice actor would be the hardest part. Make some samples and I'll see if you're the right guy for the job. But at the moment, I'll take all the help I can get. Scripting would be useful, but I'd rather not put too much on your plate. Thanks so much! @tnu: TV Tropes! It'll ruin your life, but it's perfect for making a basic outline for new characters. I find the Characterization Tropes particularly useful. I'll have to check out those links when I have the time to spend hours distracted by trope after trope. Thanks for the research material! Actually, speaking of the "My Species Doth Protest Too Much" trope... GameInformer said something interesting about Fawkes. Namely, why he's so awesome. They said that, after playing through the game and fighting off all these Super Mutants who want to kill you, finding one that's civilized and on your side is just awesome. There's a similar principal going on with Legion in Mass Effect 2, who's a normally villainous Geth robot used to subvert the "all Geth are evil" thing. I suppose Zim is my attempts to make the Mothership Zeta aliens less two-dimensional just like Fawkes does for the Super Mutants and Legion does for the Geth.
  5. It's already been made, dude. Weapon Conversions Pack http://www.fallout3nexus.com/downloads/file.php?id=6558
  6. Hi. You may remember me from... almost a year ago. I was a fairly active member on the Nexus. But a virus wiped out my Fallout 3 files, so I took a break from Fallout 3 and the Nexus. Well, I'm back. And I'd like to restart a project I was just beginning. It adds an alien follower to the Mothership Zeta DLC, named Zim. It's a working name that I may keep for the final project, since it's a reference to an awesome cartoon series. Quick note... I didn't complete Mothership Zeta before I lost my Fallout 3 files. I only managed to get out of the cell, so forgive me if I'm totally wrong about how Mothership Zeta works. I only know most of what I know from research on the Fallout Wiki. Basic Zim Plot After the Lone Wanderer's escape from his cell, he'll discover a non-hostile alien. When spoken to, the alien will explain, in English, to the cautious Lone Wanderer that he doesn't like what his people are doing to Earth's humans, and would like to help the abductees escape. As he follows the abductees through the ship, he gradually grows a bit attached to them, and must come to terms with the ultimate takeover of the mothership. Zim doesn't become a follower until the end of the DLC, though. And even then, it's optional. He probably won't even be recruitable until later versions of this mod. This mod'll likely start out as an NPC mod and graduate to a follower mod. Instead, for the entire DLC (at least until the end of the Mothership Zeta plot), he's counted as an NPC like the other abductees. When the conclusion of Mothership Zeta is reached, Zim will decide to stay on the ship to help look after the remaining abductees, but he can be convinced to join as a follower with a Speech check. If the check fails or the player simply doesn't want Zim as a follower, he will remain on the ship and sell the player Alien items for normal caps (Zim explains he'd like to collect them). Zim's Purpose Though equipped with alien weaponry, Zim's not a very combat-oriented NPC for Mothership Zeta. He doesn't want to reveal his treason to his people, so he'll only engage in combat against the robots and abominations, and only if his people aren't around to see. Rather, Zim's true role is as a supporting NPC for navigating the mothership. Zim can help with using the various devices around the ship and explaining how they work or what they do. For example, the alien captive recorded logs near the holding cells wouldn't be readily apparent to new Mothership Zeta players, nor would they be to the Lone Wanderer. But Zim could explain what they are, what they do, and how they work. Usually, Zim follows the Lone Wanderer to the next area with no enemies, where he'll stay put until the group gets on the move again. It's here that he opens shop, selling the Lone Wanderer various Alien items (including ammunition) in exchange for Alien Crystals (which he explains are his people's currency). It's possible he could also provide the Lone Wanderer with clothes and a weapon to start him off after breaking out of the cell, having stolen them from the Earth artifact storage cell, though not very strong weapons or clothing. Just to tide the Lone Wanderer over until something better is found. He may also sell a few Earth items during the safe zone moments, also stolen from the Earth artifact storage cell, such as Stimpaks, chems, and food. It's during the safe zone moments that Zim can be asked questions about various things so as to add more depth and lore to Mothership Zeta. Questions include his race's biology (like, is Zim male or female?), culture, Mothership Zeta's mission on Earth, the experiments with the abominations, how Epoxy works, the alien food, the Buttercup toys, and even Zim's personal life and job on the ship. I'd really love to have Zim make a subtle implication that the aliens urinate from their fingertips. And I'd love to have a tie-in between Mothership Zeta, the crashed Alien spacecraft with the Alien Blaster, and the Firelance event. At first, only a few questions can be asked, but more open up as the plot of the DLC progresses. Zim as a Follower - General As Zim reveals, he's not a combatant on Mothership Zeta. He's actually a doctor and scientist. Zim's job as a doctor and scientist would be no doubt useful to players who like to roleplay their followers as filling roles on their team, like cook, doctor, mechanic, etc. He has good enough stats to be useful to even high-level players, but he's nowhere near as strong as, say, Charon or Fawkes. Still, he's probably a bit stronger than an un-modded Dogmeat or Butch so he doesn't die constantly. Zim doesn't count towards your total follower count and will join players regardless of Karma. He's built from scratch, so he doesn't use pre-made companion systems or follower modding tools, like Sharing and Caring Companions or CMF's pet script. Zim as a Follower - Special Abilities * Doctor Examination: At any time when Zim is with you, the player can ask him for doctor's services. He can treat injuries, heal radiation, and even cure addictions. He charges a fee of caps like any doctor, though, and this fee is significantly higher than what most wasteland doctors charge so as to balance out the convenience. * Biogel Compounding: For no fee at all, Zim can turn one Alien Biogel into an Adapted Biogel using only a Nuka-Cola (or other food or chem item, depending on what we all think is best). Stash Sharing: When asked, Zim will give one random Alien item to the Lone Wanderer from his own personal stash for no charge. Naturally, there are limits similar to Wadsworth's free water to prevent gamebreaking. Items Zim can give include * Alien Epoxy * Alien Biogel * Alien Worm Food * Alien Squid Food * Cryo Grenade * Cryo Mine * Alien Power Module (of varying quantities) * Alien Power Cell (very small chance, so as to prevent gamebreaking) * Alien Crystal (a free giveaway dud, but it can be used as good Rock-It Launcher ammo) Zim as a Follower - Combat In battle, Zim comes equipped with an Alien Disintegrator as a firearm (set to non-playable for unlimited ammo) and a Shock Baton as a melee weapon. Though not super-powerful with both, his stats are balanced enough for him to defend himself and even help against most enemies without dying constantly. He can level with the player and he can be set to essential or non-essential in dialogue (he's essential by default during the events of the Mothership Zeta DLC). Compatibility and Integration I'd like the Zim follower mod to possibly be optionally compatible or integrated with the following mods: * Phalanx http://www.fallout3nexus.com/downloads/file.php?id=1925 * Companion Behaviour Overhaul http://www.fallout3nexus.com/downloads/file.php?id=3441 * Followers Relax - AKA Sandbox Mode http://www.fallout3nexus.com/downloads/file.php?id=2581 * Mothership Zeta Crew http://www.fallout3nexus.com/downloads/file.php?id=8747 * Mothership Zeta Reloaded - City in Space http://www.fallout3nexus.com/downloads/file.php?id=8630 * Standardized Alien Ammo http://www.fallout3nexus.com/downloads/file.php?id=8232 * Alien Aroxy http://www.fallout3nexus.com/downloads/file.php?id=11486 This Project Needs... * Idea Factories: To help solidify the alien lore than Zim reveals * Character Builders: To build Zim a unique personality and backstory * Writers: To help with Zim's dialogue * Modders: To help code Zim as a follower without shortcuts like SCC * Voice Actors: To give a believable alien voice for Zim * Fan Support: To ensure that this mod gets noticed! Job Details * I'm the project head, but it'll be a pretty informal operation. I just need all drafts and ideas to go to me, either through this topic or forum PMs. Ideas would best go here so they can be discussed as a group. * Anyone can feel free to jump in with ideas for alien lore for this mod. You'll be credited if your idea is used in the finished product. * I haven't finalized Zim's overall personality or backstory, so ideas from character builders would be great. * Dialogue is my specialty as a writer, but I could always use help. Not just proofreaders, but a bit of help here and there to make sure the dialogue isn't stale and Zim doesn't come across as too two-dimensional. * The modding job is very important. Make sure you have the time, skill, and will. I'll understand if you get busy or lose interest, but I ask that you don't abandon it without telling me and give me updates on your progress. Whatever your reason to want to stop, I'll understand. * Experienced voice actors, please. That means you need to be able to emote when necessary. I'd suggest trying out different voices to see what sounds best for Zim. A voice editor would be awesome for this. * No need for new meshes or textures. Zim'll look just like the other aliens. That is, unless someone wants to volunteer their skills to make Zim look different from the rest of his species somehow. In which case, I'm all for that. So... that's it! Lemme know what you guys think, okay? And if you want to help make this mod idea a reality, that's even better!
  7. Oh, man... I feel like a total moron... I was looking for "Fallout.ini" all that time... Turns out it was only listed as "FALLOUT" in the menu. I'm so sorry for wasting your time, Ainene... But thank you very much for your help. I appreciate your time, effort, skill, and knowledge, even though I wasted it...
  8. Yep! But unfortunately... now I can't seem to find FALLOUT.INI... So no ArchiveInvalidation Invalidated... T.T I posted a separate topic about it... so far, no answers... But don't mind me. I'll figure it out. I can always do the archive invalidation manually each time and avoid the mods that absolutely need ArchiveInvalidation Invalidated... Anyway, thanks so much for your help! Glad to have folks like you on the Nexus.
  9. Hi. Me again. Sorry... Um... I'm re-reading the "how to install mods" topic to freshen my memory up, since it's been almost a year since I dabbled in Fallout 3 and its mods. First step, I'm installing ArchiveInvalidation Invalidated. I extract it to my Fallout 3 folder (located in :C/1M Edition/Fallout 3, not the Program Files folder), but I don't add it to the Data folder. But when I click to start it, I get the following error message. But I don't see it anywhere in my My Documents folder... I did a search and another topic on the Nexus says it'll get created when I start the game. So I started it up and, for good measure, created a save file of a test playthrough. Still nothing. Where is that FALLOUT.INI file? And why can't ArchiveInvalidation Invalidated find it? So sorry to be a bother... It's been so long, and we've upgraded to Windows 7 since then... I miss Windows Vista, which is something I never thought I'd ever say...
  10. Omigod, thank you so much! You're the best ever! It works now! <glomps and hugs to pieces> Thanks so much for your time, expertise, and patience. I'm giving you a Kudos, though I wish I could give more.
  11. Oh, by the way. I can't access "fose_loader" because I get that same error message again.
  12. Jeez... it's been almost a year since I last dabbled in Fallout 3 and its mods, let alone got on the Nexus. I'm rusty and can't remember how any of this works... I downloaded both FOMM and FOSE (which I had before, but can't remember the specifics) to my desktop and extracted/downloaded them to my Fallout 3 folder (not the Data folder inside the Fallout 3 folder), but I'm still getting the same message. Is there a step afterwards that I'm missing? Thanks for the help, by the way. I really appreciate it.
  13. Yeah, the games for windows live marketplace thing didn't work. I'm still getting the same message. So I'll try those mods. Thank you.
  14. Um... I meant the killer mod, but I guess I'll try that instead. Thank you.
  15. Thanks, but... Nexus file search for "GFWL" turned up nothing. Is it called something other than that?
  16. Hi. I'm a long-time user of Fallout 3, but a while back Fallout 3 got deleted from my computer. All of it. We upgraded to Windows 7 (surprisingly, Windows Vista was better) and I tried re-installing Fallout 3. Well, it installed fine. But whenever I start it up and hit "Play" I get the following message. Any idea what it means? Could it have something to do with my upgrade to Windows 7?
  17. ((Sorry for my leave of absence. Been in deep stuff for college. Anyway, lemme introduce SickleYield. She's the writer of the epic Fallout 3 stories "Tales From the Wasteland: Thistle" and "Tales From the Wasteland: Black as Oil". She used to make mods, but stopped due to all of the flaming she got for them. It's her first RP, so she's not completely familiar with all the rules, but I briefed her on them. She's an incredible writer, so she's more than capable of keeping up. Oh, and SickleYield, don't be fooled by Modqueen's errors in her posts. She's an incredible writer, herself. I've read one of her original stories. She just has a few problems of her own, like we all do. ^_^ )) Brumas's growling alerted the Ghoul to someone approaching. The mutant cub understood things well enough to only growl when someone was approaching, not when someone was nearby. "What is it, boy?" Morlin's raspy voice asked the mutant cub. The cub's loud panting let her know that it was an ally. And judging from how soon it was since the fire, Morlin had a pretty good idea of who it was. "Cale. Nice of you to drop by, sweetie." she greeted him. She didn't turn to look at him. Wouldn't have mattered. She was more ocuppied with checking the contents of Bessie's pack, which she of course had to do with touch and memory alone. Gloves just made it harder, but she didn't want to leave any shed skin sticking to the supplies. "Cale, sweetie, you know I told you not to cause trouble." she scolded him, though the weak and shaky rasp removed much of the threat of the scolding. But when you've known Morlin long enough, her motherly presence is enough to make it a proper scolding. "You've behaved yourself lately, and we haven't been in a town in a while, so this is just a warning." She wagged a gloved finger at him... in the wrong direction. "Just don't cause trouble again, or you'll get your allowance cut." Even though the Ghoul didn't mean "allowance" in that sense, the use of it really made it sound like a mother talking to her child... What she meant was the small protion of the group's collective funds that was handed to each member upon finding a fragment of civilization. "And no allowance means no Med-X. Are we clear?" The cyborg had no doubt been with the Outlaws long enough to be well aware that he couldn't just steal some from Bessie's pack. Morlin seemed to have a sixth sense about when her "children" were guilty or hiding something. ((I realized something: The good thing about Morlin being a pre-war Ghoul is that even if an old man or woman joined the Outlaws, she would still be older than him/her. That really helps make her motherly tendencies cover the whole group regardless of age. XD ))
  18. * Probably too complicated and impossible with Fallout 3's animation limitations but: Huge ball & chain (not a flail, just a ball and chain. Think Legend of Zelda: Twilight Princess) * Walking cane: As in, the kind that House M.D. uses. * Briefcase: There's a Clutter Weapons mod that has one, but it's more of a huge clothing storage suitcase. I mean like an attache case. There's actually a model for one in the game. I'm not sure what it's normally called, but in the Megaton House and Theme Overhaul, there's some of these briefcases on the shelf in your room, labeled "Gun Cases", or something similar. * Battle Axe: The double-bladed kind. Gonna get medieval times on their asses! * Halberd: Ya know what this is, right? Long pole. Spearhead on the end of the pole. Axe blade on one side of the pole just beneath the spearhead. Butt of an axe on the other side of the pole optional. Ya know? * Tree Branch: Survival horror means you use whatever weapon is available to you, no matter how crude.... Yes, I play Silent Hill. What of it? * Sex Doll: I just kiiiiidding! ^O^ * Book: C'mon. Whackin' someone with a book? Haven't you ever played Bully: Canis Canem Edit? * Slingshot: Speaking of Bully, a slingshot would be pretty cool. The ammo could be pebbles or marbles, or something. Yeah, maybe a single "clip" could be a single bag of marbles. About 20 marbles to a clip/bag, I guess? * Stink Bomb: Used like a grenade. * Itching Powder: Used like a grenade. I'm on a roll with these Bully weapons. X3 * Water Balloon: Used like a grenade. Makes robots short-circuit. Just annoys most other enemies... * Teddy Bear: Item exists in the game. We just need to make it a one-hand whacking weapon. XD It'd be cool if we could intergrate it into a weapon children commonly carry in the game. Then we'd have kids walkin' around with teddy bears. ^_^ * Fishing Pole: This would require the Point Lookout add-on... * Yo-Yo: Earthbound/Mother 2 reference ahoy! * Tennis Racket: Great, now I'm dipping into Princess Peach from Super Smash Bros? T_T * Golf Club: More Princess Peach, while I'm at it... -_-U Well, that's all I got right now. I'm tapped out... ^^U
  19. Well, it's nice to see that some questions around here get answered. ^_^ Oh, and I was happy to help. Just because no one helps me doesn't mean I shouldn't help other people. Too bad I don't have much knowledge of modding to do so... T_T
  20. Judging from the lack of reply... Is it not that simple at all? Or did I ask a stupid question?
  21. {Pets} Bessie -Adult female Brahmin -The caravan’s pack Brahmin -In charge of carrying most of the supplies -Full grown Brahmin with a large pack on her back and a lantern hanging above her head on a pole -Belongs to the Outlaws (all players) Brumas -Juvenile male Yao Guai -Morlin’s seeing eye Yao Guai -In charge of protecting Morlin -Yao Guai about the size of an adult dog -Belongs to Morlin (Cyberweasel89)
  22. {The Thief} Username: MoDqUeen Name: Claude Nicknames: nimble fingers, or locksmith Sex: Female Age: 21 Race: Human Ethnicity: Caucasian Role: Theif Weapons: Claude has a facination with swords and as such collects any sword she can lay her eyes on. even if it belongs to another person. However, she only uses one, an extremely sharp chineese officer's sword. she tends to sharpen it regularly. Abilities: Claude is quick and nimble on her feet, and can outrun almost any guard if need be. She is very good at what she does, and mainly that is stealing, she is an exelent theif, but usually she only gets caught stealing large items of great interest, but mostly she goes unnoticed. Claude is a sprinter, and can go long distances before getting tired, if caught or captured however, she will use her expert knowlage in locks to break herself free. When sneaking Claude is practically invisible, exept for those who know she is there. for some odd reason, Clause is quite resistent to flames and will not easilly get burned, even though she will insist on playing with it. Weaknesses: Claude is not much of a fighter and will rather choose to run than fight. She has an odd streak in her and loves fire, if there is a fire in the area Claude will run to it and literally try to play with it, she has developed a burn on the undersideof her left arm, wich sometimes causes her a bit of pain. Claude has a short attention span and can easily get distracted. she also has an affinity with shiny objects and will stop what she is doing to either stare at it... or swipe it. Claude is also a bit of a kleptomaniac, contributing to her chosen profession. Personal Belongings: A collection of shiny things, such as cut glass and an even smaller collection of jems. Claude has a small collection of swords that she never uses. and an odd assortment of clothes. Personality: Claude is rather quiet but can be quite sociable when the need arises. A bit of a loner, she preferrs to wander off alone to do her own thing. However, claude is quite good at following orders and if the leader of the group tells her to do something, most of the time she will do it. History: Claude dosn't have much of a history, Her parents abandoned her at an early age and left her to fend for herself in the wastes. She later met up with Razor, whom she made friends with and later joined up with the rest of teh group. Appearance: [x] Other: sometimes out of the blue she likes to suddenly do something completely random and contradictory to her personality.
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