I've been messing around in geck making a house mod for awhile now and I'm kind of curious about what separates the good ones from the bad. I know location is a big one, but what are some of the other factors that make or break them in your opinion? Currently my house mod is a bunker near 188. Comes with auto-sorting, a vertibird for fast traveling, a commissary like the ones from Lonesome Road but doesn't require EDE, some edited vanilla meshes and uses some modder's resources. It will probably not come with a quest cause that is out of my league scripting wise.