Scriptname FloatTestScript extends ActiveMagicEffect
ObjectReference Property orb Auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
orb.SetMotionType(orb.Motion_Keyframed)
orb.TranslateTo(orb.GetPositionX(), orb.GetPositionY(), orb.GetPositionZ() + 100, 0, 0, 0, 50)
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
orb.SetMotionType(orb.Motion_Dynamic, true)
EndEvent That's linked to a concentrate-self spell, with the orb being linked to an item in a scene.