-
Posts
26 -
Joined
-
Last visited
Everything posted by shadowuk
-
Hey was hoping someone out there would be interested in making a patch for this mod: https://www.nexusmods.com/fallout4/mods/11244?tab=posts It was last supported/updated back 2016 and it directly modifies the main Workshop menu so you cant see the CC menu for example. I would try and make the patch myself but I dont know how or where to begin.
-
Small mod request: 5.56 radium rifle ammo swap.
shadowuk replied to shadowuk's topic in Fallout 4's Mod Ideas
OK thanks for the help. :) -
Small mod request: 5.56 radium rifle ammo swap.
shadowuk replied to shadowuk's topic in Fallout 4's Mod Ideas
Ok got also how do I load or edit a esp I have made because I all ready saved it now and closed it. I noticed I can change the NCPs to drop the 5.56 ammo aswell. -
Small mod request: 5.56 radium rifle ammo swap.
shadowuk replied to shadowuk's topic in Fallout 4's Mod Ideas
When i try to save am getting invalid directory. -
Small mod request: 5.56 radium rifle ammo swap.
shadowuk replied to shadowuk's topic in Fallout 4's Mod Ideas
Nope? No one? -
Would some please make a mod that swaps the .45 for 5.56 for the radium rifle? I would do this but i have never modded before and am unsure on how to do it.
-
Please some one bring back this weapon mod gem from fallout new Vegas and make it for fallout 4 :). (http://www.nexusmods.com/newvegas/mods/54569/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fcomments%2F%3Fmod_id%3D54569%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1286525&pUp=1)
-
Mod Request: More accurate assaultron head.
shadowuk replied to shadowuk's topic in Fallout 4's Mod Ideas
both work -
I know the assaultron is melee build head for the automaton DLC but it cant hit anything even with its head leaser and misses point blank like 80% of the time (or for me at least). so was hoping some one out the could make it more accurate on its shooting/head laser attacks at least to a medium level not talking as accurate as the robobrain.
-
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
yeah i was looking for somthing simple, or a small about of code but this is going way over my head now :tongue:. am just going to use console commands and stop people promoting into it that way. -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
Which mod are you referring to? Unless they've overridden UIChooseClass (which you'd probably have to do), they would be playing by the same rules as everyone else, where a positive numInForcedDeck is the only way for the class to be GTS trainable. i got no idea how to do that you got a tutorial link? -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
the mod Officer class, the guy says he has it working so that it only comes up in the GTS. i looked at his UIchooseClass.uc and there is no difference in the default one. -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
Ok i opened the mod that DOES have the class only in the GTS and i opened my class UIchooseclass.uc and there is no difference. -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
+bMultiplayerOnly=0 +ClassPoints=4 +IconImage="img:///UILibrary_Common.rank_fieldmarshall" +NumInForcedDeck=1 +NumInDeck=0 +KillAssistsPerKill=4 is what i have done but it still come up. In fact i ALLWAYS get one showing up at the start after you blow up the statute. -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
setting the forced deck removes it completely, i know the forced deck is for the GTS. also tired using/modding a Psi ops template and also tried pulling apart a mod from the steam work shop call the Officer class mod, to see what he did because he got it working. also message the guy on how he did it but no reply. -
Making a Class only show in the GTS and not randomly.
shadowuk replied to shadowuk's topic in XCOM's XCOM 2
set the deck to 0 still does it, It was one of the things i tried -
Would love to know how to do this for my class mod. tried a couple of things but they did not work : /
-
Hey I am making a class mod for my self and does anyone know how to make so the class does not show up as a radom class on a rookie and can only be trained, a bit like the Psi Op.
-
yes because i use them in my pool :tongue: and yes they show up
-
yeah unless you wanting to scirpt an event but for both Jane kelly and Bradford who are both in the demos&replays pool you can just load them in
-
@tomminfinite there is a load from pool mod on steam workshop that might help u
-
Hey, am making a class mod for myself anyone know how to make it so that the class will not come up as random and can only be trained? A bit like a psi op.
-
+1
- 6 replies
-
- power armor
- armor
-
(and 1 more)
Tagged with: