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Lucius_Dei

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    Argentina
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    Bethesda Games
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    Half Life 2 - Fallout 3 - OBLIVION - Crysis

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  1. And I have no idea were it is to manually remove it. :/
  2. Hello all. I have recently found myself in the old archivevalidation problem... in Skyrim. I had mods before doing anything and they worked fine (maybe because they were mostly textures), but once I wanted to try a body and races mod I decided to get the Nexus Mod Manager, just in case needed to activate it and such. Following what I learned on Oblivion I activated the data file of the race and placed the body mod in position (it had no esp or esm, so I figure that it didn't needed the manager but the races did), so, just in case I activated the ArchiveInvalidation thingy. I have the theory that it was that what actually broke the game. Now, skins and eyes look black, with detail but black, eyes are broken glass and such. See pic for detail. http://i1130.photobucket.com/albums/m527/Kairandor/ScreenShot1.jpg http://i1130.photobucket.com/albums/m527/Kairandor/ScreenShot0.jpg At first I felt it was the validation, but just to be sure I tried unistalling all mods and reinstalling. I checked and the races mod never got activated and added, I had to manually activate the Data Files option for that and after that I don't last one minute in game before it crashes, but that's another story that It really doesn't matter. The thing is that now I cannot reverse the ArchiveInvalidation thing. Any help with that? Seems the Nexus Mod Manager won't do anything for me as I stated with the data files of the races. A list of my mods before this happened: Detailed-Bodies HighQuality-Eyes Detailed-Faces --------------------------------- The mods I wanted to try were NewRaces.esp (Dremora) NudeReplacer SkyrimConfig (I don't think it has to do but w/e)
  3. Everyone with that glitch (Apachii Store + Tattoo Armor)
  4. I installed body texture replacers before, I don't think It has to do with that. Anyway. I already tried the re-installation of both mods and theres no change.
  5. Hello everyone. First off, I thank you again for reading these threads and answering them. I really appreciate your efforts and how you guide me to solve a previous issue I had, I just hope I can help you in the future. Before that regrettably I must ask about another problem I noticed recently and I never came across before. An image worths a thousand words or something like that is how the saying goes so, let me explain with a pic: http://i53.tinypic.com/k3r89k.jpg So, what is this? The precedents: - I didn't play Oblivion for a while. Nothing was modified that I know. I started playing it again and I found this when I went to the Apachii Store. - The mod was working fine the last time I used it. - No mod that I know could disrupt other in this way was installed. Nor texture pack. - This just happened with this and another mod, not with oblivion itself, yet those two mods had nothing to do. (Tattoo Armor Mod and Apachii Store) - Validation-Invalidation its working fine, as I said, it only happens with these two mods, the rest works fine, except some hair mods like Saram, that in certain ocations doesn't let me to change a determinated race hair besides Saram hair itself, or the vanilla hairs of Oblivion. Ren's ones do something like that too, just that they don't change at all, you have to accept the changes and do the charactermenu again to be able to change styles. (This, on the opposite side of Saram, happens in all races, even the regular ones.)
  6. GOT IT Hickory and people. The form finder found out about it. It extrangely appears as 60 instead of 68... I mean wtf... somethings is wrong with the load order. I thought the mods that aren't activated weren't count but... who knows. Thanks to you Hickory and to fg109 and the rest of the people that have collaborated. :smile:
  7. I see Hickory I will try that. :confused: Someone told me that there's a mod that can take ID info from within the game. Something like a scroll or book, gah! I remember I saw that. Maybe I can check it out on the other saved game where I have that item. The new creepy discovery is that I CANNOT add ANY other armor from that mod... at all, not even the ones that I do posses and appear ingame... so... that's why I believed about the author blocked
  8. Moved it to 02 place in load order... No effect. Reinstalled altogether... No effect... Is there a way to block the additem command maybe? I know those Koreans and Chinese take modding waaaaaaaaaayyyyy too seriously... :confused:
  9. I will, but its active. That wasn't the problem. I will check the load order, if it doesn't work, well, to reinstall. I just wonder why is not working (The ID's).
  10. Yup. I just dunno how to use it... :confused:
  11. Yeah, as I said previously, I have the same armor in another gameplay with another character... the only way I can think of is taking the info from there but I figured it wouldn't work because I could only take the "refID" from it... besides that the mod works just fine... I have even tried to way for days to the enemies to respawn for it but no luck. It would be a long time till I see it on the play... Anyway, even if I get it by waiting I still can't explain why I cannot reach it by console means and that just troubles me. In case I decide to test a mod or such this could be a problem...
  12. Exactly, I tried that conversion but the result was the same... is such a weird thing... http://i1130.photobucket.com/albums/m527/Kairandor/Modmanager.jpg http://i1130.photobucket.com/albums/m527/Kairandor/CSobli.jpg
  13. The error says: Script "SysWindowCompyleandRun", line1: item "6800564f" not found for a parameter ObjectID. Compile Script not Saved. I will try to post some screenshots of the programs so you can correct me.
  14. Hello, this is one of my first post so I apologize for any inconvenience. First off, I have a mod working perfectly but in which one item (an armor/cloth) is no where to be found (In previous gameplays it showed up alright and often.), so I decided to perform an "additem" to obtain it. However this didn't work. I experienced difficulty in adding items from mods before but I could do it eventually once I learned to use the mod manager and etc. (I actually did this once on oblivion and several times in Fallout3.) The problem is that it seems not to be working for me for reasons I can't understand. For example I open the CS and locate the armor "FormID". In this case is: 0100564F. Next, I open the mod manager and the mod appears in "FormID": 68 (with some other mods in the way but deactivated). Not remembering how I managed to get it working the first time I decided to try all ways possible: player.additem 680100564f 1 player.additem 6800564f 1 player.additem 68564f 1 player.additem 68100564f 1 None which I had positive results. So my question would be: What I'm missing? Hows the correct way to do it, or I'm reading false or wrong data?. Sincere thanks to you.
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