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FenrirXIII

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Everything posted by FenrirXIII

  1. I know why it's boring. I know why you can't sleep at night...waking, wondering... I know why you can't decide between the dream world, and reality neo. Nah j/k lol not sure that's the quote. but anyway. It's the lack of depth. They dumbed the game down so it would be more mainstream for COD-type 'casual' players. While retaining mod capabilities, it is clear that modding was an afterthought so throw the oldschool customers a bone. Note on lack of day1 release mod support. Note major and minor bugs within papyrus even though they took 'extra time' with it. More like they didn't have anything ready for it and threw it all together after release. Obvious rushed by publisher is obvious. Anyway. back on topic for lack of depth. Alchemy, magic, and sneaking are all so horribly inaccurate and alchemy and magic are so toned down to help focus on the power of the thau'um that you lack the versatility of the other play styles. If you're not hacking and slashing while using shouts in heavy or light armor meleeing your enemies to death, chances are you are completely bored before/by level 30. In Oblivion you can make an unarmed monk who wears heavy armor. or an unarmed monk who wears light armor. or unarmored. You can chose to use magic or alchemy to heal yourself. So he can be either a 'soul power' monk or a brilliant bookworm monk who has studied and meditated on knowledge. You can make a new character and be a dark knight who uses melee and 2handed weapons and then use alchemy potions to make up for situations that can't be normally won via standard melee.(odds or enemies too tough. just raw #'s are way against you/impossible.) Or instead of alchemy, using magic spells. Since alchemy and magic typically went hand-in-hand. There are so fewer skills in skyrim. perks have pidgeon-holed what you could do with alchemy effects and magic spell effects in oblivion/morrowind. Now, we could say the same was true going from morrowind to oblivion, but oblivion didn't quite alienate us hardcore players THAT much. Basically what i'm saying is...once you've played one or two characters through the main story....that's it. There's no more depth. Play once through as a warrior. once as a thief. once as a mage. That's it. three play-throughs. You will be able to do all the major story plot options between those three playthroughs, and you don't even have to get to a high level to see the end of depth those 3 playstyles can provide. By 30-35 you can have access to all spells for mages, and all of your basic combat mechanics for stealth types and melee types are available to you by then. From that point on, all you're doing is rinse/repeat through ebony/daedric/dragon gear but the balance will remain the same. In oblivion, my dark knight had major turning points every 5-10 levels where his combat style and what situations he was able to handle changed a lot as well. By level 42 I could put the difficulty slider all the way up and do the final battle by tower and fight the palace guards and daedra. at level 32 I was barely capable of a single one. At 37 I could take 2 at once...all without mods. Careful study of the depth of the different aspects of alchemy, spells, health/magicka/stamina usage, and enchanted gear...There were just SO MANY more variables to a character's development.
  2. Agreed. I absolutely love some of Cliffworms' mods. I hope it isn't getting to him too bad. We make mistakes, we figure 'em out, we fix 'em if/when we can, given all tools available. For now, I have no idea how to save my character aside from making a new char and using console to regain everything he has just w/o SOS installed...I also feel like another mod I recently installed might be my bloated save file corrupter, so I uninstalled it as well but there's no way of knowing for certain? since the save file is already corrupt?
  3. Just did it. Bojami, if you go back to the first page of the thread the console commands listed are just the ones used to open the config menu. You run the config to disable all the sound stuff within the mods. Then it seems like normal practice to leave any cells that might have the mods active(unless you have all 3 that'd be impossible cept maybe inside a player home?) and then wait 24 hrs. Then save, quit, disable/uninstall via NMM and hope it works...but alas. It failed. I walked out of the dungeon(backwards, because it's broken) fast traveled to solitude. Went into the blue palace. My save game was at 37mb. I ran the config menus for 'the wilds' and 'dungeons'(the two ive got installed). Disabled all sounds. saved. Waited 24 hrs, saved in a new slot. Quit, uninstalled via NMM then went into the data/scripts + /source folders to make sure nothing was left...reloaded the more current save game("continue"). Fast-traveled to whiterun, saved inside the drunken huntsman. Quit. looking at the save file right now and it's now 40mb...picked up 3mb just uninstalling the mods and fast traveling to whiterun....what the heck is going on?? Am I going to have to make a new character? I have a save file that puts me back from lvl 36 to 22 that is only around 6mb but I'd rather not.....
  4. Just did Meridia's beacon quest and by the time I hit final room in the dungeon, my save game had bloated from 8mb to 37mb. I am auto-saved just before that final room and when you are up in the air, once the dialoge is over she drops you and the script to save me fails. I either die from the fall or fade to a permanent white screen....uninstalled these prematurely without disabling them. Gonna re-install them, disable 'em all with the console commands, leave the dungeon and wait 24 hrs(I don't have civilization so I'm gonna go sit in a town) and hope it cleans up the bloat...D:!
  5. Both replies are pretty interesting. I think i like the look of your player home oblivion mod, leet. Also thanks for the link, Korodic! It doesn't have a library with a lot of book cases like I wanted, but I do like how the rest of it looks!
  6. I would like to request a new player home. I understand there's not a lot of large bodies of water in skyrim. I would like a home that is entered via under water door. My character is an argonian and he role-plays as a dark-knight type or death-knight type melee character who uses two handed weapons, uses poisons and potions a LOT, and enchanting and destruction magic as after-thoughts to augment for various situations. I personally like to read the books a lot. I am guilty of hour-long book reading sessions... :yes: I'd like to see the home be almost entirely underground/underwater. It would mostly be an interior-focused home. I'm completely content with the house being above-ground as well, as long as it has the ability to enter it through an under-water trap door and a pool or body of water in the basement or w/e to make it fun to enter/exit. Think organic. Form over perfect function. Don't need straight lines. Closest to being lore-friendly as possible. By that, I mean if you can explain it's existance from a structural standpoint using known elder scrolls building construction and philosophy, then go for it! bullet points! -home that is entered via underwater door and a secondary door on land -Library. Enough bookcases that I can place at least 70%(100% would be great but i dont know how much that is...) of the total of skyrim's books + the 177 in the tamriel compendium mod. I want them to work like book cases in a vanilla player home.(full functionality) -A garden with one or two of almost every plant in skyrim. An arboretum. :D If you played oblivion and know what the frostcrag spire official DLC had, something similar to that. -A simple war room. I don't collect armor and weapons extensively. By lvl 50 I'll have maybe 3-5 sets of armor I'd like to display at best. Maybe 4-5 two handed weapons to be wall mounted, then storage as weapon racks for maybe another 10-20. I don't a lot of treasure chests. One for armor, one for weapons. -Crafting room that feels...'organic'. Lore-friendly and atmospheric like that. A few lock box-sized chests. three is fine. o.o Alchemy table, enchanting table. NO SMITHING stuff in this room. I would like a separate room for a smelter and just an anvil to go with the idea that the home is mostly underground/water. -A simple bedroom is fine. One or two dressers, a bookshelf. :D(scripted like the others!) No restrictions here, something fancy would be awesome but it should flow with the rest of the home's atmosphere if possible.
  7. Don't know about the first ones, but your last one is Amazing Follower Tweaks. Look at the first picture in the descrip. Lets you set what type of combat any follower NPC will be. It does a lot. Even lets you put them into poses, choose individual gear. For combat, you can set two spells that they cast at the beginning of combat then go into archer or melee mode and not cast any spells at all. So like maybe a defensive spell or a candlelight spell or a fireball spell as you charge into melee range then all melee from there on out. Mod page describes it a lot better.
  8. Just picked up F03 the other day cuz of the steam sale. GOTY edition. I have win7 home, amd x6 core 1155t and I thought I was just not installing the mods properly....good to know it may be something else! Thanks for that link, gonna go through that list. You think if I just right-click the fo3.exe and run in compatability mode it would crash less? hmm...
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