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steelfiredragon

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Everything posted by steelfiredragon

  1. Can someone make a stand alone follower of Triss Merigold. Her armor from tw3 is already on the nexus and she has a character cotr preset that would make a great face for it
  2. well you could port it without the mod's author if you only use it for personal use..... you just can't put in here or anywhere else
  3. Have you looked at the flame swords in the Artifacts of Ultima mod? https://www.nexusmods.com/skyrimspecialedition/mods/4981 It has 2 or 3 fireswords
  4. If you get permission from the author of course https://www.patreon.com/posts/se-witcher-3-dlc-35556549 this is a HDT version
  5. special edition skse64 is installed. most SSE mods are downloaded from the nexus Cheatroom, whiterun gardens for se are only from bethnet and I acquired them from within the game's main menu which it changes the load order the moment it gets installed and ready to go. When that was done and the game started it says skyui is not active, and with in the game's in game settings, the mod list there shows it not being active where Vortex shows it being active. It also did this when I removed cheat room. By Regsiter it, I mean it wont tell the game its active when the game starts. Reactivating Skyui within the mod section's load order just crashes to desktop and going into Vortex disabling and then enabling once more and even reinstalling it does not fix it . I dont mess with the load order inside the mod area, I use loot for that. and to whomever changed my thread title , thanks I was trying to see if I could do that myself as I had cooled off some since typing it originally.
  6. I went into the mod section of skyrim to delete a mod from there because loot reactivates these things after I disable them in the plugin section every now and then. But that isnt my problem, its that after I add or remove anything grabbed from bethnet, Vortex wont register skyui and sometimes uiextention and other mods as active when the game runs even though they are listed as active on its mod and plugin sections. Going into the mod section withing skyrim does not help either as all it does when the escape button is hit to reset the load order the game crashes. how do I get this corrected? going to uninstall everymod and restart. Still....
  7. I found my problem, or atleast I think I have....
  8. everything that touched helgan was also yanked with the exception of texture mods. which I don't see them messing with this
  9. okay. I have uninstalled every mod taht was a custom animation and I have been an issue where the first person goes to 3rd person at the start as whats his name gets beheaded. The cuffs break and when the capt. says next prisoner it halts, the character does not move or nothing. any ideas? what is the console command to pass that part if nothing else. I forgot I use live another life.
  10. there is a SE version of that mod..... and it is messed up
  11. I've finished the mod's quest, but when I cam a cross Al, his dialogue states come with me and there is nothing in his dialogue that allows me to tell him to go home or anything. This is why I'm asking if he is attached to a quest or can I kill him
  12. is he needed for anything? or can I kill him
  13. I highly doubt it will ever show up before Hammerfell.....or high rock..... or whatever 6 will be. I know people do this as hobby and thus we get it at their leisure and all....
  14. deactivated most of them, one was completely uninstalled and reinstalled and yes to both... however it did occur to me that there were 2 mods that were recently updated... cutting room floor and the unofficial patch...well time to deal with deactivating them starting with CRF
  15. the follower of the " The Amazing World of Bikini Armor", The guard of "Waterfall Retreat" and before I removed the eternal and corrupted Eternal guards of "Dawnfell Keep" are invisible and their models do not show up, their interaction button is the only way I know they are there. I've disabled one of them and renabled him back and he showed up with no head and then faded from existence. I've tried uninstalling every mod that I've downloaded recently to no avail, they are still invisible.
  16. I've only noticed 3 and one is nolonger on as it as that mod's author has it wip. The other one is The Amazing World of Bikini Armor. The guy in the red armor,(I forget his name), but he hangs out around Alvor's forge. The other is waterfall retreat the mod's only guard that paces back forth on its bridge over the waterfall is invisible. Is there a tool or a mod to tell me what other mod file is messing is causing this, or am I going to be doing it the hard way? I also disabled and re-enabled one of them and he briefly reappeared headless and disappeared again...
  17. the part that kicks out the follower does not show up and the follow me part is there even when the follower is following. any suggestions? ok I think I have it working so nevermind.
  18. ok first I use cbbe and the cbbe smp and I have run fnis and I have its beastpack installed too. The farm animals will not move and the beastfolk tails stick straight out. I leave things where loot leaves them. any suggestions? should I remove fnis completely and reinstall it? the wildlife moves so... somethings not right....
  19. The dungeon mod, Forgotten Seasons includes a dwarven mechanical horse and it should not fall under the training mount thing as it's not a live animal.
  20. which means you would need permission for it from Microsoft or whoever owns Fable to do so. And I dont think one would get it and even more so if they thought someone would make money off it.... which is a no no. past that, personal use is another matter, but personal is just that. you make it for yourself and nobody else and it stays off Steam and Nexus. Now I could be wrong too... to lazy to go check up on laws and what not myself. sides they change from state to state and from country to country world wide...... S
  21. a genie's lamp house.... inside should appear Red Guard in all things. Room for spouse , 6 kids, 6 followers. Pool, alchemy and enchanter's station, lounge and kitchen, players can eat in the redguard styled lounge area. Would prefer not to have too many tables and I would not know how to justify a smithy area in it...
  22. had a magic item which enchantment that increased the armor rating? that is armor rating and not fortify armor skill
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