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ModR9K

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  1. That's the mod I linked in my first post in this thread. I've been using it for days but it doesn't seem to work for me. Hence my initial post. Btw you can move containers, I did move one vanilla chest in my Bruma House mod (the bedroom one). If any of you is willing, we could test if it's the script that's not working properly for me? I could send you the new mod version I'm working on and you could pass it through the script in tesedit/xedit, and send it back.
  2. I tried this with 3 statics (Bear/Wolf rugs and cooking pot) and not one showed up in game. In fact, I can't even copypaste a misc from the *same* cell and have it show it up in game, I have to add everything manually everytime
  3. I doubt people created dozens of new activators for stuff like the Shivering Isles House or @Elianora's IC shack mod. There must be some simple solution
  4. Does someone know why Static objects don't show up in game? They look fine in the CS and in TES4Redit.. I saw other modders use them too, I even tried https://www.nexusmods.com/oblivionremastered/mods/1132?tab=posts but nothing changes.
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