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Everything posted by alienzerox
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It's been a while since I got excited about a game, I remember way back when my first "Mech" game was FROM SOFTWARE ARMORED CORE for the OG Playstation and I was hooked then I got into building PCs so the first game I bought was Heavy Gears 2 which had an overly complicated keyboard control layout that I had to spend a lot of time getting used to at the end i had to print out my key stroke list and tape it on the bottom of my CRT display .... fun times indeed!
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LinGons Trainer if you are not opposed to using it ... Cheat Engine Forums .. type in dying light lingon in search or you can do it in google
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Can't seem to download mods :/
alienzerox replied to SirPixelot's topic in Dying Light's Dying Light
the mod may have been taken down, which one was it? I'll try to dl it myself -
Can't seem to download mods :/
alienzerox replied to SirPixelot's topic in Dying Light's Dying Light
what do you mean by bottom left of Google .... Have you checked in your download folder location. you will need to use an archiving tool to open it like WinRar or 7zip then follow the directions from the author on where to place them. -
Not saying it's not up to you so you can do what you want, I wouldn't use a mod that disables one of the main enemies in the game and I have been "neck-deep" it was on the bridge at night during a mission, I had to die a few times before figuring out how to avoid the encounters, that wasn't the only time there were many other times when thing became dicey so don't assume.
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I would love to get a quest to raid the local cop shop or gun shop for weapons and armor or is that too far fetched? I mean we get a propelled grappling hook that spiderman would be proud to use and a shield that can have elemental properties, but too bad it can't be at the same time with a pistol or melee weapon ... a crossbow would be cool too
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[Help] How to create toggleable skill
alienzerox replied to Bjoe's topic in Dying Light's Dying Light
what kind of skill are we talking about? -
on that note I like to chime in that you should only be able to mod / upgrade weapons at a bench or workshop, makeshift macgyvering only available if you have the survival skill ... the whole infinite carry capacity of crafting material is a joke IMHO
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that is why we need a sound suppressor mod ... I personally like it that you risk the chance of an aggro if you make a loud noise ... using loud ranged weapons is only one of the triggers, the others are explosions, car alarms & the rarer security alarm which can cause a horde of them to attack you. but totally disabling virals .... no I don't think so because the game would be pretty boring without the variety, If I died because I decided to use a firearm instead of melee or missed a grab while jumping, it's on me, I actually would like to see zombie dogs & sea creatures like sharks because it is totally safe if you jump into the water and I don't want it to be.
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So I just finished the main story line for the first time and my overall impression is that this game could be so much better in immersion if there was a weight limit & an encumbrance hit if you start to carry too many items. I mean this is a parkour style evade or take down zombies game, you don't even carry a bag so how is it that at the end of my session I have over 100 tin cans, power cords, duct tape, string, electronics --- the list goes on --- and let's not forget the slew of weapons + firearms, but still I manage to scamper up the side of a building with no issues. Out of curiosity, I Binged the average weight of a cell phone (electronics) which is 200 grams, I multiplied it by 100 = 20000 grams = 44 pounds... that is heavy and bulky plus that is just one of the items. So I have superhuman strength but I'm so stupid that can't even figure out how to jury rig a makeshift sound suppressor with duct tape and plastic bottle. C'mon Techland, please allow us mod the game --- it will be epic just STALKER or FO New Vegas
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The new patch has disabled all modding
alienzerox replied to Semel's topic in Dying Light's Dying Light
you would need to use that regardless but for me to actually get the mods to reactivate was to use the optional file (gamedll_x64_rwdi.dll) found here which the patch overwrites. -
VMods Suite has a nice binocular mod included in the collection
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Minor Armor Mod Request
alienzerox replied to MarchUntoTorment's topic in Fallout New Vegas's Mod Ideas
the part is called the stealth field barrier -
Minor Armor Mod Request
alienzerox replied to MarchUntoTorment's topic in Fallout New Vegas's Mod Ideas
yeah the mod has multiple modular pieces and features include a scavenger type hunt with a usable hidden mini bunker type hide out -
Minor Armor Mod Request
alienzerox replied to MarchUntoTorment's topic in Fallout New Vegas's Mod Ideas
Check out RCSS mod it has an addon called stealth something..... that has the effect that you are looking for ... plus the armor is pretty awesome looking .... I used it for the long time before switching to power armor but the addon I still use -
Much lower fps running the latest enb
alienzerox replied to bajs11's topic in Fallout New Vegas's Mod Troubleshooting
Are you using enb boost ? it will help -
Black Moon Bug.
alienzerox replied to Strahlimeier's topic in Fallout New Vegas's Mod Troubleshooting
There are moon phases, from new moon, 3/4 moon. 1/2 moon and so on and this looks like one of them ... just play thru for a while ( not the new game you started ) and see if it changes or you can just grab a moon mod like this one to replace the one you currently have but BACKUP the files before doing any replacing -
are you using the enhanced camera mod? ... I was and when I removed it everything was so much better. my bug report VATS still operational in the mech good if we want that function with weapons that will be mounted on the mech ... crouch and sneak is also active ... I still have blurry vision but I know what is causing it ( I am using an enhanced zoom mod ) okie dokie ---> my thoughts are that so far so good ... it's stable I ran around in it for 2 real time hours without a CTD but I would have loved to have a mini map overlay to see where I was going and not have fatigue enabled while piloting because that does not make sense
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DLed Beta 4 and will install and test over the weekend
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Still nothing. EDIT: I copied FalloutNV.exe and replaced it over FalloutNVLauncher.exe. The game now opens without launcher, everything works great but... NVSE still doesn't load. why did you do that...? and you know that NVSE needs to be extracted into the root folder and not the data folder... right? questions ---> in data if you click the falloutnv.exe does the game start? in data you click on falloutnvlauncher.exe does it bring up the launcher? in root if you click the nvse_loader.exe does it start the game? in root if you click on the fnv4gb.exe does it start the game?
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Much Problem!(Two main problems)
alienzerox replied to NicholasVickers's topic in Fallout New Vegas's Mod Troubleshooting
read about a fix that if you change modes run then change it back it fixes the bug <shrug> you can try it...