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Vitriks

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Everything posted by Vitriks

  1. I was asking why other peopled allowed to publish mods from Modern Warfare? Why some mods get removed and other mod remain on Nexus. I don't believe Infinity Ward/Activision actually care about fallout mods. Also I would like to look at that official copyright strike.
  2. Yesterday my mod "BZW Cpt John Price" was removed by moderator Jannifer. I don't understand why its been removed since there are a lot of mods from Call of Duty on Nexus. I contacted the moderator but didn't received reply yet.
  3. Maya -> export to FBX -> import in 3ds max -> export to Nif -> getting errors while import/opening Maya is easy for mesh editing, so I make changes there and then sent files to 3DS Max to copy skin modifier. I can easily open .fbx file in outfit studio and 3ds Max. Also I export meshes from .fbx to .nif without any errors. But when i try to open/import that nif file I get "bad allocation" and "Premature end of stream" Maybe there are some specific conditions for transferring files from Maya and successfully export them to the nif in 3DS Max?
  4. I've finally manage to solve the this issue with black/dark aura/fog/halo/shadow thing. First try "sexchange" via console. If it work, there is solution how to get rid of it. 1. Enter third person view. Type in console player.recycleactor (resurrect didn't work for me) 2. If it gone, don't do nothing, just quick save and quit the game. (if you enter first person view without restarting the game, bug will appear again) And that's all. Note that old saves will still have that glitch and be careful of loosing ques needed effects. I think that this glitch comes from becoming vampire of werewolf.
  5. I tried, doesn't work with imported .hk animation Setting skin pose does Please write more detailed answer. With explanation how to do that.
  6. I tried, doesn't work with imported .hk animation I'm such a noob. Thanks, that help. And actually if I'm using Cherry T-pose, I need to import the skeleton.nif from character assets. skeleton_female.nif is different.
  7. Here is my problem I'm being dealing for centuries. 1. Default pose. 2. Pose after importing hk animation. How to set it to the first pose again? http://i35.fastpic.ru/thumb/2012/0413/c2/518ad38912de4237db4496149a21cfc2.jpeg I don't know how to do that. Have no idea what I mast do after map created. http://i32.fastpic.ru/thumb/2012/0413/64/9b5788908528df958c7785a36c829f64.jpeg You can export the mesh after importing hk animation. And then import it to the open T-pose and it will set it right but the mesh surface in some place gonna be ruined.
  8. I kinda find out what the problem. Sometimes mods contain .esm and .esp. If you enable the two of them the game may crash in some places. By deleting or disabling mods .esp files from data directory you can cure the game from crash. And it's kinda odd because harmless mods like ApachiiSkyHair or Extended_Slider_Colors contain .esp files witch make my game crash.
  9. I have a strange bug with esp. I tested the armor which I made with replacing existing one and it worked perfectly. But when I make esp and worn it, the armor is invisible. But I can see the armor preview in my inventory and it's correct.
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