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Megatarius

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Posts posted by Megatarius

  1. Having never played Morrowind, I can't really answer this thread, but from what I've heard:

     

    I want the guilds to matter, I want conversations to feel like conversations, even if it's only a few lines per character, I want there to be a difference between blade and blunt weapons (and I want axes to not be blunt, seriously were they smoking a blunt when they did that? :rolleyes: ), I want boosts and curses to be actually be noticeable, and I want a story that's actually original. Skyrim and all that icy cold wasteland sounds like Beowulf to me. Is this game going to be Beowulf? As cool as that would be, it's been done. Keep the naked woman though. That's cool.

  2. Thanks, but the .ini thing didn't help. It worked once, and then when I went to play it seriously, it was screwed up again.

     

    Qwaxalot, how do I do what you suggested? I couldn't find anything like that. It's a Sound Blaster X-Fi Xtreme Audio if that helps. I don't know much about sound cards. And I'm using Windows 7.

  3. After about a minute, I start to notice frame skips. After about 3 minutes, it's noticably choppy. After about 5 minutes, it's unplayable. This is in the area outside the testinghall where there is nothing to process visually. If I deactivate sound in the .ini, everything is smooth as butter.

     

    This has a number of problems, the most notable being character dialogue flashes by. I have to press escape to read it. This is really lame after a while. I miss just being able to read the dialogue like normal.

     

     

    Why would this be happening? It's been getting worse. Last night I played it fine with no problems. Sound was great and so was the frame rate. Now, today, for no reason at all, it's just taking a dive again. I've deactivated my onboard sound device in the Device Manager.

     

    Does anybody know what's going on? This is really starting to piss me off. I have no idea what to do anymore.

  4. I used to think Bethesda didn't know what they were doing. Now I'm convinced it's Zenimax's fault that most of these problems are an issue. They got bought out by a bunch of marketing suits. The decision to rush it for the 360 launch date is a business decision. Somebody upstairs who wears a suit to work needs to play a real video game, not just their kid's SOCOM.

     

    I've never played Morrowind. Does it have these kinds of problems?

  5. You can always look it up in the CS. Load OOO in the data files section (I forget the exact .esp name), set to Active, and click on NPC's in the object window to the left. You can sort the list that comes up by name. Find her, open her dialogue box, and go to inventory. The robe will be listed there. Now click on clothes, find the same robe, open it's dialogue box, rename the form to something different. It will ask if you want to create a new form. Say yes. Then open up a cell of your choice in the render window (like the same temple), and drag the new form you created, which is the exact same robe, into the window. Make sure it's selected and press F to make it fall onto the ground. Make sure the environment is centered in the window first. Now save the .esp. If you feel uncomfortable modding the esp, remember the original is safe in the zip archive you downloaded. Now it will be in the game, right next to her.

     

    I realize these are vague directions. If you need help with anything else, I'll be happy to clarify this evening. Good luck. :thumbsup:

  6. http://www.tesnexus.com/downloads/search.php

     

    I use this. It's just for when you don't have weapons equipped. It changes the hand to hand "drawn" pose to be the regular standing one, so your dainty elven mage in a silk dress who never uses weapons doesn't look like she's putting up her dukes in a bar brawl. (Thanks Bethesda, we all play weaponed fighter characters :rolleyes: I swear this game was designed with the male heavy armor melee character style in mind.)

     

    It solves your problem if you aren't using weapons at all. If you are, it will still be drawn.

     

    There are other mods that fix your problem with scripts and adding an "invisible bow" to make your character standing in that pose all the time in the inventory, no matter what weapon you're usually using. If you'd rather use that, search Inventory.

  7. It's not racist. The beast races look terrible because of their human bodies, and the big elf ears are kind of corny sometimes. I would love a mod that fixed this, but it would have to be a mesh and texture replacement with some face editing in the CS. And renaming them.

     

    I wish the Khajits were more like the Thundercats than actual cat people.

  8. That running mod transformed my game. It makes pure marksman characters possible, and it makes melee combat against much higher leveled foes possible as well, by giving you a chance to heal every once in a while. God, I hate the trains of NPCs running after each other in Oblivion, all the same speed, never catching up to each other. This mod at least makes the player have more than one speed.

     

    And Deathless Aphrodite is a dude. :thumbsup:

  9. You could just delete the skeleton.nif and thus restore the default one, yes. But I'm not sure that would help. I think the DR6 animations are intended for use with the skeleton.nif that comes with it. Come to think of it, did you perhaps not install it at all? Maybe that's why your animations are bugging. If you just dragged folders into your Data folder then I guess you did install it, but maybe you installed a different mod that put it's own skeleton in? I don't know. Try reverting back to the vanilla skeleton. If that doesn't work, put the DR6 skeleton back into the 1st person folder. Maybe something screwed up with it before?

     

    I wish I could help you further. Sometimes it seems like I'm the only person who has trouble making the most popular mod for this whole game work right, and everyone else are all crowing "Yeah it works just like it says! Awesome! I love this mod because it works so well!"

     

    Good luck.

  10. Thanks for your advise, really appreciate.

     

    Edit : Unofficial Patch, which one should I install, all 4 or? (UOP, UISP, UOMP and Unofficial Patches Supplementals)

     

    Only install the ones for what you have. Do you have Shivering Isles? Do you have any of the DLC mods? Read up on what they are, and decide accordingly.

  11. I can tell you that Better Cities is very, very worth the effort of installing it. It might conflict with other mods that affect city spaces. At worst, you'll not see the door of the building your worried about, at best, it will be slightly behind something or off the beaten path. I don't know anything about zotman clothes mod. But if it puts it right in front of a castle, it will still be there after better cities is installed.

     

    Kvatch Rebuilt, I have not used much. I can tell you that it works somewhat well. After saving Kvatch, you might run into some problems. I get crashes when approaching the entrance to the city. But you can enter it through a tent in the village of survivors. The tents are all gone, except one. Go into it, and when you try to exit, you'll be in Kvatch. I know, it's weird, but it seems to be stable after that crash-wise for me. I can confirm the quests work far enough that three days later, a messenger will approach you. I got woken up in a seedy room in Bravil by him.

     

    The unofficial patch is not "patching it to unofficial". You don't ever have an "unofficial" game, except maybe if you pirate it. When you install the game, there are two patches: the official and unofficial. First install the official patch. Then install the unofficial patch. They will not crash your game.

     

     

    Don't know about the others you mentioned. Good luck.

  12. Thanks everyone for your support. I appreciate knowing it's out there.

     

    A good portion of the prejudice which exists is only there because people become so attached to their social labels and often remove themselves from the greater society because of those labels they place upon themselves. Not to make light of the issue, but what this and many other things often boil down to is playground mentality:

     

    If a child or group of children are off on the side away from everyone else, they won't be included in the games which are being played, and may even be harassed for not belonging. The sentiment is not one of uniformity, but rather the suspicion that because that child or group does not want to interact with the others, it "must" mean that something is wrong with that child or group, or worse, that child or group really means to do "us" harm.

     

    This framework applies to most of the prejudice which is not caused by sheer ignorance or misinformation.

     

    But It would be insulting to think that this is the only factor at work in this case since the transition between sexes is in itself a very long, painful, and often alienating process. But, if you compare Western and Eastern society models, there is a rather stark contrast between the two, both in how the person is adjusted to their new role and in how society accepts that transition. In the west, even in sex clinics, it is still treated as there being something wrong with the person that medicine and intensive psychotherapy must fix. In the east, it is seen as merely turning a new leaf, what was once one thing is now something different. The problem I think is that most people, especially experts, aren't particularly inclined, or capable in really understanding this aspect of human behavior, and prefer to hold to their own biases and ignorance. In one transcript I read of a group therapy session for transitioning M2F, one of the newer members was encouraged by the "therapist" to break off all connections with their family and friends so that they would have an easier time adjusting to their changes. While I can understand the underlying sentiments toward wanting to avoid identity confusion, I can't disagree more with the idea of encouraging someone to discard any social and moral support (outside the group of course) they might have to get them through what is often a very difficult time. While, to be fair, not all sessions are like this and practices have improved slightly in the last 20 years, this same sort of practice continues and only serves to create a divide between people and encourage a closed group mentality. And this is the real tragedy, those who are charged with trying to help people only think they understand it all and are more apt to play politics and power games than do things right.

     

     

     

    Additionally, you should not base social sentiments around a comedy show which exists largely to make fun of anything they can and do it in the most raunchy way they're allowed. You might as well be using Family Guy as an example of a typical American family.

     

    Thanks Vagrant. I think your playground mentality idea is spot on.

     

    As for South Park, you and I know what it's doing. You and I laugh at the silliness and then go back to real life. But most people don't have the luxury of enough brains to do that. They see it and think "yeah, that's true! We should just be ourselves!" The point is lost on them, and maybe on Trey Parker, that we are being ourselves by changing our bodies. It spreads misconceptions that didn't need to be spread 50 years ago. I wanted to point it out as an example of pop-culture getting us wrong. South Park is at least intelligent enough of a show to point to, whereas Family Guy isn't even worth mentioning in my mind. I've seen disrespectful stuff about us in that show too. It's just stupid though, no higher point.

     

    Oh, about the South Park ep. I haven't seen it, but...

     

    The infamous South Park about Mr. Garrison getting a sex change is insulting (and I love that show). It's insulting because it gets everything wrong. The main point in the episode is that we shouldn't try to be something we aren't. Any transgendered person would tell you that what's on the outside is not at all what we really are. Now I wholeheartedly agree that Mr. Garrison is not a woman. Mr. Garrison is an impulsive twit. That character is funny for his own sake, but not everything he does is a good allegory.

     

    Maybe that was kinda the point? Mr. Garrison isn't a woman--mentally or physically--and thus shouldn't try to be one.

     

    It was the point, but it's too easily interpreted as saying "all transgendered people". Mr. Garrison the character is one thing, but without a sober portrayal alongside it, all we have is the one skewed view based on wrong information. (South Park has done sober portrayals of gay people, on at least one occasion a man in normal clothes who didn't act like a stereotype said "I'm gay, boys. Do you think I'm a fag?" Just a regular guy saying it.)

     

    I would only like to point out that I think, at times, South Park doesn't represent the thing in itself, but rather it represents a Perception of the thing. I wouldn't be too sure that Mr. Garrison was supposed to be portraying the event in this case, but rather a common perception of the event.

     

    As the great saying goes, "The menu is not the meal." However, with South Park, at times I think that's purposefully turned back around on itself so that we may see ourselves in the menu's reflection.

     

    I couldn't agree more. That's why I like the show despite the fact that it deeply offends me like almost every episode. But most people would just take it literally, and in its literal sense it is very incorrect about us.

  13. As far as I know, it's not possible.

     

    Animations are not hard-coded obviously, but they are set in the CS for NPC races and then left like that. Sexy walks (I think) just replaces the animation files themselves. The game doesn't know any better and plays whatever name comes up. Hence, IC Market in broad daylight resembles my town at night.

     

     

    It might be theoretically possible to have two versions of each walk animation (sexy and normal), and have a script change the animation on equip. The problem is, that would probably result in every character of that race having it, and most likely crashing since different NPCs in the cell would have different things on.

  14. I've been out of sound cards for so long, I have no idea what to get. Oblivion would be the only reason I would buy it. Music plays fine and always has.

     

    Recently I've been getting steadily worsening frame rate. After about two minutes it has become completely unplayable. I deactivated sound in the .ini and lo and behold it's butter the whole time. Who knew?

     

    For a while I liked it better. It was fun to just daydream with the game silent, sometimes with music, sometimes not, and not be hit over the head with all the sound effects.

     

    But then I talked to an NPC and the got the infamous quick dialogue. If I want to read the dialogue, I have to press esc to pause it. I don't really mind, but I do miss Sheogorath's voice.

     

     

    What's a good sound card to get? Inexpensive, and meets the requirements? I don't just want to look at Bethesda's requirements for the game. I'm sure every card out there covers them now. But quite frankly, I don't trust them. This is a PC port for a console game. Their interface is disappointing and we all know about how stable this game runs. I'd rather have the community's opinion on a good sound card for the game.

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