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Posts posted by Megatarius
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I had that same problem, and I think it's related to video cards or video drivers. Upgrading my drivers did nothing.
I found I could get rid of it by turning off both bloom lighting and HDR. I sometimes get instances where reflections in the water of LOD objects turn black or red, but so far no glowing LOD objects or blobs.
It also sped up performance. Hope it helps! :thumbsup:
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The shaders are not the problem. Does anybody know anything about this?
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I always thought of the Dremora as a race of humans that were confined to other realms. (Or humans are a race there were confined to the mundane world...)
(I don't really pay attention to lore. This game doesn't have much that hasn't been done a million times already anyway.)
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Never use the CS to create your distant land textures. Why go cell by cell, with the water off and the lighting all the way up, and risk the naming bug, when you can use this:
http://cs.elderscrolls.com/constwiki/index.php/TES4qLOD
This program will do all the work of creating those textures for you quickly. There is one bug with it though: It will render out distant land textures that look like colorful gobbly gook on Medium and Small Texture size settings in the game options. Only at Large textures will they look right. This is caused by bad mipmaps. I believe you can fix this problem by opening each of your texture files in a program like Gimp and resaving them as DDS files again. Then it should generate the mipmaps. Make sure you have the DDS Plugin for Gimp if you do this. I"ve never tried this fix, so I can't promise anything.
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I am now officially a Happy Mustelid. I'm so happy I could just crawl into a sock and play with shiny things. Unfortunately, I'm now the proud owner of a program which is absolutely useless to me because I haven't the faintest clue how to work it. Looks like I'm going to be delayed yet another week before I can actually start playing Oblivion, again.
The two most useful features I've gotten out of it:
1. Transfer character faces from one file to another. Very useful if you want to restart a character.
2. Not only remove save game bloat, but also read the bloat caused by OBSE mods that saves in the .obse file in your save folder. Normal bloat remover does not clear this. But you can view it, and see what OBSE mods are bloating your save files. Warning: Reneer's Creature Mod will bloat your game faster than shellfish. And it's not cleared in the normal bloat filter. Only a clean save will fix your game.
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Thanks Hickory. I'll give them a shot.
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This only seems to happen in the Ordered Fringe. The LOD buildings are black like there's no normal maps, but only in 3rd Person. In 1st Person it's fine. I don't like playing in 1st Person most of the time. I'd rather fix the problem so I can play in 3rd.
http://img.photobucket.com/albums/v11/Megatarius/ScreenShot8.jpg
http://img.photobucket.com/albums/v11/Megatarius/ScreenShot9.jpg
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If the return date is still good, I recommend taking that back and looking online for a controller that comes with software for mapping keyboard buttons to the controller.
You might try getting a 360 controller (for PC, they come with adapters), and then downloading X-Padder. I haven't used it, but I think it does what I described.
Oblivion doesn't work with controllers without huge hassles and round-about tricks. The best thing to do is fool it into thinking you're using a keyboard and mouse.
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I'm transgendered. There I said it.
I was born male, but you'll see female on my profile page. If you met me, you'd meet a guy (for the time being), but online we are only who we are mentally, so I selected female. (I don't like how we have to select anything, really. It's nobodies business what gender we are. I chose to make this post, but people shouldn't have to select it.)
There are people from all over the world here. What do people think of sex-changes and cross dressing and such?
It's been my experience that it's still okay in today's politically correct society to sneer at male to female transexuals. Female to males have it a little easier, in that it's okay for a woman to wear guy's clothes and act like a guy, even if actually being one is the last thing she'd want. I want to be a woman, but I don't exactly have the looks for it right now. I'm not getting any prettier either, so my only option is facial surgery. That's not going to happen anytime soon, that's for sure. In the meantime, I'm empathetic to other people's opinions and sensibilities and don't draw too much attention to myself too early.
One last thing:
Popular media is still in the 1950's when it comes to us. The infamous South Park about Mr. Garrison getting a sex change is insulting (and I love that show). It's insulting because it gets everything wrong. The main point in the episode is that we shouldn't try to be something we aren't. Any transgendered person would tell you that what's on the outside is not at all what we really are. Now I wholeheartedly agree that Mr. Garrison is not a woman. Mr. Garrison is an impulsive twit. That character is funny for his own sake, but not everything he does is a good allegory.
So if the only exposure to transgendered people you have is what's on TV, you might not have the full picture.
Anyway, thanks for reading. I'm coming out to my friends these days, so I thought I'd come out here too.
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This might sound sarcastic, but it's not:
You can buy a new hard drive that's not too expensive, put it in your computer, and install Windows XP on it. Then you can have two operating systems to choose from at the start. Install Oblivion and the CS, and mod away.
Spending money to make a mod does sound a little extreme, but if you can afford it, your imagination will thank you. I have two computers. One uses Windows 7, the other XP. If I get the same problem someday, I'm going to try it.
http://www.tigerdirect.com/applications/category/category_slc.asp?Recs=10&Nav=|c:139|&Sort=4 <--- I'm assuming your machine uses standard SATA cables.
These links are mostly just to help you along if you don't know what you're doing.
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Cover yourself is a great mod, but it's incompatible not only with clothing items that contain nude meshes, but also with Reneer's Guard Overhaul. If you use them together, the guard will just run up and talk to you when you're nude, not confront you. I forget if load order fixes it though.
Also, another problem with it is, the highwaymen just flirt with you instead of robbing you. This can be a good thing, and doesn't really ruin the game since they're easy as sin anyway. :rolleyes:
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0.1 makes a somewhat noticeable difference.
But there's no set numbers for what it equals. 1 is more or less "average height". In modern times on Earth, that's one thing. In medieval times, another. People were somewhat shorter back then. So on Nirn? It could be anywhere from 4 feet to 8. Comparing people to objects in the game doesn't really work either, because who knows how big these fictitious objects would be in real life? They would make their clothes, armor, and swords sizes relative to themselves.
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Your second idea is possible.
Your first one is not. In fact, even if you were to type tcl into the console to remove collision on the player, and were to walk into the ground, and then through the LOD which is slightly lower than the ground, and then typed tcl again to turn collision back on, you'd end up on top of the ground again, rather than falling through infinite Blue Hell space.
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I just use it for the handy options menu. I have Cobl compatible FCOM, it's nice to adjust things like lock bashing and time scale without remembering console commands.
But stuff like the dinner plate is silly.
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Don't you love it when stuff just comes together like that?
I wish there was a game that was medieval fantasy themed (my favorite genre) and was not only open sandbox gameplay style, but also really immersive and role-playing. But maybe that game is not as good as it could have been, but the creators decided to share the ability to edit it yourself if you don't like part of it.
Boy wouldn't that be something. Oh wait...
:teehee:
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@storminmormon:
If you don't like those body meshes, hunt them down in your Data folder and delete them. The game will then revert back to the originals. You did not actually replace those. They're in the meshes.bsa file and the game will read them from that. If you want your preferred body replacer, simply reinstall that, or take the .nif files you want out of the archive and place them in your data folder. The location is Data/meshes/characters/_male. Even for the females.
The bee in my bonnet was that I thought I needed to use those for the mod to work. I don't, thank God.
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Yeah. Thanks from me as well.
I've been console killing them.
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You're welcome. :teehee:
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I edited the DefaultPlayerSpell, which is the healing spell you start with, to have different values. I made it heal very little and use a lot of magic. I think it's lame that every character starts out with that. The tutorial dungeon is far to easy to even need it anyway.
I don't remember now how I did it, and I'm on a different computer so I can't look. My point is, you can edit vanilla spells. The Magic Effects themselves, I don't know, but you could take the Turn Undead spell and add new effects to it, like Drain Speed.
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I can't stand companions. They get lost and stuck in weird places, they can't jump at all, so some environments that I don't even think about pose a problem, and it's just a general, all-around pain to worry about whether they're behind me.
I have Talkie Toaster's Companion Share and Recruit, and so far it seems to not bug things if I "borrow" and NPC for a while, but I don't do it very often. One of my characters, a mage type and level 1, hired all of the Leyawiin fighter's guild to help him investigate a fort ruin. I'm using FCOM, so the bandits were not leveled with me. The fighters might have been, because they all got their asses handed to them.
I felt bad about it too.
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I found the code, but I'm not at home, so I can't look.
Take a deep breath and read over it again. I'll give you a hint (because I can't remember any more):
There is a place about 1/2 to 2/3 of the way through the readme, where he interrupts mid-sentence to say the code. However, t h e s p a c i n g i n t h a t s e n t e n c e i s l i k e t h i s.
I agree it's stupid. I know why he did it, but I don't respect it. It causes frustration with too many people. He did it because he's sick of people emailing him about so-called "problems" with the mod when they aren't actually problems. If people actually read the readme, he contends, they would understand that.
The problem with this kind of thinking is that some people, like me, can't maintain concentration that long when it's on a screen. If I was to read it in a book, I would absorb it instantly, but reading it on a screen starts to make my head hurt after a while. This is probably why a lot of people don't read readmes.
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Does it happen if you run the CS in XP compatibility mode? Right click it, select properties, and it's under the compatibility tab.
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First of all, install the 1.3 version. You won't know it's working right away in the dungeon. Use a previous save outside, go into any city, and look for posted notices about recent dangerous activity in the area. These are added to every city by the mod.
The page I linked you to has most of the available updates. The rest are here:
http://www.tesnexus.com/downloads/file.php?id=15256
You can find a complete version of 1.33 here:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953
At this point you will have the complete version of the mod.
First install it. Then install, one by one, each update, in order. Or you can install the 1.33 complete file above, then upgrade to 1.34b5, which is the last version of it.
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No problem. Don't worry about whether or not it's clean. Feel free to describe the problem in a "known bugs" section of the readme. People will report anything weird to you.
Don't let the CS get to you. Have fun modding.

1st Person Camera Issues
in Mod troubleshooting
Posted
Well first of all, DR6 changes the 1st Person Animations. It's not zoomed in, it just has the hands posed lower down to a more realistic position. Are you sure what you're seeing is a bug?
When you say "it looks over my left shoulder" do you mean the view has shifted so bad that it now swings around outside your head all the time, or just during the move and then it's back to where it was again? If it's the first one, you didn't install the right skeleton. If it's the second one, it's supposed to do that. I personally don't remember what that animation looks like, but I did have an issue with my skeleton.nif and view shifting, so I'm asking about both.
I deactivated it as well, but I'm keeping the animations. They don't bug like you said on my game, so I'm thinking you didn't install everything properly.