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MoonDew1

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Everything posted by MoonDew1

  1. I know how to rebuild the patch, I just don't know how to make one in the first place, the Wrye Flash didn't make the .esp file automatically as it was supposed to and I want to know how to do it manually. Nevermind, I figured it out, thanks to Google. All you have to do is copy "Bashed Patch, 0.esp" from the templates folder and paste it into the Data folder.
  2. According to the instructions there's supposed to be a bash esp file made when I start Wrye Flash, but yet I have none, and I don't know how to make one. Any idea of what I need to do?
  3. I've been working on this mod set of mine for three, maybe four days, and THIS is the only thing standing in my way. Please, for the sake of my rapidly deteriorating sanity and patience, some please tell me if there is a working compatibility patch for them, or if they even need the thrice-damned patch!?
  4. How do you get Ambient Temperature and Nevada Skies to work together? The compatibility patch no longer works.
  5. I'm trying to install Interior Lighting Overhaul with the Nevada Skies patch (mostly because the ILO installer said there would be problems otherwise), but the installer keeps quitting without installing the mod. What do I do?
  6. I need MoreChems.esp, but I don't know which mod has it. I need if for the IMCN-CAM Patch.esp (patches Imp's More Complex Needs with Chems, Alcohol, and Meds). Does anyone know where I can find it?
  7. Here's what I'm trying to use now: GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1Enhanced Weather - Rain and Snow.esm=1CRAFT.esm=1Ambient Temperature.esm=1CALIBR.esm=1Abbreviated Effects.esm=1FO3 Wanderers Edition - Main File.esm=1Inventory Access.esm=1Mart's Mutant Mod.esm=1Impervious Power Armour.esm=1IMCN.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1ArefuExpandedByAzar.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1xCALIBR.esm=1RH_IRONSIGHTS.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1UNDCity.esp=1Companion Core.esm=1Companion Share & Recruit.esm=1Project Genesis.esm=1The Librarian.esm=1A Devil's Wish.esp=1tutorial.esp=1FNNCQ.esm=1FNNIguana.esm=1NecronomiconExMortis 5.6.esm=1Laulas More Food.esp=1Alton, IL.esm=1DCXpansion - Stanton Park.esm=1WastelandGuards01.esm=1CubeExperimental (EN).esm=1AltonAddon.esp=1BLTC Hypo Fix.esp=1Ambient Temperature HUD.esp=1CRAFT - Activation Perk.esp=1Ambient Temperature - OA.esp=1EMPVision.esp=1A Devil's Wish - Patch v1_4.esp=1dD - Enhanced Blood Main.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Realistic Interior Lighting - OA.esp=1Fellout-Anchorage.esp=1DCXpansion - Stanton Park Streetlights.esp=1Fellout-Full.esp=1Feng Shui.esp=1Feng Shui - Keymap Template.esp=1GNR Enhanced.esp=1Fellout-BrokenSteel.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Flora Overhaul.esp=1Sack of Holding.esp=1MaxLevelWorkaround-HP-BS.esp=1NewVegasPerks.esp=1BLTC Immersion Patch.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Clear Cell Buffers (no message).esp=1UPP - Pack 2.esp=1FO3_WRP.esp=1PPA - The Pitt.esp=1FNNIguana - FWE.esp=1RH_IronSights_RemoveReticule.esp=1UPP - Experience Perks.esp=1Salvagable cars.esp=1FO3 Wanderers Edition - Main File.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1HZSmoothLight - FO3.esp=1Nano Alpha.esp=1RK-Skelette-3.0.esp=1bigtownupgrade.esp=1Death Canyon v3.esp=1BusworldV1.05d.esp=1FLAK.esp=1MTC Wasteland Travellers.esp=1Overpass1.7.esp=1TheProjectV1.1.esp=1More Food - Distributed.esp=1autoshotgun.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1More Food - Broken Steel Patch.esp=1Scope master for 10 lvl.esp=1Sydney Follower - Load Order Fix.esp=1UPP - Quest Perks.esp=1UUF3P - FWE Patch.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1city on the edge of forever.esp=1The Yard V1.6 - The Lab.esp=1The Mantis Imperative - Jello.esp=1Realistic Interior Lighting.esp=1HeirApparent.esp=1Expanding Megaton Mod - Inside - V1.7.esp=1Ghoul Mansion v3.1.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Shadows and Dust - Volume 2 RH Compatible.esp=1Shadows and Dust - Volume 2.esp=1Mart's Mutant Mod - Natural Selection.esp=1BLTC.esp=1Classic Fallout Weapons BETA.esp=1RaidersRedoneModular01.esp=1Mart's Mutant Mod - Tougher Traders.esp=1TiesThatBind.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1HiVE.esp=1Arbor.esp=1Arcenal.esp=1Realistic Interior Lighting - PL.esp=1Vault101 overhaul.esp=1Overseer Secret Stash.esp=1Unique Weapons Plus.esp=1Fellout-Zeta.esp=1Mutant perks for MMM 1.9.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1RH_FWE_Bridge.esp=1More Food - FWE Patch.esp=1Imp's More Complex Needs.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1EIP.esp=1UPP - Beverage Perks.esp=1OverMightyGold.esp=12nd Home at Tenpennys [Engl].esp=1DrivableTruck.esp=1The Mantis Imperative - Mantis.esp=1UndergroundHideout.esp=1DALCO Fixes for Underground Hideout.esp=1FNNIguana - MMMRC6.esp=1MM_Chef_Extraordinaire_Perk.esp=1merc_2_pl.esp=1NotSoFast.esp=1Billboard Camps.esp=1New Uniques-Pack1.esp=1UniqueWeapons.esp=1Vault 106 Fixes.esp=1xCALIBRammo_FWE.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1UWWUT_WT.esp=1CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1whNoRepairWithUniques.esp=1Powered Power Armor.esp=1Stealthboy Recon Armor - CRAFT.esp=1No Scopeless Zooming - PPA Edition.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1PPA - Broken Steel.esp=1PPA - Operation Anchorage.esp=1PPA - FWE.esp=1Shadows and Dust - Southwest DC - Public.esp=1Rivet City Merchants With Point Lookout.esp=1CALIBRxMerchant.esp=1TrentonTowers.esp=1DTOMRC3.esp=1FNNCQ_Mesmetron.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1Mart's Mutant Mod - DLC Zeta.esp=1UWWUT_WT - WMK Addon.esp=1WeaponModKits - BrokenSteel.esp=1Realistic Interior Lighting - BS.esp=1UWWUT_WT - BS Addon.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1WeaponModKits-Unique.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Busworld and DCInteriors compatibility.esp=1MissingUniqueWeapons-Enhanced-BS+PL.esp=1Most Unique.esp=1magnum.esp=1EMPWeaps.esp=1EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1Brahmin Dairy Products.esp=1Unique Junk.esp=1NewUniquesPack2.esp=1Point lookout new uniques.esp=1Water_Tower_Hideout_byOrophin.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1godfathersarmory.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1The Traveler Project.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1NewMall.esp=1ArefuExpandedByAzar-Radio.esp=1Newoffice.esp=1Most Unique - DLC Broken Steel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1Most Unique - DLC Pitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1UWWUT_WT - TP Addon.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1Most Unique - DLC Point Lookout.esp=1TheMessenger.esp=15uniques.esp=1CONELRAD 640-1240.esp=1Most Unique - DLC Mothership Zeta.esp=1RobCo Universal Battery Charger Kit - Zeta.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1PPA - Mothership Zeta.esp=1 The game's crashing before I'm even getting to the main menu, what's going on? Oh, and before anyone says anything, this list was sorted using LOOT, not BOSS, simply because LOOT is the program currently being constantly updated, while BOSS had pretty much been abandoned, so let's not talk about how I should be using the out of date BOSS. I'm not asking people to search and download the mods, just to look through the list for any that may or may not be problematic.
  8. I happened to find this mod list while surfing the web. http://www.gamersnexus.net/gg/789-complete-skyrim-graphics-content-overhaul I have to admit, it looks really good, and I was about to download the mods on the list when I noticed it was dated 2012. Does anyone know if there's an updated version of this? Preferably something from sometime this year?
  9. The only thing I can think of is to use LOOT (despite the praise it gets, BOSS is NOT recommended, it's no longer being updated, unlike LOOT) and check to see if things are working with FO3Edit. Also, check to see if the mods need compatibility patches in order to work together. The Large Address Aware Enabler could help too.
  10. Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first. Here's the list of mods I'm hoping to use. Fallout 3 Re-Animated Fallout Street Lights RH_IronSights Scavanger Armors DCInteriors Project Firefly Ranch - Scary Quest Edition Franklin Mall RR Companions Vault Shadows and Dust 1 & 2 Cybernetics Perk Tree Perk Steroids T-2000 Perk Sydney Follower TERMINATOR Cybernetic Dawn Ties that Bind Abbreviated Effects Ambient Temperature Ammo Press at Megaton House CRAFT EMP Damage for Power Armour Enhanced Weather EVE Fallout Interoperability Program Fallout Legacy Perks Fellout FNNCQ a fallout 3 slavery overhaul FO3 Wanderers Edition Genetic Freak Perk Imps More Complex Needs Impervious Power Armour Marts Mutant Mod MMM- Monsters perks addon MTC Wasteland Travellers Nanotech Perk Pack New Vegas Perks No Repair With Uniques Prebuilt MyImperviousArmors list Scope Master Perk See you - Time for Bed Silver Slugger Melee Perk Ultimate Perk Pack Weapon Mod Kits Weight Lifter Perk Youre SPECIAL Enclave Improvement Project MERC 2 Basic Cooking Perk Fallout Stutter Remover Unofficial Fallout 3 Patch Enhanced Blood Textures Enhanced Night Sky eXcalibr Flora Overhaul Total Devastation Edition Hi-Res Weapons NMCs_Texture_Pack A World Of Pain Alton IL Arefu Expanded My Utility World Raiders Redone Wasteland Guards aka DC Defence Official Fallout 3 Patch A Note Easily Missed A Quest for Heaven 1 & 2 An Evening With Mister Manchester Cube In the Shadow of the Swamp The Crimson Caravan The Institute The Mantis Imperative Vault 101 Revisted CONELRAD 640-1240 - Civil Defense Radio Existence 2_0 GNR Enhanced MTUI ArchiveInvalidation Invalidated 12 new uniques for Point Lookout 20th Century Weapons (possibly 19th and 20th century) Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4 Box Magazine XM1014 Shotgun CALIBR1.4 Classic Fallout Weapons EMP Weapons EMPulse Weapons for FWE 603 and WMK for FWE Godfathers Kewl Unique Weapons Mose Unique Unique Guns Arsenal Mod Unique Junk Weapon Mod Kits - Unique Do any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list? I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working. Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood)
  11. I'm looking for 20th Century Weapons.esm so that I can get to work on my modded game, unfortunately I don't know where to download it, Where can it be found?
  12. I have posts across several forums and I'd like to get some more people to view and (hopefully) reply, but no one seems to be paying that much attention to them. How do I attract attention without causing trouble?
  13. Sorry to double post but this is a necessary (at least to me) update: GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1CALIBR.esm=1Inventory Access.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1My Utility World.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1TheProject.esm=1Vault 101 Revisited.esm=1Ambient Temperature.esm=1TheInstitute.esm=1RRCompanionVault.esm=1Sydney Follower.esp=1Companion Core.esm=1Companion Share & Recruit.esm=1tutorial.esp=1FNNCQ.esm=1Alton, IL.esm=1RRGuards.esm=1RR5MoreFemales.esm=1RR5MoreMales.esm=1WastelandGuards01.esm=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1Impervious Power Armour.esm=1CubeExperimental (EN).esm=1xCALIBR.esm=1RH_IRONSIGHTS.esm=1Scope master for 10 lvl.esp=1AltonAddon.esp=1acsBBGunFrenzy.esp=1Arcenal.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1autoshotgun.esp=1Ambient Temperature HUD.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1UPP - Experience Perks.esp=1FO3 Wanderers Edition - Main File.esp=1Cybernetics.esp=1Ambient Temperature - OA.esp=1EMPVision.esp=1Fellout-Anchorage.esp=1Flora Overhaul.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Genetic Freak Revised.esp=1Fellout-BrokenSteel.esp=1GNR Enhanced.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1dD - Enhanced Blood Main.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1NewVegasPerks.esp=1ArefuExpandedByAzar-FixEyes.esp=1Clear Cell Buffers (no message).esp=1CRAFT - Activation Perk.esp=1UPP - Pack 2.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1MME Relentless Warrior Perk.esp=1UniqueWeapons.esp=1MyUtilityWorld.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Nano Alpha.esp=1perk T-2000.esp=1Perk-SilverSlugger.esp=1PPA - The Pitt.esp=1Regulators.esp=1RH_IronSights_RemoveReticule.esp=1MTC Wasteland Travellers.esp=1The Mantis Imperative - Nasty Zeta.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1Steroids.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - Nasty Zeta No Scaling.esp=1WeaponModKits - FWE Master Release.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FWEoVerRideNoAA.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Fellout-pipboylight.esp=1UPP - Quest Perks.esp=1MyImperviousArmorList_for_IPA_v1_1-19039.esp=120th century for FWE.esp=1xCALIBR_20CW_v5.12.esp=1UUF3P - FWE Patch.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1LPTpatchNoAA.esp=1Sydney Follower - Load Order Fix.esp=1RR Vanilla Companion Integration.esp=1UWWUT_WT - TP Addon.esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1UWWUT.esp=1UWWUT - WMK Addon.esp=1WeaponModKits-Unique.esp=1Weight Lifter Perk.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1FOKmergeNoAA.esp=1TProject.esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1HeirApparent.esp=1Shadows and Dust - Volume 2.esp=1Classic Fallout Weapons BETA.esp=1RaidersRedoneModular01.esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1Unique Weapons Plus.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1Mutant perks for MMM 1.9.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1TiesThatBind.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1whNoRepairWithUniques.esp=1The Mantis Imperative - Mantis.esp=1MM_Chef_Extraordinaire_Perk.esp=1merc_2_pl.esp=1NotSoFast.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1New Uniques-Pack1.esp=1CALIBRxMerchant.esp=1Powered Power Armor.esp=1Stealthboy Recon Armor - CRAFT.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1PPA - Broken Steel.esp=1PPA - Operation Anchorage.esp=1No Scopeless Zooming - PPA Edition.esp=1UPP - Beverage Perks.esp=1CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1ArefuExpandedByAzar-FixMisc.esp=1PPA - FWE.esp=1Shadows and Dust - Southwest DC - Public.esp=1RH_FWE_Bridge.esp=1xCALIBRammo_FWE.esp=1FNNCQ_Mesmetron.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1Mart's Mutant Mod - DLC Zeta.esp=1MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1UWWUT_WT.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1MissingUniqueWeapons-Enhanced-BS+PL.esp=1Existence2.0.esp=1FWEDRAGOON.esp=1Most Unique.esp=1magnum.esp=1EMPWeaps.esp=1EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1Unique Junk.esp=1NewUniquesPack2.esp=1Point lookout new uniques.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RRQuests.esp=1RRWastelandPosters.esp=1FWELoadLastNoAA.esp=1godfathersarmory.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1NewMall.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1UWWUT - The Pitt Addon.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1Most Unique - DLC Broken Steel.esp=1Most Unique - DLC Point Lookout.esp=1TheMessenger.esp=15uniques.esp=1RR Companion Vault Attackers.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1Most Unique - DLC Mothership Zeta.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1You're Special.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1PPA - Mothership Zeta.esp=1YX33A WMK MUW E WMK U Patch.esp=1UWWUT_WT - WMK Addon.esp=1WeaponModKits - BrokenSteel.esp=1UWWUT_WT - BS Addon.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UWWUT - Broken Steel Addon.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1Most Unique - DLC Pitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1WMKAA12Shotgun.esp=1 Still not sure about the mod order (other than the obvious (grouping the mods together), but I do know I'm missing 20th Century Weapons.esm, which normally wouldn't be a problem if it wasn't for the fact that I don't know where to find the thing! Also, I'm pretty sure I have some redundent mods, but I'm not sure. Also, would I be able to squeeze in "More Complex Needs"?
  14. FO3Edit said that HeirApparent was out of order. Sorry, thought I implied that in my post earlier.
  15. Exactly like it says on the tin, I'm having trouble with those two mods. I know the problem's with the load order, but, aside from placing the YX33A WMK MUW E WMK U Patch after all the WMK patches, I have no idea where what goes where. Here's the current mod order, sorted according to LOOT (why insist on using the outdated BOSS is beyond me) GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1RH_IRONSIGHTS.esm=1tutorial.esp=1FNNCQ.esm=1Alton, IL.esm=1WastelandGuards01.esm=1CubeExperimental (EN).esm=1AltonAddon.esp=1Weight Lifter Perk.esp=1Genetic Freak Revised.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Clear Cell Buffers (no message).esp=1Scope master for 10 lvl.esp=1Arcenal.esp=1dD - Enhanced Blood Main.esp=1acsBBGunFrenzy.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Fellout-Anchorage.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1CRAFT - Activation Perk.esp=1Flora Overhaul.esp=1Fellout-BrokenSteel.esp=1GNR Enhanced.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1NewVegasPerks.esp=1MME Relentless Warrior Perk.esp=1FO3 Wanderers Edition - Main File.esp=1MTC Wasteland Travellers.esp=1The Mantis Imperative - Nasty Zeta.esp=1Cybernetics.esp=1UPP - Quest Perks.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Fellout-pipboylight.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1ArefuExpandedByAzar-FixEyes.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1UUF3P - FWE Patch.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1HeirApparent.esp=1UWWUT_WT - TP Addon.esp=1Nano Alpha.esp=1perk T-2000.esp=1Perk-SilverSlugger.esp=1Realistic Death Physics.esp=1RH_FWE_Bridge.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_RemoveReticule.esp=1Shadows and Dust - Volume 2.esp=1Classic Fallout Weapons BETA.esp=1RaidersRedoneModular01.esp=1Unique Weapons Plus.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1Mutant perks for MMM 1.9.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1TiesThatBind.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1Steroids.esp=1Sydney Follower - Load Order Fix.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - Mantis.esp=1merc_2_pl.esp=1MM_Chef_Extraordinaire_Perk.esp=1NotSoFast.esp=1New Uniques-Pack1.esp=1CALIBRxMerchant.esp=1The Mantis Imperative - Nasty Zeta No Scaling.esp=1UniqueWeapons.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1ArefuExpandedByAzar-FixMisc.esp=1Shadows and Dust - Southwest DC - Public.esp=1FNNCQ_Mesmetron.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Mart's Mutant Mod - DLC Zeta.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1Stealthboy Recon Armor - CRAFT.esp=1UWWUT_WT.esp=1UWWUT_WT - WMK Addon.esp=1UWWUT.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1MissingUniqueWeapons-Enhanced-BS+PL.esp=1Existence2.0.esp=1Most Unique.esp=1Unique Junk.esp=1magnum.esp=1NewUniquesPack2.esp=1Point lookout new uniques.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1godfathersarmory.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1NewMall.esp=1Most Unique - DLC Broken Steel.esp=1Most Unique - DLC Point Lookout.esp=1TheMessenger.esp=15uniques.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1Most Unique - DLC Mothership Zeta.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1You're Special.esp=1FalloutPerks.esp=1UWWUT - WMK Addon.esp=1UWWUT - The Pitt Addon.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - BrokenSteel.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UWWUT_WT - BS Addon.esp=1UWWUT - Broken Steel Addon.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1Most Unique - DLC Pitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits-Unique.esp=1YX33A WMK MUW E WMK U Patch.esp=1
  16. Yes, I did, although I did copy the mod order from the Nexus Mod Manager afterwards if that makes any difference.
  17. Sorted. GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1RH_IRONSIGHTS.esm=1Impervious Power Armour.esm=1FNNCQ.esm=1Companion Core.esm=1Companion Share & Recruit.esm=1Wasteland Whisperer v2.esm=1Alton, IL.esm=1WastelandGuards01.esm=1AltonAddon.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1RRGoreGrafittiRemoved.esp=1Genetic Freak Revised.esp=12Perks Per Level.esp=1Clear Cell Buffers (no message).esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - Main File.esp=1UPP - Quest Perks.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1CRAFT - Activation Perk.esp=1Nano Alpha.esp=1GNR Enhanced.esp=1The Mantis Imperative - Nasty Zeta.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod.esp=1NewVegasPerks.esp=1MME Save-O-tron.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1The Mantis Imperative - SkillBooks.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1perk T-2000.esp=1Cybernetics.esp=1RH_IronSights_RemoveReticule.esp=1Steroids.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - XP.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1UUF3P - FWE Patch.esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Classic Fallout Weapons BETA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1TiesThatBind.esp=1RH_FWE_Bridge.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1The Mantis Imperative - Mantis.esp=1PLweightadjust.esp=1merc_2_pl.esp=1MM_Chef_Extraordinaire_Perk.esp=1NotSoFast.esp=1The Mantis Imperative - Medical.esp=1CALIBRxMerchant.esp=1The Mantis Imperative - Combat.esp=1UPP - Beverage Perks.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1WMKAA12Shotgun.esp=1ArefuExpandedByAzar-FixMisc.esp=1FNNCQ_Mesmetron.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Stealthboy Recon Armor - CRAFT.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Existence2.0.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1SpaceStation101 v1.0.esp=1CRAFT -Zeta - Activation Perk.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1Wasteland Whisperer v2 Broken Steel Addon.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Pack 1.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - PointLookout.esp=1Bashed Patch, 0.esp=1
  18. Okay, I'm thinking I may have bashed the mods wrong. I'm getting an item called a kill-count something or another and most of the items have a letter preceding them (A for armor, H for helmet, for example). How should I be doing this? When I'm bashing the options available are: Alias Mod Names Merge Patches Replaces Form IDs Import Actors Import Actors: AIPackages Import Actors: Animations Import Actors: Death Items Import Cells Import Destructible Import Factions Import Graphics Import Inventory Import NPC Faces Import Names Import Relations Import Roads Import Script Contents Import Scripts Import Sounds Import Stats Globals Tweak Assorted Tweak Names Tweak Settings Contents Checker FormID Lists Leveled Lists Race Records Which of these options should be enabled and which disabled? Or is this even the source of my problem. And here's the current load order, according to the Nexus Mod Manager, just in case anyone might need to look at it: GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=1Enhanced Weather - Rain and Snow.esm=1Abbreviated Effects.esm=1Mart's Mutant Mod.esm=1ArefuExpandedByAzar.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1RH_IRONSIGHTS.esm=1Impervious Power Armour.esm=1FNNCQ.esm=1Companion Core.esm=1Companion Share & Recruit.esm=1Wasteland Whisperer v2.esm=1Alton, IL.esm=1WastelandGuards01.esm=1AltonAddon.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1RRGoreGrafittiRemoved.esp=1Genetic Freak Revised.esp=12Perks Per Level.esp=1Clear Cell Buffers (no message).esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - Main File.esp=1UPP - Quest Perks.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1CRAFT - Activation Perk.esp=1Nano Alpha.esp=1GNR Enhanced.esp=1The Mantis Imperative - Nasty Zeta.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Fellout-Full.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod.esp=1NewVegasPerks.esp=1MME Save-O-tron.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1The Mantis Imperative - SkillBooks.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1perk T-2000.esp=1Cybernetics.esp=1RH_IronSights_RemoveReticule.esp=1Steroids.esp=1The Mantis Imperative - FlatVATS.esp=1The Mantis Imperative - XP.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1UUF3P - FWE Patch.esp=1The Mantis Imperative - Jello.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Classic Fallout Weapons BETA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1TiesThatBind.esp=1RH_FWE_Bridge.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1EIP.esp=1The Mantis Imperative - Mantis.esp=1PLweightadjust.esp=1merc_2_pl.esp=1MM_Chef_Extraordinaire_Perk.esp=1NotSoFast.esp=1The Mantis Imperative - Medical.esp=1CALIBRxMerchant.esp=1The Mantis Imperative - Combat.esp=1UPP - Beverage Perks.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1ArefuExpandedByAzar-FixOptRemOld.esp=1WMKAA12Shotgun.esp=1ArefuExpandedByAzar-FixMisc.esp=1FNNCQ_Mesmetron.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Stealthboy Recon Armor - CRAFT.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Existence2.0.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1SpaceStation101 v1.0.esp=1CRAFT -Zeta - Activation Perk.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1ArefuExpandedByAzar-FixOptAddNew.esp=1Wasteland Whisperer v2 Broken Steel Addon.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Pack 1.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - PointLookout.esp=1Bashed Patch, 0.esp=1
  19. Okay, now do I make a batch patch for all of the files or just certain ones? If the latter, then which ones should I merge?
  20. Sorry, I've just never been the real patient sort, plus I was a little upset with how the staff kept logging off before reading my message regarding a question about chat. Impatience and irritation, never a good combination. Also, I thought Wrye Bash was more of a Skyrim thing? I was told, according to mod instructions, to use FO3Edit.
  21. I've left messages for three or four of you regarding a question about chat, but you guys just up and leave without so much as peeking at my message. This is annoying and makes me feel like you guys just don't care about us members at all. Thank you. On an unrelated note to my fellow members as well as to staff, why isn't anyone responding to my posts? The number of views is meaningless if one is looking for an answer to a question.
  22. Hello? Yes, can I have an answer please? It would be very nice, quite polite, and greatly appreciated. Do I merge just certain mods or all of them? I kinda NEED to know this ASAP please!
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