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MoonDew1

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Posts posted by MoonDew1

  1. I know how to rebuild the patch, I just don't know how to make one in the first place, the Wrye Flash didn't make the .esp file automatically as it was supposed to and I want to know how to do it manually.

     

    Nevermind, I figured it out, thanks to Google. All you have to do is copy "Bashed Patch, 0.esp" from the templates folder and paste it into the Data folder.

  2. Here's what I'm trying to use now:

     

    GameMode=Fallout3
    fallout3.esm=1
    anchorage.esm=1
    thepitt.esm=1
    StreetLights.esm=1
    brokensteel.esm=1
    pointlookout.esm=1
    zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    Enhanced Weather - Rain and Snow.esm=1
    CRAFT.esm=1
    Ambient Temperature.esm=1
    CALIBR.esm=1
    Abbreviated Effects.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    Inventory Access.esm=1
    Mart's Mutant Mod.esm=1
    Impervious Power Armour.esm=1
    IMCN.esm=1
    DCInteriors_ComboEdition.esm=1
    EVE.esm=1
    ArefuExpandedByAzar.esm=1
    merc_2.esp=1
    CyberneticDawn.esm=1
    AWorldOfPainFO3.esm=1
    SShop.esm=1
    xCALIBR.esm=1
    RH_IRONSIGHTS.esm=1
    Vault 101 Revisited.esm=1
    TheInstitute.esm=1
    Sydney Follower.esp=1
    UNDCity.esp=1
    Companion Core.esm=1
    Companion Share & Recruit.esm=1
    Project Genesis.esm=1
    The Librarian.esm=1
    A Devil's Wish.esp=1
    tutorial.esp=1
    FNNCQ.esm=1
    FNNIguana.esm=1
    NecronomiconExMortis 5.6.esm=1
    Laulas More Food.esp=1
    Alton, IL.esm=1
    DCXpansion - Stanton Park.esm=1
    WastelandGuards01.esm=1
    CubeExperimental (EN).esm=1
    AltonAddon.esp=1
    BLTC Hypo Fix.esp=1
    Ambient Temperature HUD.esp=1
    CRAFT - Activation Perk.esp=1
    Ambient Temperature - OA.esp=1
    EMPVision.esp=1
    A Devil's Wish - Patch v1_4.esp=1
    dD - Enhanced Blood Main.esp=1
    Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
    Enhanced Weather - Rain and Snow in Fallout.esp=1
    Enhanced Weather - REBOOT.esp=1
    Realistic Interior Lighting - OA.esp=1
    Fellout-Anchorage.esp=1
    DCXpansion - Stanton Park Streetlights.esp=1
    Fellout-Full.esp=1
    Feng Shui.esp=1
    Feng Shui - Keymap Template.esp=1
    GNR Enhanced.esp=1
    Fellout-BrokenSteel.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Enhanced Weather - Sneak Bonus during Storms.esp=1
    Flora Overhaul.esp=1
    Sack of Holding.esp=1
    MaxLevelWorkaround-HP-BS.esp=1
    NewVegasPerks.esp=1
    BLTC Immersion Patch.esp=1
    Mart's Mutant Mod - DLC Point Lookout.esp=1
    Clear Cell Buffers (no message).esp=1
    UPP - Pack 2.esp=1
    FO3_WRP.esp=1
    PPA - The Pitt.esp=1
    FNNIguana - FWE.esp=1
    RH_IronSights_RemoveReticule.esp=1
    UPP - Experience Perks.esp=1
    Salvagable cars.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    Mart's Mutant Mod.esp=1
    Mart's Mutant Mod - Master Menu Module.esp=1
    HZSmoothLight - FO3.esp=1
    Nano Alpha.esp=1
    RK-Skelette-3.0.esp=1
    bigtownupgrade.esp=1
    Death Canyon v3.esp=1
    BusworldV1.05d.esp=1
    FLAK.esp=1
    MTC Wasteland Travellers.esp=1
    Overpass1.7.esp=1
    TheProjectV1.1.esp=1
    More Food - Distributed.esp=1
    autoshotgun.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    More Food - Broken Steel Patch.esp=1
    Scope master for 10 lvl.esp=1
    Sydney Follower - Load Order Fix.esp=1
    UPP - Quest Perks.esp=1
    UUF3P - FWE Patch.esp=1
    RH_IronSights_Basic_AnchoragePlugin.esp=1
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
    city on the edge of forever.esp=1
    The Yard V1.6 - The Lab.esp=1
    The Mantis Imperative - Jello.esp=1
    Realistic Interior Lighting.esp=1
    HeirApparent.esp=1
    Expanding Megaton Mod - Inside - V1.7.esp=1
    Ghoul Mansion v3.1.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    Shadows and Dust - Volume 2 RH Compatible.esp=1
    Shadows and Dust - Volume 2.esp=1
    Mart's Mutant Mod - Natural Selection.esp=1
    BLTC.esp=1
    Classic Fallout Weapons BETA.esp=1
    RaidersRedoneModular01.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    TiesThatBind.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    HiVE.esp=1
    Arbor.esp=1
    Arcenal.esp=1
    Realistic Interior Lighting - PL.esp=1
    Vault101 overhaul.esp=1
    Overseer Secret Stash.esp=1
    Unique Weapons Plus.esp=1
    Fellout-Zeta.esp=1
    Mutant perks for MMM 1.9.esp=1
    SShopItems.esp=1
    01AtM - Firefly Ranch.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    RH_FWE_Bridge.esp=1
    More Food - FWE Patch.esp=1
    Imp's More Complex Needs.esp=1
    IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
    IMCN - FWE Compatibility and Ingestibles.esp=1
    EIP.esp=1
    UPP - Beverage Perks.esp=1
    OverMightyGold.esp=1
    2nd Home at Tenpennys [Engl].esp=1
    DrivableTruck.esp=1
    The Mantis Imperative - Mantis.esp=1
    UndergroundHideout.esp=1
    DALCO Fixes for Underground Hideout.esp=1
    FNNIguana - MMMRC6.esp=1
    MM_Chef_Extraordinaire_Perk.esp=1
    merc_2_pl.esp=1
    NotSoFast.esp=1
    Billboard Camps.esp=1
    New Uniques-Pack1.esp=1
    UniqueWeapons.esp=1
    Vault 106 Fixes.esp=1
    xCALIBRammo_FWE.esp=1
    WeaponModKits.esp=1
    RH_WMK_Bridge.esp=1
    WeaponModKits - FWE Master Release.esp=1
    UWWUT_WT.esp=1
    CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers.esp=1
    whNoRepairWithUniques.esp=1
    Powered Power Armor.esp=1
    Stealthboy Recon Armor - CRAFT.esp=1
    No Scopeless Zooming - PPA Edition.esp=1
    PPA - Ambient Temperature.esp=1
    PPA - IMCN.esp=1
    PPA - Broken Steel.esp=1
    PPA - Operation Anchorage.esp=1
    PPA - FWE.esp=1
    Shadows and Dust - Southwest DC - Public.esp=1
    Rivet City Merchants With Point Lookout.esp=1
    CALIBRxMerchant.esp=1
    TrentonTowers.esp=1
    DTOMRC3.esp=1
    FNNCQ_Mesmetron.esp=1
    MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    UWWUT_WT - WMK Addon.esp=1
    WeaponModKits - BrokenSteel.esp=1
    Realistic Interior Lighting - BS.esp=1
    UWWUT_WT - BS Addon.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    UPP - Original Perks.esp=1
    UPP - Pack 1.esp=1
    WeaponModKits-Unique.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    Busworld and DCInteriors compatibility.esp=1
    MissingUniqueWeapons-Enhanced-BS+PL.esp=1
    Most Unique.esp=1
    magnum.esp=1
    EMPWeaps.esp=1
    EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1
    EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1
    Brahmin Dairy Products.esp=1
    Unique Junk.esp=1
    NewUniquesPack2.esp=1
    Point lookout new uniques.esp=1
    Water_Tower_Hideout_byOrophin.esp=1
    Fellout-PointLookout.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_Basic_VanillaPlugin.esp=1
    godfathersarmory.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    The Traveler Project.esp=1
    RH_IronSights_PL_NewItems.esp=1
    IntoTheDeepWoods.esp=1
    NewMall.esp=1
    ArefuExpandedByAzar-Radio.esp=1
    Newoffice.esp=1
    Most Unique - DLC Broken Steel.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    Most Unique - DLC Pitt.esp=1
    merc_2_pitt.esp=1
    merc_2_bs.esp=1
    UWWUT_WT - TP Addon.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Basic_BrokenSteelPlugin.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    WeaponModKits - Zeta.esp=1
    WeaponModKits - PointLookout.esp=1
    Most Unique - DLC Point Lookout.esp=1
    TheMessenger.esp=1
    5uniques.esp=1
    CONELRAD 640-1240.esp=1
    Most Unique - DLC Mothership Zeta.esp=1
    RobCo Universal Battery Charger Kit - Zeta.esp=1
    Companion Core DLC Addon.esp=1
    FalloutPerks.esp=1
    PPA - Mothership Zeta.esp=1
    The game's crashing before I'm even getting to the main menu, what's going on?
    Oh, and before anyone says anything, this list was sorted using LOOT, not BOSS, simply because LOOT is the program currently being constantly updated, while BOSS had pretty much been abandoned, so let's not talk about how I should be using the out of date BOSS.
    I'm not asking people to search and download the mods, just to look through the list for any that may or may not be problematic.
  3. The only thing I can think of is to use LOOT (despite the praise it gets, BOSS is NOT recommended, it's no longer being updated, unlike LOOT) and check to see if things are working with FO3Edit. Also, check to see if the mods need compatibility patches in order to work together. The Large Address Aware Enabler could help too.

  4. Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first.

     

    Here's the list of mods I'm hoping to use.

     

    Fallout 3 Re-Animated

    Fallout Street Lights

    RH_IronSights

    Scavanger Armors

    DCInteriors Project

    Firefly Ranch - Scary Quest Edition

    Franklin Mall

    RR Companions Vault

    Shadows and Dust 1 & 2

    Cybernetics Perk Tree

    Perk Steroids

    T-2000 Perk

    Sydney Follower

    TERMINATOR Cybernetic Dawn

    Ties that Bind

    Abbreviated Effects

    Ambient Temperature

    Ammo Press at Megaton House

    CRAFT

    EMP Damage for Power Armour

    Enhanced Weather

    EVE

    Fallout Interoperability Program

    Fallout Legacy Perks

    Fellout

    FNNCQ a fallout 3 slavery overhaul

    FO3 Wanderers Edition

    Genetic Freak Perk

    Imps More Complex Needs

    Impervious Power Armour

    Marts Mutant Mod

    MMM- Monsters perks addon

    MTC Wasteland Travellers

    Nanotech Perk Pack

    New Vegas Perks

    No Repair With Uniques

    Prebuilt MyImperviousArmors list

    Scope Master Perk

    See you - Time for Bed

    Silver Slugger Melee Perk

    Ultimate Perk Pack

    Weapon Mod Kits

    Weight Lifter Perk

    Youre SPECIAL

    Enclave Improvement Project

    MERC 2

    Basic Cooking Perk

    Fallout Stutter Remover

    Unofficial Fallout 3 Patch

    Enhanced Blood Textures

    Enhanced Night Sky

    eXcalibr

    Flora Overhaul Total Devastation Edition

    Hi-Res Weapons

    NMCs_Texture_Pack

    A World Of Pain

    Alton IL

    Arefu Expanded

    My Utility World

    Raiders Redone

    Wasteland Guards aka DC Defence

    Official Fallout 3 Patch

    A Note Easily Missed

    A Quest for Heaven 1 & 2

    An Evening With Mister Manchester

    Cube

    In the Shadow of the Swamp

    The Crimson Caravan

    The Institute

    The Mantis Imperative

    Vault 101 Revisted

    CONELRAD 640-1240 - Civil Defense Radio

    Existence 2_0

    GNR Enhanced

    MTUI

    ArchiveInvalidation Invalidated

    12 new uniques for Point Lookout

    20th Century Weapons (possibly 19th and 20th century)

    Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4

    Box Magazine XM1014 Shotgun

    CALIBR1.4

    Classic Fallout Weapons

    EMP Weapons

    EMPulse Weapons for FWE 603 and WMK for FWE

    Godfathers Kewl Unique Weapons

    Mose Unique

    Unique Guns Arsenal Mod

    Unique Junk

    Weapon Mod Kits - Unique

     

    Do any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list?

     

    I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working.

     

    Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood)

  5. Sorry to double post but this is a necessary (at least to me) update:

     

    GameMode=Fallout3
    fallout3.esm=1
    anchorage.esm=1
    thepitt.esm=1
    StreetLights.esm=1
    brokensteel.esm=1
    pointlookout.esm=1
    zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    Enhanced Weather - Rain and Snow.esm=1
    Abbreviated Effects.esm=1
    CALIBR.esm=1
    Inventory Access.esm=1
    Mart's Mutant Mod.esm=1
    ArefuExpandedByAzar.esm=1
    My Utility World.esm=1
    DCInteriors_ComboEdition.esm=1
    EVE.esm=1
    merc_2.esp=1
    CyberneticDawn.esm=1
    AWorldOfPainFO3.esm=1
    SShop.esm=1
    TheProject.esm=1
    Vault 101 Revisited.esm=1
    Ambient Temperature.esm=1
    TheInstitute.esm=1
    RRCompanionVault.esm=1
    Sydney Follower.esp=1
    Companion Core.esm=1
    Companion Share & Recruit.esm=1
    tutorial.esp=1
    FNNCQ.esm=1
    Alton, IL.esm=1
    RRGuards.esm=1
    RR5MoreFemales.esm=1
    RR5MoreMales.esm=1
    WastelandGuards01.esm=1
    CRAFT.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    Impervious Power Armour.esm=1
    CubeExperimental (EN).esm=1
    xCALIBR.esm=1
    RH_IRONSIGHTS.esm=1
    Scope master for 10 lvl.esp=1
    AltonAddon.esp=1
    acsBBGunFrenzy.esp=1
    Arcenal.esp=1
    Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
    autoshotgun.esp=1
    Ambient Temperature HUD.esp=1
    Enhanced Weather - Rain and Snow in Fallout.esp=1
    Enhanced Weather - REBOOT.esp=1
    UPP - Experience Perks.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    Cybernetics.esp=1
    Ambient Temperature - OA.esp=1
    EMPVision.esp=1
    Fellout-Anchorage.esp=1
    Flora Overhaul.esp=1
    Enhanced Weather - Weather Sounds in Interiors.esp=1
    Genetic Freak Revised.esp=1
    Fellout-BrokenSteel.esp=1
    GNR Enhanced.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    dD - Enhanced Blood Main.esp=1
    Mart's Mutant Mod.esp=1
    Mart's Mutant Mod - Master Menu Module.esp=1
    NewVegasPerks.esp=1
    ArefuExpandedByAzar-FixEyes.esp=1
    Clear Cell Buffers (no message).esp=1
    CRAFT - Activation Perk.esp=1
    UPP - Pack 2.esp=1
    Enhanced Weather - Sneak Bonus during Storms.esp=1
    MME Relentless Warrior Perk.esp=1
    UniqueWeapons.esp=1
    MyUtilityWorld.esp=1
    Fellout-Full.esp=1
    Mart's Mutant Mod - DLC Point Lookout.esp=1
    Nano Alpha.esp=1
    perk T-2000.esp=1
    Perk-SilverSlugger.esp=1
    PPA - The Pitt.esp=1
    Regulators.esp=1
    RH_IronSights_RemoveReticule.esp=1
    MTC Wasteland Travellers.esp=1
    The Mantis Imperative - Nasty Zeta.esp=1
    WeaponModKits.esp=1
    RH_WMK_Bridge.esp=1
    Steroids.esp=1
    The Mantis Imperative - FlatVATS.esp=1
    The Mantis Imperative - Nasty Zeta No Scaling.esp=1
    WeaponModKits - FWE Master Release.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    FWEoVerRideNoAA.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    Fellout-pipboylight.esp=1
    UPP - Quest Perks.esp=1
    MyImperviousArmorList_for_IPA_v1_1-19039.esp=1
    20th century for FWE.esp=1
    xCALIBR_20CW_v5.12.esp=1
    UUF3P - FWE Patch.esp=1
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
    LPTpatchNoAA.esp=1
    Sydney Follower - Load Order Fix.esp=1
    RR Vanilla Companion Integration.esp=1
    UWWUT_WT - TP Addon.esp=1
    20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
    UWWUT.esp=1
    UWWUT - WMK Addon.esp=1
    WeaponModKits-Unique.esp=1
    Weight Lifter Perk.esp=1
    xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
    FOKmergeNoAA.esp=1
    TProject.esp=1
    The Mantis Imperative - Jello.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    HeirApparent.esp=1
    Shadows and Dust - Volume 2.esp=1
    Classic Fallout Weapons BETA.esp=1
    RaidersRedoneModular01.esp=1
    20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
    20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
    Unique Weapons Plus.esp=1
    RH_IronSights_Basic_AnchoragePlugin.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    Fellout-Zeta.esp=1
    Mutant perks for MMM 1.9.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    Mart's Mutant Mod - Natural Selection.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    TiesThatBind.esp=1
    SShopItems.esp=1
    01AtM - Firefly Ranch.esp=1
    EIP.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    whNoRepairWithUniques.esp=1
    The Mantis Imperative - Mantis.esp=1
    MM_Chef_Extraordinaire_Perk.esp=1
    merc_2_pl.esp=1
    NotSoFast.esp=1
    ArefuExpandedByAzar-FixOptRemOld.esp=1
    New Uniques-Pack1.esp=1
    CALIBRxMerchant.esp=1
    Powered Power Armor.esp=1
    Stealthboy Recon Armor - CRAFT.esp=1
    PPA - Ambient Temperature.esp=1
    PPA - IMCN.esp=1
    PPA - Broken Steel.esp=1
    PPA - Operation Anchorage.esp=1
    No Scopeless Zooming - PPA Edition.esp=1
    UPP - Beverage Perks.esp=1
    CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1
    ArefuExpandedByAzar-FixMisc.esp=1
    PPA - FWE.esp=1
    Shadows and Dust - Southwest DC - Public.esp=1
    RH_FWE_Bridge.esp=1
    xCALIBRammo_FWE.esp=1
    FNNCQ_Mesmetron.esp=1
    MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    MyMegaton-AmmoPress-Calibr-Plus-Unlocked_v1_21_18605.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
    UWWUT_WT.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    MissingUniqueWeapons-Enhanced-BS+PL.esp=1
    Existence2.0.esp=1
    FWEDRAGOON.esp=1
    Most Unique.esp=1
    magnum.esp=1
    EMPWeaps.esp=1
    EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1
    EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1
    Unique Junk.esp=1
    NewUniquesPack2.esp=1
    Point lookout new uniques.esp=1
    Fellout-PointLookout.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_Basic_VanillaPlugin.esp=1
    RRQuests.esp=1
    RRWastelandPosters.esp=1
    FWELoadLastNoAA.esp=1
    godfathersarmory.esp=1
    RH_IronSights_PL_NewItems.esp=1
    IntoTheDeepWoods.esp=1
    NewMall.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Basic_BrokenSteelPlugin.esp=1
    UWWUT - The Pitt Addon.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    Most Unique - DLC Broken Steel.esp=1
    Most Unique - DLC Point Lookout.esp=1
    TheMessenger.esp=1
    5uniques.esp=1
    RR Companion Vault Attackers.esp=1
    CONELRAD 640-1240.esp=1
    ArefuExpandedByAzar-Radio.esp=1
    Most Unique - DLC Mothership Zeta.esp=1
    ArefuExpandedByAzar-FixOptAddNew.esp=1
    You're Special.esp=1
    Companion Core DLC Addon.esp=1
    FalloutPerks.esp=1
    PPA - Mothership Zeta.esp=1
    YX33A WMK MUW E WMK U Patch.esp=1
    UWWUT_WT - WMK Addon.esp=1
    WeaponModKits - BrokenSteel.esp=1
    UWWUT_WT - BS Addon.esp=1
    UPP - Original Perks.esp=1
    UPP - Pack 1.esp=1
    UWWUT - Broken Steel Addon.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    Most Unique - DLC Pitt.esp=1
    merc_2_pitt.esp=1
    merc_2_bs.esp=1
    WeaponModKits - Zeta.esp=1
    WeaponModKits - PointLookout.esp=1
    WMKAA12Shotgun.esp=1
    Still not sure about the mod order (other than the obvious (grouping the mods together), but I do know I'm missing 20th Century Weapons.esm, which normally wouldn't be a problem if it wasn't for the fact that I don't know where to find the thing!
    Also, I'm pretty sure I have some redundent mods, but I'm not sure.
    Also, would I be able to squeeze in "More Complex Needs"?
  6. Exactly like it says on the tin, I'm having trouble with those two mods. I know the problem's with the load order, but, aside from placing the YX33A WMK MUW E WMK U Patch after all the WMK patches, I have no idea where what goes where.

     

    Here's the current mod order, sorted according to LOOT (why insist on using the outdated BOSS is beyond me)

     

    GameMode=Fallout3
    fallout3.esm=1
    anchorage.esm=1
    thepitt.esm=1
    StreetLights.esm=1
    brokensteel.esm=1
    pointlookout.esm=1
    zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    CALIBR.esm=1
    Enhanced Weather - Rain and Snow.esm=1
    Abbreviated Effects.esm=1
    Mart's Mutant Mod.esm=1
    ArefuExpandedByAzar.esm=1
    DCInteriors_ComboEdition.esm=1
    EVE.esm=1
    merc_2.esp=1
    CyberneticDawn.esm=1
    AWorldOfPainFO3.esm=1
    SShop.esm=1
    Vault 101 Revisited.esm=1
    TheInstitute.esm=1
    Sydney Follower.esp=1
    CRAFT.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    RH_IRONSIGHTS.esm=1
    tutorial.esp=1
    FNNCQ.esm=1
    Alton, IL.esm=1
    WastelandGuards01.esm=1
    CubeExperimental (EN).esm=1
    AltonAddon.esp=1
    Weight Lifter Perk.esp=1
    Genetic Freak Revised.esp=1
    Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
    Clear Cell Buffers (no message).esp=1
    Scope master for 10 lvl.esp=1
    Arcenal.esp=1
    dD - Enhanced Blood Main.esp=1
    acsBBGunFrenzy.esp=1
    Enhanced Weather - Rain and Snow in Fallout.esp=1
    Enhanced Weather - REBOOT.esp=1
    Fellout-Anchorage.esp=1
    Enhanced Weather - Weather Sounds in Interiors.esp=1
    CRAFT - Activation Perk.esp=1
    Flora Overhaul.esp=1
    Fellout-BrokenSteel.esp=1
    GNR Enhanced.esp=1
    Fellout-Full.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Mart's Mutant Mod - DLC Point Lookout.esp=1
    NewVegasPerks.esp=1
    MME Relentless Warrior Perk.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    MTC Wasteland Travellers.esp=1
    The Mantis Imperative - Nasty Zeta.esp=1
    Cybernetics.esp=1
    UPP - Quest Perks.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    Fellout-pipboylight.esp=1
    Mart's Mutant Mod.esp=1
    Mart's Mutant Mod - Master Menu Module.esp=1
    ArefuExpandedByAzar-FixEyes.esp=1
    Enhanced Weather - Sneak Bonus during Storms.esp=1
    UUF3P - FWE Patch.esp=1
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
    The Mantis Imperative - Jello.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    HeirApparent.esp=1
    UWWUT_WT - TP Addon.esp=1
    Nano Alpha.esp=1
    perk T-2000.esp=1
    Perk-SilverSlugger.esp=1
    Realistic Death Physics.esp=1
    RH_FWE_Bridge.esp=1
    RH_IronSights_Basic_AnchoragePlugin.esp=1
    RH_IronSights_RemoveReticule.esp=1
    Shadows and Dust - Volume 2.esp=1
    Classic Fallout Weapons BETA.esp=1
    RaidersRedoneModular01.esp=1
    Unique Weapons Plus.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    Fellout-Zeta.esp=1
    Mutant perks for MMM 1.9.esp=1
    Mart's Mutant Mod - Natural Selection.esp=1
    Mart's Mutant Mod - Tougher Traders.esp=1
    TiesThatBind.esp=1
    SShopItems.esp=1
    01AtM - Firefly Ranch.esp=1
    EIP.esp=1
    Steroids.esp=1
    Sydney Follower - Load Order Fix.esp=1
    The Mantis Imperative - FlatVATS.esp=1
    The Mantis Imperative - Mantis.esp=1
    merc_2_pl.esp=1
    MM_Chef_Extraordinaire_Perk.esp=1
    NotSoFast.esp=1
    New Uniques-Pack1.esp=1
    CALIBRxMerchant.esp=1
    The Mantis Imperative - Nasty Zeta No Scaling.esp=1
    UniqueWeapons.esp=1
    UPP - Beverage Perks.esp=1
    UPP - Experience Perks.esp=1
    UPP - Pack 2.esp=1
    WeaponModKits.esp=1
    RH_WMK_Bridge.esp=1
    WeaponModKits - FWE Master Release.esp=1
    ArefuExpandedByAzar-FixOptRemOld.esp=1
    ArefuExpandedByAzar-FixMisc.esp=1
    Shadows and Dust - Southwest DC - Public.esp=1
    FNNCQ_Mesmetron.esp=1
    MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers.esp=1
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    Stealthboy Recon Armor - CRAFT.esp=1
    UWWUT_WT.esp=1
    UWWUT_WT - WMK Addon.esp=1
    UWWUT.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    MissingUniqueWeapons-Enhanced-BS+PL.esp=1
    Existence2.0.esp=1
    Most Unique.esp=1
    Unique Junk.esp=1
    magnum.esp=1
    NewUniquesPack2.esp=1
    Point lookout new uniques.esp=1
    Fellout-PointLookout.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_Basic_VanillaPlugin.esp=1
    godfathersarmory.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Basic_BrokenSteelPlugin.esp=1
    RH_IronSights_PL_NewItems.esp=1
    IntoTheDeepWoods.esp=1
    NewMall.esp=1
    Most Unique - DLC Broken Steel.esp=1
    Most Unique - DLC Point Lookout.esp=1
    TheMessenger.esp=1
    5uniques.esp=1
    CONELRAD 640-1240.esp=1
    ArefuExpandedByAzar-Radio.esp=1
    Most Unique - DLC Mothership Zeta.esp=1
    ArefuExpandedByAzar-FixOptAddNew.esp=1
    You're Special.esp=1
    FalloutPerks.esp=1
    UWWUT - WMK Addon.esp=1
    UWWUT - The Pitt Addon.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    WeaponModKits - BrokenSteel.esp=1
    UPP - Original Perks.esp=1
    UPP - Pack 1.esp=1
    UWWUT_WT - BS Addon.esp=1
    UWWUT - Broken Steel Addon.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    WeaponModKits - Zeta.esp=1
    Most Unique - DLC Pitt.esp=1
    merc_2_pitt.esp=1
    merc_2_bs.esp=1
    WeaponModKits - PointLookout.esp=1
    WeaponModKits-Unique.esp=1
    YX33A WMK MUW E WMK U Patch.esp=1
  7. Sorted.

     

    GameMode=Fallout3
    fallout3.esm=1
    anchorage.esm=1
    thepitt.esm=1
    StreetLights.esm=1
    brokensteel.esm=1
    pointlookout.esm=1
    zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    CALIBR.esm=1
    Enhanced Weather - Rain and Snow.esm=1
    Abbreviated Effects.esm=1
    Mart's Mutant Mod.esm=1
    ArefuExpandedByAzar.esm=1
    DCInteriors_ComboEdition.esm=1
    EVE.esm=1
    merc_2.esp=1
    CyberneticDawn.esm=1
    AWorldOfPainFO3.esm=1
    SShop.esm=1
    Vault 101 Revisited.esm=1
    TheInstitute.esm=1
    Sydney Follower.esp=1
    CRAFT.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    RH_IRONSIGHTS.esm=1
    Impervious Power Armour.esm=1
    FNNCQ.esm=1
    Companion Core.esm=1
    Companion Share & Recruit.esm=1
    Wasteland Whisperer v2.esm=1
    Alton, IL.esm=1
    WastelandGuards01.esm=1
    AltonAddon.esp=1
    Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
    RRGoreGrafittiRemoved.esp=1
    Genetic Freak Revised.esp=1
    2Perks Per Level.esp=1
    Clear Cell Buffers (no message).esp=1
    Enhanced Weather - Rain and Snow in Fallout.esp=1
    Enhanced Weather - REBOOT.esp=1
    dD - Enhanced Blood Main.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    UPP - Quest Perks.esp=1
    Enhanced Weather - Weather Sounds in Interiors.esp=1
    CRAFT - Activation Perk.esp=1
    Nano Alpha.esp=1
    GNR Enhanced.esp=1
    The Mantis Imperative - Nasty Zeta.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    Fellout-Full.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Mart's Mutant Mod.esp=1
    NewVegasPerks.esp=1
    MME Save-O-tron.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    The Mantis Imperative - SkillBooks.esp=1
    Enhanced Weather - Sneak Bonus during Storms.esp=1
    perk T-2000.esp=1
    Cybernetics.esp=1
    RH_IronSights_RemoveReticule.esp=1
    Steroids.esp=1
    The Mantis Imperative - FlatVATS.esp=1
    The Mantis Imperative - XP.esp=1
    UPP - Experience Perks.esp=1
    UPP - Pack 2.esp=1
    UUF3P - FWE Patch.esp=1
    The Mantis Imperative - Jello.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    Classic Fallout Weapons BETA.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    Fellout-Zeta.esp=1
    TiesThatBind.esp=1
    RH_FWE_Bridge.esp=1
    SShopItems.esp=1
    01AtM - Firefly Ranch.esp=1
    EIP.esp=1
    The Mantis Imperative - Mantis.esp=1
    PLweightadjust.esp=1
    merc_2_pl.esp=1
    MM_Chef_Extraordinaire_Perk.esp=1
    NotSoFast.esp=1
    The Mantis Imperative - Medical.esp=1
    CALIBRxMerchant.esp=1
    The Mantis Imperative - Combat.esp=1
    UPP - Beverage Perks.esp=1
    WeaponModKits.esp=1
    RH_WMK_Bridge.esp=1
    WeaponModKits - FWE Master Release.esp=1
    ArefuExpandedByAzar-FixOptRemOld.esp=1
    WMKAA12Shotgun.esp=1
    ArefuExpandedByAzar-FixMisc.esp=1
    FNNCQ_Mesmetron.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    Stealthboy Recon Armor - CRAFT.esp=1
    WeaponModKits - BrokenSteel.esp=1
    WeaponModKits - Zeta.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    Existence2.0.esp=1
    Fellout-PointLookout.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_PL_NewItems.esp=1
    IntoTheDeepWoods.esp=1
    SpaceStation101 v1.0.esp=1
    CRAFT -Zeta - Activation Perk.esp=1
    CONELRAD 640-1240.esp=1
    ArefuExpandedByAzar-Radio.esp=1
    ArefuExpandedByAzar-FixOptAddNew.esp=1
    Wasteland Whisperer v2 Broken Steel Addon.esp=1
    Companion Core DLC Addon.esp=1
    FalloutPerks.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    UPP - Pack 1.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    merc_2_pitt.esp=1
    merc_2_bs.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    WeaponModKits - PointLookout.esp=1
    Bashed Patch, 0.esp=1
  8. Okay, I'm thinking I may have bashed the mods wrong. I'm getting an item called a kill-count something or another and most of the items have a letter preceding them (A for armor, H for helmet, for example). How should I be doing this?

     

    When I'm bashing the options available are:

     

    Alias Mod Names

    Merge Patches

    Replaces Form IDs

    Import Actors

    Import Actors: AIPackages

    Import Actors: Animations

    Import Actors: Death Items

    Import Cells

    Import Destructible

    Import Factions

    Import Graphics

    Import Inventory

    Import NPC Faces

    Import Names

    Import Relations

    Import Roads

    Import Script Contents

    Import Scripts

    Import Sounds

    Import Stats

    Globals

    Tweak Assorted

    Tweak Names

    Tweak Settings

    Contents Checker

    FormID Lists

    Leveled Lists

    Race Records

     

    Which of these options should be enabled and which disabled?

     

    Or is this even the source of my problem.

     

    And here's the current load order, according to the Nexus Mod Manager, just in case anyone might need to look at it:

     

    GameMode=Fallout3
    fallout3.esm=1
    anchorage.esm=1
    thepitt.esm=1
    StreetLights.esm=1
    brokensteel.esm=1
    pointlookout.esm=1
    zeta.esm=1
    Unofficial Fallout 3 Patch.esm=1
    CALIBR.esm=1
    Enhanced Weather - Rain and Snow.esm=1
    Abbreviated Effects.esm=1
    Mart's Mutant Mod.esm=1
    ArefuExpandedByAzar.esm=1
    DCInteriors_ComboEdition.esm=1
    EVE.esm=1
    merc_2.esp=1
    CyberneticDawn.esm=1
    AWorldOfPainFO3.esm=1
    SShop.esm=1
    Vault 101 Revisited.esm=1
    TheInstitute.esm=1
    Sydney Follower.esp=1
    CRAFT.esm=1
    FO3 Wanderers Edition - Main File.esm=1
    RH_IRONSIGHTS.esm=1
    Impervious Power Armour.esm=1
    FNNCQ.esm=1
    Companion Core.esm=1
    Companion Share & Recruit.esm=1
    Wasteland Whisperer v2.esm=1
    Alton, IL.esm=1
    WastelandGuards01.esm=1
    AltonAddon.esp=1
    Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
    RRGoreGrafittiRemoved.esp=1
    Genetic Freak Revised.esp=1
    2Perks Per Level.esp=1
    Clear Cell Buffers (no message).esp=1
    Enhanced Weather - Rain and Snow in Fallout.esp=1
    Enhanced Weather - REBOOT.esp=1
    dD - Enhanced Blood Main.esp=1
    FO3 Wanderers Edition - Main File.esp=1
    UPP - Quest Perks.esp=1
    Enhanced Weather - Weather Sounds in Interiors.esp=1
    CRAFT - Activation Perk.esp=1
    Nano Alpha.esp=1
    GNR Enhanced.esp=1
    The Mantis Imperative - Nasty Zeta.esp=1
    FO3 Wanderers Edition - DLC Broken Steel.esp=1
    FO3 Wanderers Edition - DLC Anchorage.esp=1
    Fellout-Full.esp=1
    Mart's Mutant Mod - DLC Anchorage.esp=1
    Mart's Mutant Mod.esp=1
    NewVegasPerks.esp=1
    MME Save-O-tron.esp=1
    FO3 Wanderers Edition - DLC The Pitt.esp=1
    Mart's Mutant Mod - DLC The Pitt.esp=1
    The Mantis Imperative - SkillBooks.esp=1
    Enhanced Weather - Sneak Bonus during Storms.esp=1
    perk T-2000.esp=1
    Cybernetics.esp=1
    RH_IronSights_RemoveReticule.esp=1
    Steroids.esp=1
    The Mantis Imperative - FlatVATS.esp=1
    The Mantis Imperative - XP.esp=1
    UPP - Experience Perks.esp=1
    UPP - Pack 2.esp=1
    UUF3P - FWE Patch.esp=1
    The Mantis Imperative - Jello.esp=1
    Mart's Mutant Mod - DLC Broken Steel.esp=1
    Classic Fallout Weapons BETA.esp=1
    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
    Fellout-Zeta.esp=1
    TiesThatBind.esp=1
    RH_FWE_Bridge.esp=1
    SShopItems.esp=1
    01AtM - Firefly Ranch.esp=1
    EIP.esp=1
    The Mantis Imperative - Mantis.esp=1
    PLweightadjust.esp=1
    merc_2_pl.esp=1
    MM_Chef_Extraordinaire_Perk.esp=1
    NotSoFast.esp=1
    The Mantis Imperative - Medical.esp=1
    CALIBRxMerchant.esp=1
    The Mantis Imperative - Combat.esp=1
    UPP - Beverage Perks.esp=1
    WeaponModKits.esp=1
    RH_WMK_Bridge.esp=1
    WeaponModKits - FWE Master Release.esp=1
    ArefuExpandedByAzar-FixOptRemOld.esp=1
    WMKAA12Shotgun.esp=1
    ArefuExpandedByAzar-FixMisc.esp=1
    FNNCQ_Mesmetron.esp=1
    FO3 Wanderers Edition - DLC Point Lookout.esp=1
    Mart's Mutant Mod - DLC Zeta.esp=1
    Stealthboy Recon Armor - CRAFT.esp=1
    WeaponModKits - BrokenSteel.esp=1
    WeaponModKits - Zeta.esp=1
    RH_IronSights_Basic_ZetaPlugin.esp=1
    Existence2.0.esp=1
    Fellout-PointLookout.esp=1
    RH_EVE_Bridge.esp=1
    RH_IronSights_Basic_PointLookoutPlugin.esp=1
    RH_IronSights_PL_NewItems.esp=1
    IntoTheDeepWoods.esp=1
    SpaceStation101 v1.0.esp=1
    CRAFT -Zeta - Activation Perk.esp=1
    CONELRAD 640-1240.esp=1
    ArefuExpandedByAzar-Radio.esp=1
    ArefuExpandedByAzar-FixOptAddNew.esp=1
    Wasteland Whisperer v2 Broken Steel Addon.esp=1
    Companion Core DLC Addon.esp=1
    FalloutPerks.esp=1
    RH_IronSights_Vanilla_NewWeapons.esp=1
    UPP - Pack 1.esp=1
    WeaponModKits - OperationAnchorage.esp=1
    WeaponModKits - ThePitt.esp=1
    merc_2_pitt.esp=1
    merc_2_bs.esp=1
    RH_IronSights_Basic_PittPlugin.esp=1
    RH_IronSights_Pitt_NewRifleSights.esp=1
    WeaponModKits - PointLookout.esp=1
    Bashed Patch, 0.esp=1
  9. Sorry, I've just never been the real patient sort, plus I was a little upset with how the staff kept logging off before reading my message regarding a question about chat. Impatience and irritation, never a good combination.

     

    Also, I thought Wrye Bash was more of a Skyrim thing? I was told, according to mod instructions, to use FO3Edit.

  10. I've left messages for three or four of you regarding a question about chat, but you guys just up and leave without so much as peeking at my message. This is annoying and makes me feel like you guys just don't care about us members at all. Thank you.

     

    On an unrelated note to my fellow members as well as to staff, why isn't anyone responding to my posts? The number of views is meaningless if one is looking for an answer to a question.

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