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Posts posted by GearF0x
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There is a modded outfit I am trying to convert to CBBE, but for some reason the hands always stretch like this.
I made sure to set the base shape and conform all sliders, and I have tried loading and setting CBBE hands as a reference, as well as copying the bone weights, but this issue persists. The modded outfit itself is an entire bodysuit in one nif. This is where it is from: https://www.nexusmods.com/fallout4/mods/25591/
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There's this minor bug I cannot seem to fix. Whenever one of arms gets crippled, my character won't hold her side. On top of that, if i am holding a pistol, and low my weapon in third person, the left arm just disappears (which is the one that is crippled). However, when both arms are damaged, she will hold both sides with both arms. I am using F4SE and Unique Player. The animation mods I have are in the picture, but I don't believe they would affect the crippled animations, since a few other discussions about this did not have any anim mods. Anyone have any idea on how to fix this?
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I am trying to convert this armor from unp to cbbe. I have followed several tutorials but I cannot seem to get it to work. I am having the weird extreme stretching bug. Any advice?
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The animations play, but the duration of the chem is not doubled while having Chemist and Day Tripper. On the mod page there isn't the option to report bugs
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I am using the Animated Chems mod, and it doesn't seem to work with the Chemist and Day Tripper perks. I have not tested to see if it works with the Chem Resistant perk. Is there a way to fix this via GECK or FNVEdit?
http://www.nexusmods.com/newvegas/mods/57412/? this is the mod.
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Hi, was wondering if someone could help me. I am using a modded weapon, but I don't want it to aim down sight when I aim. I checked the tick box for the option "Don't use 1st Person IS Animations", and it works while aiming, but when I fire the animation plays to where it is using iron sights. Is there a way to fix this?
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I downloaded a weapon pack not from nexus, and all the weapons cannot be improved at the grindstone. Is there a way to fix this via TES5Edit or CK?
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This mod was working until i did a batch build of cbbe clothing in bodyslide, and made sure the vanilla folders were affected, yet it seems to have affected every npc in both clothing and armor! I made sure the vanilla armor paths were the ones modded (since that's how the mod works. It changes armors normally while npcs have a duplicate in the custom folder), so I am not sure what could be wrong. the PCEAr files are at the very bottom of the load order as well.
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Thank you for the response
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I've seen this post before, but I had a specific question. I'm trying to make it to where if i take armor from an NPC, whom has a vanilla look, it will change to look like CBBE armor on my character. I have Everybodys Different mod and I'm using a custom race, but I am not sure how to go about this or what folders I would have to make. i have also seen PC Exclusive Armor Path - PCEAr mod, but I am utterly confused on how I would get it to work even after reading the description. Any help would be appreciated
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I'd suggest watching Gopher's guide on youtube. He pretty much gives a well detailed guide on what to and how to install great first mods.
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Maybe if you take the this mod, it'll give you what you need since it is already set to a player sleeping animation.
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I tried editing an outfit to match a body replacer, and when i export i get this error message. I'm new to modding, so can someone please explain what I need to do?
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Thanks for the detailed reply, I really appreciate it. I seem to be having some trouble though, as I am a complete noob to nifskope and blender as well. I cannot see to delete any parts in nif. I will check out the armor tutorial videos though
EDIT: This has actually helped a lot, thanks! I have an issue with exporting though. Whenever i export i get an error saying "Export Error. Scene Root skinning not enveloped" or something like that. Any idea what it could be?
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Sorry for posting so late but turns out FCO was the issue. Thanks
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Are there any tutorials on how to add type 3 body to modded armors that aren't type 3?
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Topic. I have already tried FNV Edit cleaning, rearranging load order including using LOOT (and manually myself as well as FNV Edit). Here's my load order
FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmELECTRO-CITY - CompletedWorkorders.esmNVWillow.espFCOMaster.esmMonster Wars.esmProject Nevada - Core.esmMomod.esmProject Nevada - Equipment.esmELECTRO-CITY - Highways and Byways.esmMikotoBeauty.esmNiner.esmVault-HQ1_NV.esmoHUD.esmNevadaSkies.esmStalker Weapons Pack.esmMilitary NV Backpacks.esmLDFemalePowerArmorPack.esmLDFemalePowerArmorLR.esmFusion cannon.esmMystyks Faces NV.espMikotoBeauty.espHacksawM249.espBladeOfTheNorth.espDYNAVISION 3.espSWP40Pistols.espMilitary NV Backpacks - No Straps.espEVE FNV - ALL DLC.espProject Nevada - Rebalance.espNVWillow - Project Nevada Rebalance.espAnimated Eating and drinking.espAnimated Chems.espProject Nevada - Dead Money.espFCO - Playable Races.espFCO - Mikoto Patch.espAnimated Sleeping.espProject Nevada - Gun Runners' Arsenal.espWeightlessAmmo.espHeavyLaser.espdelilah.espFCO - Delilah.espFCO - GlowingOne.espAnimated Workbenches.espSunset Sarsaparilla Fix.espMonster Wars - Epic Battles Plugin.espMonster Wars - No Skeletons Plugin.espMonster Wars - More Robots Plugin.espProject Nevada - Cyberware.espPowerArmorRevamped.espClassic energy weapons.espRemington870SO.espM1897.espDEagle.espLeather backpack - rus.espCompanion Sandbox Mode3.espBrigComp.espLeatherBackpack - eng.espMaresLeg.espSit Anywhere.espSWP40 Patch 01.espMilitary NV Backpacks - BumBagUseSlot1.espDarNifiedUINV.espMilitary NV Backpacks - Vendor Script Replenish.espFCO - Willow.esphunter.espTheLozza's_Gasmasks_V2.espMonster Wars - Behemoth Rampage.espMoreNiner.espEnergyWepVendor.espFCO - Niner.espProject Nevada - EVE All DLC.espProject Nevada - Lonesome Road.espRaestlozPCIdles.espNuka Cola Fix Ice.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espMonster Wars - Colossus Plugin.espDonta1979 MK117 Prototype Armor.espOldWesternEnergyWeapons.espSeeker Armor.espThe Nuka War on Sarsasparilla.espMonster Wars - Behemoth Respawn Plugin.espCrossbow.espBarrett 98B.espPB-AR1.espMercWanderer.espWastersSwordExperimental.espXFO - 4bb - Perks - Two per level.espUsable Vertibird Blade.espNuka Cola Fix.espArmored Duster.esp[x] Face Preset - Casca 01.espwolf.esphairberet.espRin.espPNFemalePA Vault-Tec-T57C.espDesert Armor.espMoMod-Aliens.espMoMod-Terminators.espMoMod-NightSpawn.espMoMod-MCMMenu.espM29Devil.espFCA.espQS_Blackwolf_NV_Backpackmod.espNevadaSkies - Ultimate DLC Edition.espThe Mod Configuration Menu.espMerge.espTotal active plugins: 115Total plugins: 118 -
I don't think the issue is with a mod though. One day it was working an the next it was not. I had only installed one replacer mod called "Better Vampire Lord" in between that time, and i uninstalled it once I got the problem but it still persisted, so it was not that.
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Okay but also keep in mind it could be due to a mod. After you do a complete reinstall and if it does not work, I suggest uninstalling a few mods at a time that you think might be causing the problem, and going back in game and trying again.
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This could happen possibly due to a mod or load order...i know it is not the same but I had the same problem when playing Fallout 3, and the issue was a mod and load order for me. Do you use BOSS or LOOT? Also TESV Edit?
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Are you using some kind of mod that alters the body?
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I know this topic has been posted before, but it seems as if there can be multiple causes for it. I have put 147 hours in and all of a sudden the launcher just stopped working one day. I was using SKSE when all of a sudden the black box would pop up then immediately close. I then tried launching it through Steam and the launcher would pop up and I would click "Play" and the launcher just closes.
I have already verified integrity, did a complete reinstall, moved Skyrim.Pref and ini out of their folders, ran as admin, did the compatibility check, and none of these have worked. I also checked my mods using TESV Edit and everything is fine. Someone please help, i cannot figure out for the life of me what to do.
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I know this topic has been posted before, but it seems as if there can be multiple causes for this. I have put 147 hours in and all of a sudden the launcher just stopped working. I was using SKSE when all of a sudden the black box would pop up then immediately close. I then tried launching it through Steam and the launcher would pop up and I would click "Play" and the launcher just closes. I have alreaedy verified integrity, did a complete reinstall, moved Skyrim.Pref and ini out of their folders, ran as admin, and none of these have worked. Someone please help
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Hello, I seem to have an issue whenever going near an added area of Dawnguard, I ctd. For example, I crashed going near Arkngthamz and got a ctd when going near Dawnguard itself. I also cleaned the files with TES5, but nothing helped. Here is my load order
GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Falskaar.esm=1Wyrmstooth.esp=1ApachiiHairFemales.esm=1ApachiiHairMales.esm=1RaceCompatibility.esm=1HalfDryadElf.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Chesko_Frostfall.esp=1randomthunder.esp=1Better Dynamic Snow.esp=1Natural Skyrim Rain.esp=1mintylightningmod.esp=1ApachiiHelmetWigs.esp=1Auto Unequip Ammo.esp=1CalienteVanillaArmorTweaks.esp=1ExpandedJewelryCrafting.esp=1Ish's Respec Mod.esp=1JK Crafting Breakdown.esp=1JK Crafting Breakdown - Hearthfire.esp=1lpsleep.esp=1Skyrim Immersive Creatures.esp=1Skyrim Immersive Creatures - DLC2.esp=1WetandCold.esp=1WetandCold - Ashes.esp=1dD - Enhanced Blood Main.esp=1TKDodge.esp=1AlynShirArmor.esp=1Berserk Black Swordsman Armor.esp=1Berserk Black Swordsman Armor - No Arm.esp=1BerserkerSword.esp=1Cloaks.esp=1Cloaks - Dawnguard.esp=1DarknutBattleSword.esp=1dragonslayer.esp=1Ebony Mage Armor.esp=1EliteKnightArmor.esp=1Energy Sword.esp=1Explosive Arrows.esp=1FenrirGreatsword.esp=1Field Mage Outfit.esp=1GDZZJJDH.esp=1Gri_Scarf_and_Gugel.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1HTBWigsApachiiSkyHair.esp=1Immersive Weapons.esp=1LeftHandRings.esp=1LeftHandRings - Dawnguard.esp=1Nordic Carved Helm Wigs.esp=1Ring of Change.esp=1sara_gs.esp=1Silverlight Armor.esp=1The Siegebreaker Greatsword.esp=1Vidala'sDress.esp=1DeadlyDragons.esp=1DeadlyDragonsSpells.esp=1DeadlyDragonsArmory.esp=1BreezehomeEnchanter.esp=1Inconsequential NPCs.esp=1Kynesguard.esp=1LevelersTower.esp=1Default Teammate Weapon Draw Distance.esp=1Guard Dialogue Overhaul.esp=1Convenient Horses.esp=1Convenient Horses - Unique Frost.esp=1Convenient Horses - Faster Sprint.esp=1Realistic Lighting Overhaul - Dungeons.esp=1Realistic Lighting Overhaul - Major City Interiors.esp=1Realistic Lighting Overhaul - Major City Exteriors.esp=1Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1Realistic Lighting Overhaul - Dawnguard Interiors.esp=1SaturationBoost.esp=1Apocalypse - The Spell Package.esp=1spellpack1.esp=1spellpack2.esp=1spellpack3.esp=1spellpack4.esp=1kamehameha.esp=1Enchanting Freedom.esp=1TKcombat.esp=1TKRecoil.esp=1HitStop.esp=1Sneak Tools.esp=1Sneak Tools Vanilla Hoods.esp=1Sneak Tools Vanilla Masks.esp=1CustomRaces.esp=1HalfDryadElf.esp=1SPTConsistentOlderPeople.esp=1EeveeFox.esp=1Yjorld.esp=1YjorldRemastered.esp=1FollowerWander2.esp=1TTYM - Think to Yourself Messages.esp=1TTYM - Frostfall Module.esp=1RealShelter.esp=1FalskaarFastTravel.esp=1BerserkersRace.esp=1noiraldg.esp=1AncientTonguesGreatSword.esp=1AncientTonguesSword.esp=1CrimsonTwilightArmor.esp=1Shark Fin Machette.esp=1Siegebreaker1H.esp=1VioLens.esp=1SofiaFollower.esp=1Bastards.esp=1kamehameha x100x200.esp=1Follower - Eleonora.esp=1iNeed.esp=1Apocalypse - More Apocalypse.esp=1The Siegebreakers.esp=1HalfDryadElfLiziaStandard.esp=1RSPatch.esp=1RealShelterJKWR.esp=1DSerULG.esp=1EnchantedArsenal.esp=1blackirondak.esp=1DS_Claymore.esp=1DS_CrystalGreatsword.esp=1DS_DragonSlayerSpear.esp=1DS_ManSerpentGS.esp=1DS_MoonlightGreatsword.esp=1DS_ObsidianGreatsword.esp=1DS_Zweihander.esp=1Falskaar Wildlife.esp=1TheEvilMansionFE.esp=1FreeHugMod.esp=1Thugs.esp=1SkyUI.esp=1
Part of a converted outfit from Outfit Studio not showing correctly
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Posted
I am having a strange issue. I tried converting this outfit from a mod to CBBE, and all the sliders work correctly and shows the body right EXCEPT for this one part on the chest. Example:
I've tried copying bone weights from a reference body, as well as messing with weight paints, but it doesn't seem to do any good. Any ideas?