Hi Turielo I don't think it's practical to do an autosorter without OBSE, to be honest. This type of mod is mainly what I've worked on, and I long ago gave up on doing anything like that in standard Oblivion script - it's just far too inflexible and laborious, as you've discovered. One big issue with using the vanilla 'RemoveItem' and 'AddItem' functions is that the thing you add to the container is NOT the same thing that you remove from your inventory. For example, you have a damaged sword, an enchanted bow that's only half charged, and a stolen Silver Urn... You remove these from inventory, and add them to a container. The things you add are 'Base Objects' - so they are pristine, fully charged, and nobody owns them. Your container now has a perfect sword, a fully charged bow, and that Silver Urn has been 'laundered'. So, not the way to go... (Pardon the shameless self-promotion here, but it is relevant...) I have a mod that does basically what you want, but it uses OBSE extensively to avoid the problems you have, namely too many items to list in the code. So it uses the OBSE functions to check the item types (and other properties) and selectively move them, rather than laboriously having to check every individual item. Also, doing it this way means that it can handle anything added by other mods - if it's an enchanted two-hand sword, my mod recognises it as such, and shoves it in the container you set up for enchanted two-hand swords, or whatever. The mod is called "The Art of speedy depositing" - search for name contains "speedy deposit" here on The Nexus. You are more than welcome to look through that code, and steal anything you think could be useful. Bear in mind, you'll have to get the CS working with OBSE first. I'll happily answer any questions you have about the mod code and how it works. However - and this is a HUGE caveat - the code in that was written in a much earlier version of OBSE which lacked the inventory reference functions, so I had to use a major (and very clunky) workaround to get it to work at all. I would not recommend you do it exactly the same way, but it could at least give you some ideas. It should be worth having a look at it, to see how a flexible autosorter can work. Depending on the time-frame for your house, I might have far better news for you, though... pm me if you're interested. Hint: I'm working on a complete re-write, using the latest OBSE functions. It's not imminent, but it's not too far away either. Also, it will be done as a 'Master' so it will then be easy to add patches for house mods, which might be of interest to you... Cheers