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Posts
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Everything posted by 3RD
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I've looked for any mods that change the stock armor to fit Better Bodies. I can't believe there isn't anything. I love Better Bodies, but I don't think I can get past the clipping armor.
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Instead of making a new topic, I'll just ask this here. If I don't get an answer, I'll try the bethesda forums like you suggested. Now, with OCC, I have an issue with Clocks of Cyrodiil. Only one, the clock tower in Leyawiin seems to be placed where another object is clipping through. I do have the correct compatability patches installed, so IDK what to do; as usual.
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Yes, I'm again having issues with All Natural. I love this mod, but dammit, it just gives me nothing but trouble. Or possibly, other mods give me trouble. Anyway, I have the random weather changes again when changing cells. Now, just so you know, I did have this mod working. But I got curious with Open Cities Classic and now the issues have cropped up. IDK what to do besides chucking one or the other - which I don't want to do. I'd like to get them to play nicely. I looked for patches, but the only suggestion was to have the C:Climate tag on All Natural, but I already have that. Any suggestions? EDIT: Well, unfortunately, Open Cities Classic was the problem. I deactivated and its patches, and All Natural worked just fine. I'm terribly saddened by this, as I really would like to use both, but no dice. I was having some strange graphical glitches after I installed OCC anyway, so, whatever... Maybe someone can still offer me some advice.
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I haven't actually started the Lost Spires quest yet, but I did stumble upon Miro Scrib's Supplies. Is it not supposed to show up at first? I just don't see it. EDIT: Oh, I see. The building is within Leyawiin. So... why is it discovered outside of the walls? Oh well, at least nothing's amiss. Sorry for bothering you guys with my nonsense.
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That's cool. I'm actually using that myself. I looked around after I asked, and the two were highly rated. I looked at Natural Faces, but I didn't like it quite as much. I wish there was some way to make them match better with the body, but it's the best I guess.
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I wasn't aware that there was a v5. Could you direct me to your omod script? I should be able to find v5 if it exists. EDIT: I did find the version 5. I was also wondering if Robert's v5 is compatible with Beautiful People? Yes. The v4 plugin and v5 plugin are exactly the same. Only the data files were updated, the meshes and textures. In your opinion, what face mod looks the best when used with both Robert's male and female body mods?
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I wasn't aware that there was a v5. Could you direct me to your omod script? I should be able to find v5 if it exists. EDIT: I did find the version 5. I was also wondering if Robert's v5 is compatible with Beautiful People?
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I wasn't aware that there was a v5. Could you direct me to your omod script? I should be able to find v5 if it exists. EDIT: I did find the version 5.
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Could someone tell me exactly how I setup Robert's MaleBodyReplacer v4.0 to work with Beautiful People? It said to move some files from the MysticElf files, but there's another folder: MysticElf-tt01. What's that? Do I need that? And do I only replace the files from the ME folder with the elf bodies? Or all the male bodies?
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No. The male and female bodies use different meshes. However, Robert has created a male and female body. There are underwear versions of most body replacers, anyway. Edit: Downloading Mods <-- You can find links to Robert's Male v5 and Robert's Female v12 here if you wish... Oh, thanks. I wasn't aware there are optional underwear versions. I'll look into that. You've been very helpful for me in the last few days. There are underwear versions of all of the body replacers you normally hear about: Robert's female and male bodies, Exnem (EyeCandy), HG EyeCandy (HGEC), Biu Adventuress Body (BAB), TGND, Fantasy Figures (UFF/TFF), Eshmes, etc. Edit: extended I was wondering if you know where to get a mod that makes all the clothes in the vanilla game form to HGEC bodies? The mod works fine, but I noticed that the clothes definately aren't made for these bodies, and there are noticable graphical glitches because of it. EDIT: LOL, just noticed that I basically asked the same question as the TC. EDIT 2: I've actually found quite a few mods fitting the description of what I wanted. Man, I gotta remember to search before I speak.
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No. The male and female bodies use different meshes. However, Robert has created a male and female body. There are underwear versions of most body replacers, anyway. Edit: Downloading Mods <-- You can find links to Robert's Male v5 and Robert's Female v12 here if you wish... Oh, thanks. I wasn't aware there are optional underwear versions. I'll look into that. You've been very helpful for me in the last few days.
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LOL, I'm going insane. Just for the heck of it, I tried EW+NW+AWS again, and the repeating thunder sounds stopped and are working properly. So, I'm back to square 1. I have no idea why the sounds were repeating themselves, and I don't know why they aren't now. AHHH!
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Sorry to crash another persons thread, but I think it's somewhat relevant. Are there any body replacer mods that are for both men and women, and aren't completely nude? I'm mostly have something that replaces both bodies for the two sexes, nude or not.
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Well, for some reason, now Storms and Sound doesn't work no matter what version I use, and whether or not I use a clean save. Strange. Random. Probably user error somewhere in there. I'm calling success enough on this. I found out what was causing the repeating thunder sounds, and that's good enough for now. Though I do hope that I can, one day, use both mods.
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I just tried NW+AWS and that worked properly too. I'll try out Storms and Sounds now. Hopefully that one esp was the cause of everything.
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Well, I never got Storms and Sounds to work, but I'll keep fussing around with it. But, I do have good news. The repeating thunder sounds was due to the EW+NW+AWS.esp. If I use just NW or EW+NW, all the thunder sounds are used like I thought they would be. I haven't tried EW+AWS or NW+AWS yet, but at least I know all three combined were the cause. And maybe using all three was causing Storms and Sounds to act funky as well. I'll try out different combinations.
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Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 0.9.9] 02 Unofficial Oblivion Patch.esp [Version 3.2.5] 03 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 04 Oblivion Citadel Door Fix.esp 05 DLCShiveringIsles.esp 06 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 07 Natural_Habitat_by_Max_Tael.esp 08 All Natural.esp [Version 0.9.9] 09 All Natural - SI.esp [Version 0.9.9] ++ All Natural - EW + NW + AWS.esp [Version Final] 0A Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] 0B AmbientTownSounds.esp 0C MIS.esp 0D MIS New Sounds Optional Part.esp 0E Rainbows.esp 0F Cities Alive At Night.esp 10 WindowLightingSystem.esp 11 AliveWaters.esp 12 AliveWaters - Koi Addon.esp 13 AliveWaters - Slaughterfish Addon.esp 14 Akatosh Mount By Saiden Storm.esp 15 All normal clothes buyable.esp 16 Book Jackets Oblivion.esp 17 ClocksOfCyrodiil.esp 18 ImprovedSigns.esp ++ VA_BetterGold.esp 19 DLCHorseArmor.esp 1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 1B DLCOrrery.esp 1C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 1D DLCVileLair.esp 1E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 1F DLCMehrunesRazor.esp 20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 21 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ++ GrimbotsSpellTomes.esp ++ FineWeapons.esp ++ RustyItems.esp 22 Dude Wheres My Horse.esp 23 DLCThievesDen.esp 24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 25 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 26 OBSE-Storms & Sound SI.esp 27 BravilSeaDomes.esp 28 DLCBattlehornCastle.esp 29 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 2A DLCfrostcrag.esp 2B Knights.esp 2C Knights - Unofficial Patch.esp [Version 1.0.9] 2D ANB_No_FastTravel.esp 2E ImprovedSoulgems.esp [Version 1.11] 2F Potable Pastiche.esp 30 Enhanced Vegetation [150%].esp 31 Quest Award Leveller.esp [Version 2.0.1] 32 Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 33 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 34 Enhanced Grabbing.esp [Version 0.5] 35 All+5AttributeModifiers.esp 36 actors_in_charge.esp 37 ActorsInMadness.esp 38 Cat_eyes.esp ++ Real Lava 1.3.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9] 39 Bashed Patch, 0.esp The problem with Storms and Sounds is that, when enabled, any storm becomes perpetual, in that even if it does seem to end (stops raining, birds chirping) it starts back up any time I reload or enter a different cell (building, town, dungeon, etc.). Other than that, there's nothing to report from my end. Nothing else is glitching as far as I know. It's possible that the thunder sounds repeating is an issue. I'm not really sure what else to say. That's all that's wrong for me.
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Well, maybe it doesn't add that. IDK, I'm using Weather - All Natural, so the thunder sounds may be coming from there. And I would use Storms & Sounds, but as we found out, that was causing a never-ending storm when paired with AN. IDK why, either. I wish I could use it. Is Storms and Sounds-SI.esp compatible with Weather - All Natural? I'm using AWS-NE-EW version. EDIT: Well, I guess not even the OBSE version of Storms and Sounds works for me. The storm starts to end, but the second I enter a different cell, the storms goes back to full force. Oh, oh, right... You should report this issue in the official AN thread. That should not happen, and AN's thunder sounds should vary. I have dropped S&S on occasion (including now) for that reason. Okay, I'll do that. EDIT: Unfortunately, I can't post in that thread - I don't have permission it says. Would you mind? If not, that's fine.
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Well, maybe it doesn't add that. IDK, I'm using Weather - All Natural, so the thunder sounds may be coming from there. And I would use Storms & Sounds, but as we found out, that was causing a never-ending storm when paired with AN. IDK why, either. I wish I could use it. Is Storms and Sounds-SI.esp compatible with Weather - All Natural? I'm using AWS-NE-EW version. EDIT: Well, I guess not even the OBSE version of Storms and Sounds works for me. The storm starts to end, but the second I enter a different cell, the storms goes back to full force.
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I love this mod, but I think there might be a problem. Everything works fine, but it seems like the game only plays one particular thunder sound during storms. I never hear any of the other thunder sounds. Has anyone else had this problem? Oh, I just found this in another thread: "So, after a lot of digging, I've discovered it's an issue with vanilla Oblivion. Oblivion, during a storm, picks one thunder and one distant thunder sound effect, and then repeats them. It randomizes the two sounds chosen every time you enter an interior cell, then exit back out into the storm. I've confirmed this myself. I never noticed this before because I played a thief character for the time I've had these mods and almost exclusively spent time either hopping around between buildings or fast-traveling. Thus, when I made my new character, whom I have been walking everywhere with, the looping became violently apparent. While I've found a mod that adds some randomization, it apparently won't function with Natural Weather / Natural Environments. So, that's a no-go, and unless I find a compatible mod (or figure out how to make my own), I'm mostly just out of luck. Still, I'm glad I discovered the issue. Thank you for the advice, by the way - it was very detailed and I appreciate the effort to help!" Sorry, wish I would've thought to use the search button. But, does anyone know of a way to fix that? Is there a randomizing mod out now that's compatible with NE?
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I have probably 60+ mods on my game. Would you say it's normal for the game to crash after a few hours of gameplay? Even if all the mods are working correctly and nothing is conflicting?
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Are you running All Natural as well? It is a bug that has to do with conflicts with certain mods. I am not sure about whether or not a patch has been released. I am. That sucks. Hopefully there is a patch for the two. In any case, thanks for telling me this. I just couldn't figure out what the problem could have been.
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I can't get the Advanced version to work correctly, or at least I think I can't. With that version activated, the lights will keeping turning on and off when I'm walking near them, and away from them. If I stand still, they'll stay on (during nighttime). Similar situation with the chimney smoke. Medium and Basic versions work just fine, though. One other possible issues: the Mage's Guild window (the circular, stained-glass one) remains lit up all the time. I wouldn't think this is supposed to be. Am I wrong?