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rollin340

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  1. Thank you! Another person who sees things the way I do! In DAO, she was... weird. Way too naive. Hardening her merely made her stand up for herself. Same with with Alistair. And unlike DAI, the decision rested on 1 critical point; not spread out like this nonsense. For her to go from that, to an agent of the Divine in DA2, to this monster? Too big of a change; they hadn't even lost Haven yet, and she was already ruthless.
  2. Ah, that makes sense. Instead of checking if the values are True/False, it checks to ensure that X=Y, with them not existing equaling to a False result. I wonder what they are though... I read through that bounty Thread; was never mentioned what they were. He did research and guessed those were the 4, but didn't specify the 3 that doesn't have words attached to them. Hardened Leliana was fantastic in DAO. Standing up for herself and all. But man... DAI Leliana hardened is a monster. Making her Divine, knowing that she'd be like the Tevinter Divine, it really makes me cringe.
  3. Hi there. I'm about to start giving this a shot. 100 hours in. I have literally finished every side quest, and am about to finally finish the main bits. Then this. xD Will update my Post once I'm done. But posting first to let you know that, if I am not wrong, having the conversation with Leliana in Haven but remaining silent results in CE01323A17870C4E95283D747263019A NOT being created. At least, it didn't for me. Update: Oh thank goodness! It worked! Thanks OP. And ricco19, if you are out there, THANK YOU! So, mine was 6 shifts, in case people were wondering how many it might take. Question though. CE01323A17870C4E95283D747263019A = Leliana did not kill agent But what are the other 3? And why did we have to add the last 2, since they are set to False? Would the game not have considered them False regardless? No harm, seeing as how what I replaced is, by DAI code, still set as FALSE. I'm just really curious what those 3 flags are.
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