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Posts
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Everything posted by deama
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[Request] Disable level cap
deama replied to Hisomu's topic in Pillars of Eternity's Pillars of Eternity
Well, I made a level cap extender (to about 50); however, it will only work if there is 1 party member. For this, I have also added an exp multiplier, which you can change. After level 12 you won't be able to get any spell points (to get new class abilities), but you will still gain feat points per level, as well as the usual attack defence, and health bonuses. http://forum.cheatengine.org/viewtopic.php?p=5586310#5586310 -
I cannot seem to find any mod (or console command) that increases the speed it takes for you to sheathe or unsheathe a weapon/spell; am I blind or does it just not exist?
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Is there a mod that when you press a key of your choosing, it for example enhances a part of your body, e.g. legs and allows you to jump higher at the cost of magicka? I can't seem to find one accept TK combat, but that's for just combat.
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It works, thanks.
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Everytime I change my speed it does work, but then it resets upon loading. I use "player.setav speedmult #". Any idea how to fix this?
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Look more arcany the more spell power you have?
deama replied to deama's topic in Skyrim's Skyrim LE
Yes it would. Would be nice if they did the same for muscle growth and height. -
Is there a mod that makes you look more arcany (glowing eyes, glowing aura around you, ect...) the higher your spell skills are?
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Papyrus -- adding a magic effect and removing it
deama replied to deama's topic in Oblivion's Discussion
I thought Oblivion uses papyrus... -
I want to make it so that once I press say "G" it would add a specific magic effect, in this example fatigue drain, and I want the fatigue drain to drain 15 points a sec; and the only way to stop this would be for me to press say "V". How would I write a papyrus code for this?
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Is there any way to manipulate in-game time or move time forward?
deama replied to acidzebra's topic in Skyrim's Skyrim LE
That's the point, if you change the timescale, you also change the fast traveling time too. Say the game increased time by 10 hours if I went from windhelm to solitude with a time scale of 10, but If I increased it to 100, then travel to solitude from windhelm, the time that would pass would probably be something like 100 hours. -
Is there any way to manipulate in-game time or move time forward?
deama replied to acidzebra's topic in Skyrim's Skyrim LE
So why don't you just make the trigger box do what I said? Besides, isn't the "set timescale to" command integrated into the engine so it'll work even if you leave skyrim? -
Is there a mod that allows you to attack simultaneously when dual wielding? Yes, I know about the double attack thing when you press the two mouse buttons, and I know about the power attack too; it's just that they are useless if you are wielding weapons that have a similar attack speed as daggers. By simultaneously attacking I mean: when you press the left mouse button, you attack with both of your hands, not just one of them.
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Is there any way to manipulate in-game time or move time forward?
deama replied to acidzebra's topic in Skyrim's Skyrim LE
Why don't you just set timescale to something like 100 and then travel to where ever you want to, then put it back to whatever value it was before, this way a couple of weeks will pass. -
Is there a way or console command that increases all of the player's animation speed by a certain amount? EDIT: Like when you're using that slow time shout, the player character slows down a bit, can you turn that into an increase instead of a decrease?
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I'm trying to make a mod that increases your specials by a certain amount (like 3) once radiation is over say 250. Since I have no experience with this, could anyone type up a code for me?
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as I mentioned before, it does work, there is a huge difference between 700 and 400 speed/acrobatics. Besides, its an effect increase; it has nothing to do with increasing it permanently.
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huh... but when I use the vampiric powers, they work fine, my speed at one point reached 700 hundred and I could feel the difference between 400 and 700... as well as my acrobatics.
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Is there a fallout 3 quest bundle that has lots of quests in one mod packet?
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Is it just me or does skyrim feel less fast paced, or maybe even more restrictive in movements? Because I get this annoying feeling that I feel like I'm just controlling a limited puppet. I was wondering if there might* be a mod that changes all this and makes it more quickly paced; and I'm not talking about just the combat, its the feel of almost every action you perform.
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I was wondering if there is a mod that changes the armour system that oblivion uses to become a system like warcraft uses. An example would be this mod for skyrim: http://skyrim.nexusmods.com/downloads/file.php?id=8705 Also, is there a mod that removes the weapon damage cap?
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But I used to have a vampire mod that uses spell enhancements to go over the cap...
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I was wondering if there is a mod that is able to uncap skills/attributes to go beyond 255...
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anyone heard of a mod like that yet?
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I was thinking that the satation effect that the hearts give needs to be increased, about doubled, maybe even tripled. PS: if you feed on someone, does it restore your health?