Sorry if wrong place! Anyway, I have noticed that nexusmods has already several sites for Tomb Raider mods. All of those sites have about 7-10 mods max and yet they are still being kept. Meanwhile the entire "modding" community of Tomb Raider franchise seems to be focused on custom levels made using Tomb Raider IV engine kit that was released by Core Design in 2000. That toolkit is called Tomb Raider Level Editor and it has an enormous popularity within Tomb Raider community. There is one site which hosts most custom levels and just there you can find 2951 custom levels made using that engine or one of its modified versions. Meanwhile another known TRLE site which hosts resources has 4500 items (including whole sets) and even though the site itself seems to be abandoned by owners, the resources are still being uploaded on a nearly daily basis. For a time there was even a separate application that would quickly download and install custom levels (TR Level Manager), much like mod managers for TES games, although it was dropped some time ago since everyone now just makes standalone versions of their levels. Because of that I was wondering if it was (or will be) ever considered to add a separate Tomb Raider Level Editor page to nexusmods? It is a huge branch of custom content that contains both mods and resources and it is still popular these days. It's so popular that an amazing unofficial editor was made (Tomb Editor) and a new engine rewrite is in the works (tr5main; there are also several other working engine rewrites but they are not focused on modding). I saw that there was option to add a new game while uploading mods, but I'm not sure what is the nexus policy regarding "games" that are pretty much just modkits with several example levels. I mean, if you download a TRLE pack (or buy TR5 with it) then you can actually play several pre-made TR4 levels included with it, but idk if nexus considers it a game or not.