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Posts posted by TheDarkRhayne
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So i have this dorky rp character, he can transform into a demon/monster thing that sorta looks like the rake with yellow eyes (ill put a pic if you don't know what im talking about) i was wondering if anyone could do a transformation mod, nothing over the top, honestly he would play like the werewolf so it could just be a skin replacer, or a second werewolf that plays the same but is the demon. for reference
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Did someone say Anima? SHUT UP AND TAKE MY GIL.
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Is there a perk overhaul that gets rid of all the small passive perks and just leaves/adds ability perks like eagle eye and shield charge? I know there is perkus, ordinator, and sperg but I don't think they do what I'm looking for.
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So when I was young, I remember watching Bram's with my dad (we were HUGE vampire buffs) and during the opening of the movie Vlad wore this rad as f*** blood red armour that looked like flesh. It was so cool as a kid, and now since I have gotten more into mods ( I'm not the best with tech so I refrain from messing with my games when I can) I wondered if anyone could take interest and possibly make the armour, or help me figure out how to bring it into Skyrim. I don't really know anything about making mods but it would be interesting to learn ( though i guess armour isn't the best start for a beginner ) . That said, here are a few images of the armour,
I figure the armour would be craftable, of daedric quality or slightly less, classified as Heavy armour, enchantable unless pre-enchanted is preferred, and could even come with a weapon ( either custom or from one of the various version of dracula ). The armour should weight 45-60 pounds, require blood potions, vampire dust, a daedra heart and a soul gem ( maybe a grad soul gem? too much? ) for crafting the various parts. Heck, you could go crazy and add all the stuff from Bram Stoker's ( I doubt anyone will do that T-T but its a thought ) Oh and have it done by tomorrow with a bow on it :devil: jk jk. But seriously even if someone or me and some people were able to get JUST this armour made I could die happy. So...... ya know, think on it.
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Maybe will you find enough original things in Midas magic spells of Aurum.
Yea I recently checked Midas out and its pretty neat ( death rays ftw), plus The Sixth Element , Sacred Arts of Necromagic has IMO the best necromancer spells I've seen, unfortunately still no luck on blow-darts or bolas T-T.
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So after looking through what must have been 1000+ mods, something came to my attention. Oblivion has no Unique/Unusual/Odd weapons, by that I mean no blowpipes, boomerangs, Roman slings, bolas, Monk spades, kusarigama, ect. Also I have found nothing for catalysts (staffs and such that focus your power) and unique spell types. No voodoo, incantations, rune magic, prayers and exorcisms, element control ( i know we already have that with destruction, but having bending from avatar would be cooler), The Jutsu from Naruto (well good ones), The Navajo medicine man magic ( is there a specific term?) yada yada yada you get my drift. So I thought I would come here and post this hoping someone with talent and drive would want to give this a shot ( I tried for a little and well, I nearly lost my mind trying to use blender) Because it just seems an injustice to not have some of the more strange/novel weapons & magic that could add so much to our game play strategy's. I know Oblivion is an old game but it has one of the best modding templates to just go crazy in, between UVIII, Dukes Vampires, all the local mods and everything between, you would have one awesome setup, but hey that's just me.
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Damn, oh well, its cool to know it is possible. Just really want a snake eater healing screen real bad lol.
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BTW this goes for Fallout 3,4, and NV. So this is a odd question, or maybe it isn't, is it at all possible to alter the pip-boy/inventory screen to be.....well a different screen? :wallbash:. What i mean is can you/i make it more akin to per say MGS3's pause/inventory or oblivion's? To me that would seem like a worth while mod seeing as what all you could change, but i know very little in the way of modding, scripting, etc. So for all i know this could be impossible/improbable.
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Heck yea, not to mention the pipe rifle from fallout 1, the classic combat shotgun, the Chinese pistol and the alien shotgun ( desinegrator, defibrillator? Idk) we really need more of the classic weapons back.
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I tested the game up until leaving the vault, it worked just fine.
I installed EVE through the NMM and i thought i had the latest version of fook, being 1.2 but i could be wrong. like i said im sorta rusty at this
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OK so its been awhile since I've used mods and I'm having some trouble. I have a LOT of mods installed but LOOT hasn't detected all that many errors, only 9, the main problems are.
FOOk2-MAIN [Hotfix].esp 1.2/ please update to fook2 1 2 open beta 2
FOOk2-DIK [Hotfix].esp 1.2/ please update to fook2 1 2 open beta 2
FOOK2-[DESTRUCTION] Main.esp/ this plugin requires *FOOK2-[WANK] World and neighbor kit.esm* to be installed, but is is missing
FOOK2-[DESTRUCTION] Statics.esp/ this plugin requires *FOOK2-[WANK] World and neighbor kit.esm* to be installed, but is is missing
CFWR_EVE_LoadLast.esp/ this plugin requiers EVE.esp to be installed but it is missing
Destruction-FNNsys.esp/ this plugin requires FNNsys.esm to be installed but it is missing
XFO_rarity_ammo_mild_FOOK.esp/ this plugin requires FOOK.esm to be installed but it is missing
XFO_rarity_ammo_med_FOOK.esp/ this plugin requires FOOK.esm to be installed but it is missing
XFO_rarity_ammo_high_FOOK.esp/ this plugin requires FOOK.esm to be installed but it is missing
I thought i installed everything but idk, ill post my load order if you all need because there are quite a few mods but I'm at a loss.
UV3 HUD status bars setup
in Mod troubleshooting
Posted
So I have my hud setup all pretty except for one icon, that's the shield/off hand weapon being in the middle of the health orb! Could someone look at this ini setting and see what i'm doing wrong?