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socalkdl

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Everything posted by socalkdl

  1. Finally got GECK to load to FO3NV but now get "FalloutNV.esm is a higher version than this EXE can load." When I disable subsequent warnings it won't load all the game files when selecting the base game in "Data". I cannot believe how difficult it has become to load the GECK into FO3 and FONV and have it work! I don't know if it's a Steam related problem or what, but I was doing fine with both versions last year. Nothing but problems since reloading both games recently.
  2. bsf1206, thanks so much for this info. I too launched it 3 times, but had to come here to get the answer, LOL. Poor interface!
  3. While Caliente's BodySlide tool is pretty darn amazing it cannot, as Brabbel has suggested make anything close to the "plastic surgeon" look of the Round Mellons DMRA Oblivion MOD. The problem is with how the tool "sags" the boobs down and shifts them apart as the are enlarged. This is an attempt to add realistic body physics. The easiest (relatively speaking) solution would be to port the DMRA body mesh to Skyrim's skeleton via Blender or 3D Studio Max. Not hard at all. The body would not be hard, but there would be no clothes for it! Clothing would have to be laboriously ported to Skyrim and weighted to the new skeleton, or new clothes and armors created from scratch. Check out Numenume's "erosbody" on the Skyrim Nexus site for the closest thing to DMRA. There are some fur armors with BBP physics for it, as well as a bikini. Here is a censored shot of the Temptress head with erosbody: http://static.skyrim.nexusmods.com/images/1485223-1340398851.jpg and here the MOD: (warning: adult MOD) http://skyrim.nexusmods.com/mods/12994/?tab=2&navtag=/ajax/modimages/?user=0|:|id=12994 Socalkdl
  4. Cherry, Ok, I have 2011 version of Max with the Nif plugins installed and it's working beautifully. I've loaded your skeleton and the prisoner outfit. I am at the editing the clothes stage and it is working just like your tutorial pics illustrate. :) I have a question before I go any further, is there a way to "mirror" selection modifications as the body is symmetrical and mirroring would speed the process considerably? There is a "mirror" capability in Max but it doesn't seem to work with "soft selection". Thanks, Socalkdl Never-mind about the "mirror" question. The clothing files are extremely asymmetrical, so mirror would only work if starting a custom clothing from scratch using Max's polygon tools. I have spent the weekend with this tutorial and Max and am really enjoying getting back into 3D creation. I am more used to Daz3D's Carrara Studio and the Hexagon modeler. Think I'll buy a used book on eBay for Max :) I am downloading "Mudbox" from Autodesk and will be gving it a whirl as well. It will be useful for painting 3D definition like cloth wrinkles, etc. Thanks again, Socalkdl
  5. Cherry, thanks for this tutorial. I have attempted to use the latest version of 3DS Max (2013) from Autodesk, but it is hopelessly fudged-up. Numerous error messages, missing DLL files and Nifskope seems to be incompatible with it. I have managed to use the BSA extractor from the latest FOMM and save the prisoner clothes files. I was also able to open your skeleton in 3DS Max 2013. I am now downloading 3DS Max 2011 from Autodesk to see if Nif Tools and plugins are going to work with it. The Nif plugins are supposed to install directly to C:Program Files/3ds Max 20xx, right? Unfortunately the 2013 version is a disaster for me. Keep your fingers crossed that the 2011 version works. Thanks, Socalkdl
  6. Striker thanks much for getting me headed in the right direction. I carefully checked the maximum compatibility skelton's file path and reinstalled it along with your suggestion for "NoMaaM_BBB_Animation_Replacer_V1_4-35551" and viola, everyone jiggles now! By the way, the Max Compatilblity skelton install 2 skeltons. One in the 1st person folder and one under the male folder. Works great! Thanks again. Socalkdl
  7. I don't know what the issue is. I reinstalled the game yesterday and carefully reloaded HGEC_Body_v1dot21-15802, HGEC_BBB_Body_Partz-28235, BBB-HGEC_Hcup_VerA-33441, Maximum compatibility skelton, YAARM Armors with BBB, HGEC_sexy_armor_replacer_1_20-24194, BBB_for_More_Revealing_Armors-34164, BBB_Sexy_Mithril_H-Cup-35179, BBB_Sexy_Dark_Brotherhood_H-Cup-35162 and CM Partners. The armors bounce on me but not on anyone else. I also noted there's no bouncing when npcs and partners are topless. So the issue is definitely with their skeltons and not the player character. My race is DesuChans Dolls, the others are vanilla. Thanks
  8. Ok, maybe someone out there has a simple explaination for my problem. I use the DMRA body MOD with BBB installed. I have all the stock armors and clothing converted to skimpy BB versions. I also use Colourwheels clothing line as well. I have the Maximum Compatiblity Skelton also. The BBB animation works wonderfully for my character, but not for any of my partners, even when they equip my clothes. I also realize it should only work when weopons are unequipped. My question is...is there a way to get BBB (Better Bouncing Boobs) to work for the companions/partners as well? Thanks socalkdl
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