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Everything posted by peaku
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Does anyone know a script file or .xml file in which parameter of (console command)god mode exists? So that i can edit it and make a simple mod which enables god mode forever/permanently. I am asking this because i had used god mode using console commands but its effect is rather glitchy- for example after enabling god mode using console commands(which gives inf stamina and makes you invincible) and quitting the game and then starting the game again(loading the particular save file in which god mode is enabled) removes effect of invincibility (but inf stamina works fine). Which means the effect of god mode is not permanent and i am looking to make a permanent god mode mod. I want effect similar to console command(god mode) which makes geralt automatically evade and get zero damage and does not react to attacks.If you have used god mode by console commands in the game then you should know what i mean :smile: I am not talking about the mod made by jgheld http://www.nexusmods.com/witcher3/mods/1509/? . I am trying to make an alternate god mode mod Sorry for my bad English :(
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Patch 1.31 Script Compilation error
peaku replied to CryoliteOsu's topic in The Witcher's The Witcher 3: Wild Hunt
I have similar problem here my friend,i think unification patch needs to be updated.(Because there is a new version now which is called "1.31A" ) -
Greetings fellows, i need a little help for 3 problems PROBLEM 1:- So i tried to install this mod http://www.nexusmods.com/witcher3/mods/1509/? god mode and i got script error when launching the game (Witcher 3 GOTY steam). I also tried using unification patch but it still did not work. And the author of the mod (god mode) has not come online since 9:38, 18 May 2017 So i would not get any help even if i send him PM. So anyone knows how to fix this. here is my error log:- Error [content0]game\animations\animatedslider.ws(11): Structure 'SAnimatedComponentSyncSettings' was already exported. Error [content0]game\animations\animatedslider.ws(22): Structure 'SAnimatedSlideSettings' was already exported.Error [content0]game\animations\animatedslider.ws(36): Structure 'SActionMatchToSettings' was already exported.Error [content0]game\animations\animatedslider.ws(48): Structure 'SActionMatchToTarget' was already exported.Error [content0]game\animations\animatedslider.ws(54): Structure 'SAnimatedComponentSlotAnimationSettings' was already exported.Error [content0]game\animations\animationselectors.ws(13): Structure 'SAnimationTrajectoryPlayerInput' was already exported.Error [content0]game\animations\animationselectors.ws(24): Structure 'SAnimationTrajectoryPlayerToken' was already exported.Error [content0]game\behavior_tree\ai_parameters\npcparams.ws(15): Structure 'SEncounterActionPointSelectorPair' was already exported.Error [content0]game\behavior_tree\aicombatstorage.ws(7): Structure 'CriticalStateStruct' already defined.Error [content0]game\behavior_tree\aicombatstorage.ws(554): Structure 'AttackInfo' already defined.Error [content0]game\behavior_tree\tasks\combat\bttaskmagicattack.ws(106): Structure 'SFxOnAnimEvent' already defined.Error [content0]game\behavior_tree\tasks\custom\btaskplaysyncanim.ws(144): Structure 'SSyncAttackTypes' already defined.Error [content0]game\behavior_tree\tasks\custom\bttaskmanageblindcreature.ws(10): Structure 'SNoiseEntity' already defined.Error [content0]game\behavior_tree\tasks\custom\bttaskmanagecombatphases.ws(17): Structure 'SCombatPhaseParameters' already defined.Error [content0]game\behavior_tree\tasks\reactions\bttaskeventsbroadcaster.ws(9): Structure 'SReactionEventData' already defined.Error [content0]game\cameras\combat\customcamera.ws(15): Structure 'SQuestCameraRequest' already defined.Error [content0]game\cameras\combat\customcamera.ws(31): Structure 'SCustomCameraPreset' was already exported.Error [content0]game\cameras\combat\customcamera.ws(38): Structure 'SCameraAnimationDefinition' was already exported.Error [content0]game\cameras\combat\customcameracontrollers.ws(114): Structure 'SCameraMovementData' was already exported.Error [content0]game\cameras\combat\customcameracontrollers.ws(151): Structure 'SCameraAnimationData' already defined.Error [content0]game\characterstats.ws(396): Structure 'SPlayerOffenseStats' already defined.Error [content0]game\commonmapmanager.ws(6): Structure 'SAreaMapPinInfo' was already exported.Error [content0]game\commonmapmanager.ws(16): Structure 'SEntityMapPinInfo' was already exported.Error [content0]game\commonmapmanager.ws(28): Structure 'SCommonMapPinInstance' was already exported.Error [content0]game\commonmapmanager.ws(49): Structure 'SMapPathInstance' was already exported.Error [content0]game\commonmapmanager.ws(58): Structure 'SCustomMapPinDefinition' was already exported.Error [content0]game\commonmapmanager.ws(64): Structure 'SAvailableFastTravelMapPin' already defined.Error [content0]game\components\craftsmancomponent.ws(10): Structure 'SCraftsman' already defined.Error [content0]game\components\inventorycomponent.ws(17): Structure 'SItemNameProperty' was already exported.Error [content0]game\components\inventorycomponent.ws(22): Structure 'SR4LootNameProperty' was already exported.Error [content0]game\components\inventorycomponent.ws(27): Structure 'SItemExt' already defined.Error [content0]game\components\inventorycomponent.ws(34): Structure 'SCardSourceData' already defined.Error [content0]game\components\inventorycomponent.ws(45): Structure 'SItemChangedData' was already exported.Error [content0]game\components\movingagentcomponent.ws(195): Structure 'SCollisionData' was already exported.Error [content0]game\components\r4humanoidcombatcomponent.ws(7): Structure 'SSoundInfoMapping' was already exported. PROBLEM 2:- I am trying to make my own mod , but the problem is i am not able to pack the specific .xml file (like geralt_skills.xml and geralt_stats.xml etc) using Modkitchen.So anyone knows how to do this? PROBLEM 3:- I had used a mod called "slots slots slots" (1 year ago).Using that mod i had put all the available skills to slots (making geralt op) but after playing the game for hours i had noticed my sign intensity rose above 10000% due to which whenever i tried using igni (shockwave type) the game lagged horribly.So anyone knows how to fix this bug? If you know a solution for any of the above problems please post it. Any help will be greatly appreciated :smile: .
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hello fellow xcom modders so as the title states ,actually whenever i mod my game(with resource hacker) or install any mod (like uber mod) it gives the above error i.e 0xc0000142. Does anyone know how to fix this? please give step by step instructions because i am not a veteran modder my version is 1.0.9(skidrow version) (I downloaded pirated version because the cost of the game is very high in my country) thanks
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hello my friends actually i have just found a tool for extracting doom files and repacking it...but when tried modding myself i basically messed up my game thats why if there is anyone who knows how to perfectly use this tool please make infinite health,infinite armor and infinite ammo mod for me.... Thanks here is the tool http://www.nexusmods.com/doom/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdoom%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1
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so if that is the case,did you get any weird issues while editing those values.....
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Its amazing that this thread is alive(i thought it would become a dead thread like i created),its good that there are people searching for range,rate of fire etc like me. Thanks bros :)
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Its actually the same question i asked earlier,even i tried to modify these unkown values but still i can't seem to change range or accuracy also that's amazing that you are trying....if you get up to anything nice please post here. :)
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download it by Xylozi's link and then rename TESEdit.exe file by FO4Edit.exe.I hope it helps
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yes but still editing and trying(testing) those unknown values is really time consuming,uh..sir one more thing do you know how to increase accuracy and range of weapons?
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So did anyone find useful tool for editing weapon stats like accuracy,range,rate of fire etc(i have used fo4edit and modified dmg and magazine but can't seem to find specific value,i mean most of names are unknown) if anyone found something about weapon editing stuff please post here thanks
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Oh my bad XD It's been a long day. so i have done what you told sir,but how do i enable the game to load the file??
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So i want to ask how can i mod fallout 4 and with what tools? i have seen many mods here so what do they use to mod fallout 4....actually i want to edit/modify damage,rate of fire of guns etc also one more question what command should i use for healing rate per second(i tried player.modav healrate 1000) but it did not work,so anyone know how to modify heal rate,and resistance of radiation etc (because i had used player.modav radresistexposure 100 to lower the radiation by powerful ghouls but it did not work) and please give me step by step instructions,actually i am amateur here,just learning this stuff :)
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okay thanks..... :)
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so its a yes for all of my 3 questions right?
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I just want to ask 2 questions 1.So the console commands are similar to skyrim so it means commands like modav health,action points etc would still work right? 2.Will most of console commands of skyrim will work in fallout 4 like 'getav' or 'help' player.additem etc? 3.also for player.additem,if i use it for ammo then i can specify a numerical value of it (like player.additem "ammo code" 9999) right?
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Witcher 3 Modding question,about mod tools
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
Thank you,sirs.......i mean a huge thanks to both of you :) -
Can't seem to cook my mod
peaku replied to Ashotep's topic in The Witcher's The Witcher 3: Wild Hunt
i also have the same question,i edited .xml files in abilities folder i'm so close i don't know how do i reimport my mod to game so that it can run without any issue.... i tried what you tried and even followed gophers tutorial.......but i don't know why errors are coming in cmd -
I have uncooked w3 files and edited .xml files but i want to know how do i cook and re-import my .xml files (i uncooked using cmd with mod tools) i followed gophers tutorial but it didn't much help because it was actually focused on textures and meshes modding........so can anyone help me by giving step by step instructions (i'm amateur in modding) on how to cook and re import my(modded) .xml files to game,so that my mod can work??
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How to make more powerful geralt?
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
yeah i know and i agree but well i think my mod is working nicely on 1.07 by replacing pb,but i will test my game more and will tell you further info i have got....thanks :smile: -
How to make more powerful geralt?
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
well now i have replaced the patch bundle of 1.08 with old(1.07) patch bundle (like 1.08 pb to 1.07 pb) ,and now my edited/modded files are working again like a charm but this again makes me doubt about crashes,i mean do you think replacing patch bundle will lead to few or some random crashes?? -
How to make more powerful geralt?
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
it seems patch 1.08 has broken my mod(i edited skills and stats of geralt,it worked perfectly on 1.07),its also (i think) blocking my mod,i edited many values of skills and stats on 1.07 and it worked like a charm but 1.08 doesn't even let me to edit few values....i mean by editing even some values like vitality it breaks the game(i edited vitality of a skill in geralt skills.xml but after starting the game and opening the character tab,all it shows pink color on whole skill slots...wth ??) -
How to make more powerful geralt?
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
yeah i know and i actually,edited and the My mod(deadly geralt mod) is 90% successful but 10 % is still remaining because i need to test my mod more,i must make sure it will work nicely in future without any crashes(like stopped working crash,freeze etc) thank you sir by the way...... :) -
How to make more powerful geralt?
peaku replied to peaku's topic in The Witcher's The Witcher 3: Wild Hunt
thank you sir for answering but actually i know how to edit gearalt skills and stats but whenever i try to edit critical damage and stamina things.... the whole game messes up(like geralt health becomes less than 800 even on lvl 70 and dps becomes 0 etc) So those files are,in my opinion are too much delicate change anything other than health.I have been able edit health and it successfully worked but now i'm thinking to edit stamina,attack power and other stuff(And since i had failed many times so i thought to consult with Veteran modders like you) -
Actually i completed story and maximum of game stuff so i was thinking to have(or make) overpowered mod.Well i used "random cheats" but it seems many of its cheats stopped working..... (increased power of signs etc). So i want to know how do i increase geralt's attack power,sign power,stamina,regeneration abilities etc,so can anyone tell me how do i increase them??