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minxymewmeow

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  1. Been playing in NifSkope while making a few retexture mods, struggling with the guesswork of picking good .mat properties. I've got a Notepad open with a couple dozen random good .mats I've found, but this is kinda fumbling around in the dark at the moment lol. Do we yet have a decent way to at least view a name list of the .mats? Are they packed up in Starfield.esm? I've been through all the .bsa's with BAE and they are def not in there lol. Example: trying to get a good red glow or a decent stone texture. Found that Materials\Common\Glow\GlowBright01Red01.mat is pretty but it has a funny vignette. But Materials\SetDressing\Common_MaterialSwaps\Glow\GlowBright01Tint_Red01.mat is nice but WAY F'ing BRIGHT, like blinding. There's no GlowMedium01Tint_Red01.mat or numerical variants that are dimmer. Same kinda thing trying to pick a decent stone, or leather, whatever.
  2. Agree with ya, hate to say it haha. I'm also very light sensitive. physiologically, and all the white is going to be a bit rough. Mentally I love the whole NASA / white plastic vibes, but my eyeballs physically don't lol. Surely we'll get UI mods eventually, but it may or may not happen quickly.
  3. It would sure be cool to have a cool motorcycle or two, maybe like the electric dirtbike from the film Oblivion. IIRC it was kinda this suitcase bike he takes out of ship storage and it unfurls. Kinda dorky looking but probably pretty realistic to what a space explorer might ride over the surface of a planet around 1 Earth gravity. Coding wise, a motorbike would probably be closer to a mount (horse) than a car/vehichle.
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