Jump to content

apaosha

Members
  • Posts

    156
  • Joined

  • Last visited

Posts posted by apaosha

  1. http://i265.photobucket.com/albums/ii226/apaosha/DigicamPics027-1.jpg

     

    Don't be fooled by the innocent act, this guy is a lunatic. I've got a scar on my hand from his training as a pup. The breed is known for having rage syndrome. He's settled down now, though.

     

    I love the little bastard.

  2. It happens with me as well. Soon as I wake up in the Citadel he's gone. When I go to Underworld he's not there.

     

    Try:

     

    prid 2d9cf

    moveto player

     

    I dunno if he'll stay with you though.

  3. Not true, ChromeHamster has like three different Sydneys to pick from and they look good. Still need the based Sydney mod though.

     

    For companion mods;

     

    Enclave Commander is pretty fun, if game breaking. Get your own army up and running, plus air support. And this has been worked on so much. I also know that there's a Warhammer 40k version of it.

     

    Amy Wong is a very useful girl to have, selling things for you and bringing bodyguard to the party. I love having her on FWE so I can get money.

     

    Brisa Almodovar is very fun, well done, and useful. You can build her you way as you level up, she does too. Make her do locks, or computers, heal your or repair for you. A very well made but left behind mod.

     

    Those are the ones I've used and liked. Enjoy if you wish.

     

    If you want her to have the Project Beauty version of her face, you do need to use GECK, as Dracomies is possessive of his creations and won't allow others to use them as a resource...

     

    Aside from that;

     

    Enclave Commander is not a companion mod. It's a spawn-mindless-expendable-npc mod. The individual soldiers have no personality and you feel no attachment to them.

     

    Brisa and Amy seem interesting, yes, but they also seem as if they have too much content. To the point that they are unwieldy. I don't want to have to organise all that crap, frankly.

     

    I would prefer a simple, no frills, characterful companion without too much extraneous gimmicks trying to attract my attention.... which is why I recommend Sydney Follower.

    You meet her during a quest, she already existed in the game, so she's fully voiced, her companion status is merely an expansion of what was already there, her character is expressed through situational dialogue where she will talk to you and express opinions on certain locations/quests that you happen to be doing (Big Town and Andale in particular), she will also make periodic comments about the current location when you talk to her.

    She doesn't have hotkeys, she doesn't have trade menus. What she does have is a once-per-day repair facility and the ability to cook you a meal. You can send her to study at the Citadel for 2 weeks to get her energy weapons skill up. You can give her skillbooks.

     

    And that's about it. Less is more.

  4. Set GNR as your active quest and follow the map marker. It'll lead you straight to your destination. If you look at your world map you'll see waypoints as well.

     

    If you want to do the Family Quest, find the dead guys body, enter console, click on the body and type resurrect.

     

    He'll be resurrected.

  5. You mentioned expanding the background on the Giddyup Buttercups on the space ship.

     

    I'd love it if you could stick in a line implying that the huge horde of them in that big room is some sort of Alien invasion force.... that their appearance is meant to lull the humans, and as soon as they get close...

     

    dotdotdot.

     

    They just have to be death machines. :biggrin:

     

    With regard to having followers who repair/heal, the Sydney mod allows her to repair the currently equipped weapon in exchange for 1 piece of Scrap Metal, with a cool-down so it's only once per day. You could look at the script for that and copy it.

  6. So, I've had some more problems with the Coyote Reflex Armour and since it's more or less related to this, I've decided to post it here.

     

    http://www.fallout3nexus.com/downloads/images/3365-4-1290681020.jpg

    http://www.fallout3nexus.com/downloads/images/3365-3-1290681020.jpg

    http://www.fallout3nexus.com/downloads/images/3365-1-1290681020.jpg

    http://www.fallout3nexus.com/downloads/images/3365-2-1290681020.jpg

     

    I left the armour at home in a locker in order to do the Pitt Quests, figuring I wouldn't need it.

     

    Even so, the Reflex Configuration thingy in my apparel section which lets you turn overdrive/thermoptics on/off is still present.

    What's more, the visual components of the upgrades are still appearing on my character even though the armour is not even in my inventory.

    When I select it to see WTF is going on, I get the above message.

     

    Has anybody at all got any clue what's going on and how to fix it?

     

    :confused:

  7. http://fallout.wikia.com/wiki/Carol

     

    A Ghoul born pre-war. Apparently Feral's brains have decomposed to the extent they become, er, feral.

     

    Aside from that, what is ironic about the tenpenny quest is that the ghouls, who resent the "bigotry" of the humans end up slaughtering them. It is interesting in that it suggests that one should not automatically assume that the party calling itself the victim is the one you should be siding with....

  8. I was in the Franklin Metro Utility at a low level, looking to get the Burnmaster a little more easily... well, I get right up to it, not having encountered any Reavers and quite pleased with myself.

     

    What do you know but there was one guarding the weapon, hiding behind one of those makeshift barricades. If I hadn't had a dart gun I would've died for sure. It was hell wearing him down as it was.

  9. You should try the Windows Live Disabler.

     

    Then, press the Start button on your desktop, click run and type "cmd".

    In the window that appears type "dla disable d:". Hit enter. Close the window.

     

    Both of these seem unrelated but when I was reinstalling the game last week it only worked after this was done.

  10. From editing the Japanese power armour, I've noticed that it's possible toremove sections of an armour.

     

    E.g. I deleted the backpack of that armour and replaced it with the Tesla power pack, via nifskope.

     

    You need to go into nifskope, select the section of the armour you want to edit along the left hand side, the right click>block>remove.

     

    As far as I can remeber, anyway.

     

    It seems like sin did that with his accessories, removing all the sections until he had the accessory he wanted and saving that as a new armour

×
×
  • Create New...