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About mongrelarchitect
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how well would you say im running FO3
mongrelarchitect replied to pwnageking's topic in Fallout 3's Discussion
Alternatively, you could use this website, in which you select the game from a list and it tests your machine against the system requirements. This is assuming you want to know if/how well your computer can run FO3. You would be the best person to answer "how well am I running FO3," since you're the one who would be running it. :wink: Laptops are not generally the best for gaming, unless of course you have a gaming laptop. The quick research I did on your laptop model indicates an integrated graphics chip (as opposed to a stand-alone card), which could be problematic. It might run, but you could end up with abysmal framerates. Do you play any other relatively new games on this laptop, to use as a comparison? I'm not too familiar with how integrated GPU's have progressed in the several years it's been since I've owned one. Good luck! -
DarNified UI. Have fun!
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Youve been asking alot of questions....
mongrelarchitect replied to Legion monkey's topic in Fallout 3's Mod Ideas
About 5 minutes of searching the nexus got me these: (1) Binoculars: http://www.fallout3nexus.com/downloads/file.php?id=8909 (2) Megaton house overhaul (there are several): http://www.fallout3nexus.com/downloads/file.php?id=1434 (3) Torches: http://www.fallout3nexus.com/downloads/file.php?id=4489 (4) If by "courier bag" you mean shoulder bag: http://www.fallout3nexus.com/downloads/file.php?id=9020 (5) Machete: http://www.fallout3nexus.com/downloads/file.php?id=4006 There may be more that fit your desires - search around a little. Good luck! -
You can bind weapons (among other things) to numbered hotkeys. While in the inventory, hold in a number key and you'll see the little menu pop up. Good luck!
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Is there a mod for wearing clothing over armour?
mongrelarchitect replied to DanteMVH's topic in Fallout 3's Discussion
Tailor Maid can do just the thing. There's also a version without stats boosts, if you find yourself getting too powerful. Good luck! -
Anyone wanna help me out? =/
mongrelarchitect replied to ihavetosignup1234567's topic in Fallout 3's Discussion
Sorry, but AFAIK providing a download for any original game assets is technically considered piracy, and as such nobody on this site will be able to help you in this way. It might be possible to get the files from your PS3 copy, but I have absolutely no experience with the PS3 or it's games so I could be completely wrong. Good luck! -
Help with FOMM and crashes
mongrelarchitect replied to sleemie's topic in Fallout 3's Mod Troubleshooting
Here's some copy-pasta from another thread in which leaving Rivet City was problematic: Hope this helps. Good luck! -
Hi im new to modding
mongrelarchitect replied to RICH BOY SEAN's topic in Fallout 3's Mod Troubleshooting
Also, don't just try to dump all 40 of those mods into the game at once. Get them working one-by-one so if/when problems occur, you'll know where the issue is. It may take a bit more time, but it's good practice and could save you from headaches down the road. Just a bit of advice that I had to learn the hard way :whistling: -
Hi im new to modding
mongrelarchitect replied to RICH BOY SEAN's topic in Fallout 3's Mod Troubleshooting
Editing a post is pretty self-explanatory: click on the "edit" button that appears at the bottom of the post. Not sure how to delete a post - maybe edit it so it's blank? Also: FOOK2 (Fallout 3 Overhaul Kit), MMM (Mart's Mutant Mod), and WMK (Weapon Mod Kits) are three very popular, very large mods. They each do a lot - to learn more about them you can search the forums or look at their respective pages. I recommend you avoid these large-scale mods until you've got a handle on installing/running more simple ones first, but that's just me. Good luck! -
Hi im new to modding
mongrelarchitect replied to RICH BOY SEAN's topic in Fallout 3's Mod Troubleshooting
A good place to start would be the pinned thread at the top of this board, entitled How to install Mods for Fallout 3. -
I think there's an "unequip" console command you can use to remove NPC clothing/armor - don't know it off the top of my head but I'll try to look it up. EDIT 1: You could also try using Sharing & Caring Companions, which (in part) allows you to access almost any NPC's inventory so you can take their clothing/armor from them. EDIT 2: By the same token, you could try using the console command "ShowInventory" after clicking on the relevant NPC (although I don't know if it allows inventory control). Or you could use the "unequipitem" command on the NPC, but it looks like you'd have to lookup the base_id of the NPC's equipped clothing/armor. Keep in mind I've never used either of these commands myself, I just looked them up on the wiki. Good luck!
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I've never used Animated Prostitution, but it sounds like missing mesh/texture problems which are often a result of improper installation of the mod or failing to apply archive invalidation. Are you using FOMM? Did you apply archive invalidation using FOMM or this utility?
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Mod For Multiple Companions?
mongrelarchitect replied to darbleangry99's topic in Fallout 3's Discussion
Sharing & Caring Companions is another option for a companion mod - it lets you recruit almost any NPC as a follower. Also: there was no need to start another thread with the same question, especially after somebody responded to this one. -
Help or Advice cameleon on custom clothes
mongrelarchitect replied to nellybod's topic in Fallout 3's Mod Troubleshooting
Did you apply archive invalidation in FOMM or using this utility? Also: Uninstalling won't get rid of files you've put there yourself (mods, third party utilities, etc.), so if you want a truly fresh install you need to either delete those files or move them somewhere else before reinstalling. Good luck! -
There could be conflicts between the mods you're running. Try posting your load order. Also, there's no need to yell.