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TOPSTER

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  1. When you look in your plugin's file do the list of mods enabled have an asterisk infront of them?
  2. I have changed the level value in the P99 mod from 28 to 29 and am now able to copy all conflicts into the new merged patch file. Have I done this correctly? I'm sure it just altered at what level the P99 spawns on raiders that's all???
  3. Hi, I'm trying to use the new P99 and Chinese assault rifle mods together and cannot get the levelled list to merge properly. They both seem to alter the same values in 'LLI-Raider_Weapons' The two conflicting values are 'LLI_Raider_Weapons' and LL_Vendor_Weapon_GunSpeciality So I create a merge patch using those values from one of the mods, then try and drag the value from the other mod into the merge patch and it still stays red for LLI_Raider_Weapons, Are some mods just not compatible with each other?
  4. How easy is it to make your own merged mod within the creation kit? For example, if I load two weapon mod's and set one of them as the active file, then save the file will it contain both mod's?
  5. Just wondering what happens if you use a couple of weapon mods together which both alter levelled lists? Do they work together or can it cause problems ?
  6. My favourite weapon mod of Fallout 3 was the AS VAL and Vintorez. Any chance please of a modder importing the model from FO3?
  7. Would it be possible for someone to put an unlimited charge on Azura's star?
  8. Would be grateful if someone could mod Azura's star so that it contains an unlimited Grand soul gem (like the Oblivion mod for it).
  9. Hi, I am looking for a mod that will reactivate the obilvion gates after the main quest has been completed. Thanks!
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