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Arbutus84

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  1. thats the one... Aw, i didn't realize it had never gotten off the ground....
  2. Some time ago there was a mod that had giant robots set around the map, relics of the past where various people fought with them. Now just rusted old hulks to find I wanted to use it to pair with the Ridable Bots mod. Made sense to me that if there are smaller mechs to ride in(and the fun raider vehicle by m) that they could have been adapted from the bigger ones. But to my dismay I cannot remember the title and searching robot does not find it. Can anyone help?
  3. With single cigarettes and cigars not worth all that much in game, we need a way to repack them into packs and boxes. Could be crafted or it swaps out the singles for a pack when you have x amount. just an idea for something simple to improve things. I couldn't find one, but there might be a way with the workshop manufacturing stuff.
  4. Saving with the mod uninstalled and reinstalling the mod again has fixed the problem, even if the save had an invisible pipboy animation. Pip pad is up and running again. Thanks!
  5. game was working fine today, then due to a need to re verify the game cache all the mods were deselected and mixed up. LOOT does not seem to help, though the only real bug is that the pipboy (i am using the pip-pad) is invisible.
  6. For some of my mods that replace things in settlements, I get an odd effect. Sometimes its an item I deleted or its from the mod, but when i pass hrough the area the item once was, everything flickers out of existence for a while until i move back into the normal area. Happened at the Red Rocket after scrapping some hedges, near the wall in the mod that makes sanctuary into a mini Megaton, and in lots of places with the Old West Sunshine co-op. any ideas how to fix this glitch?
  7. Is there a mod out there that would add some of the survival effects into regular game play? All i see around are nerfs to survival mode or tapes to alter survival to your liking. While this works i just wanted to add in eating drinking and sleeping to my game. I suppose switching up to survival with the tape is my best option currently. but i think you should have to look after your character, at least to a reasonable aspect. Always bugged me that you can run all over the commonwealth with out sleeping a wink and just using stimpacks. How would your character not go postal?
  8. if we are dragging cars, cars with no wheels should make a ton of noise. possibly attracting scavanger npc's?
  9. Great ideas! be interesting to see how dragging cars about would be implemented. would have to make the cars worth while to scrap. Or perhaps a shoulder mounted arc welder to scrap it on the spot or scrap bits off of it like 'lootable cars'
  10. Can anyone make a mod that gives special bonus' to the masks from nuka world? Also would be nice to take some of the pack masks and add hoods to them or make them compatible with hoods...
  11. I would like to request someone come up with a suit of power armor that is not military issue. Lots of tools and storage space etc. Something a guy scrounging about the wasteland would kit out to help haul his stuff. I'm thinking like the raider power armor but with a crane hook (sentry bot legs have the parts in Automatron) or other more Tinker Tom like attachments. I haven't seen any custom power armors that that yet. but the Construction Power armor comes close. Ideas or comments? There has to be enough resources just in vanilla to scrap together.
  12. I know the parks are more interesting than the outlands, but the outlands should be more dangerous to keep the captives from just walking out.
  13. Raiders taunt their captives by threatening to let tune loose out side the park to feed the bloodworms. I could run around the park and only encounter a few beasties. Ant hills should be crawling with ants not just 5. Anyone want to make the outlands more overrun?
  14. I recently ran into an odd bug, the green mushrooms have a purple/blue glow on surrounding objects! i thought it may have been an error due to 'glowing creatures emit light' but no difference with it on or off. anyone know how to fix this?
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