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Rhiana

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  1. Thanks for all the knowledge. I already went and rebuilt my whole game, but ill keep what you said in mind for the next time. And for me at least, there is always a next time. I love wrye bash, but I am sure it does way way more than what I know how to do with it. =) My main issue now is I really want both COBL and my mod, but there is something there that isn't working well together. I don't understand enough about dirty mods yet to fix this. I would be more than fine at you looking at the mod if you don't mind. I put it up at rapid share, I can message you with the link, if thats ok. thx
  2. David: I uploaded the shop mod to rapidshare so you could take a look at it. Myrmaad: Thanks for the tip. The shop doesn't have any dependencies. In other news, I have managed to rebuild my game back to the way it was before I installed COBL, thank goodness for backups. It still took me the better part of a day, as my backup was about 6 weeks old. Much better than starting from scratch tho. I am not reinstalling COBL or the shop, until I can figure out what the conflict is between them. The shop mod must do something to woodelves that I didn't realize I was doing. I can see something in TES4edit, but I have no clue what it means or how to fix it. Anyone who knows how to work TES4edit better than I, and wants to walk me through fixing it, I'd be grateful.
  3. getting weirder by the minute. I have a friend who I sent a copy of the esp to a few weeks ago. the one he has is pretty close to the version I have. I have made a few tweaks to it since then, but nothing major. He just came online so I had him run a test for me. He does not have COBL. He can deactivate the shop with no problems. so confused.
  4. Im just getting deeper and deeper here, and nothing makes sense. I can't see anything in the shop that should cause this. And it doesn't make sense that COBL is causing this. With COBL and the shop both active, Im level 10. Without COBL but with the shop, Im level 10. If I deactivate the shop, either with or without COBL, I am level 6. I went back to saves from way before I made the shop, and I still lose levels if the shop is not activated. The shop has always been last in my load order.
  5. I dont know if this helps explain what is happening or not. I deactive COBL and the bash patch, with the shop esp active, and it loads fine. Im lvl 10. I deactivate COBL, the bash patch and the shop, and I crash to desktop immediately. so, with COBL and the shop, Im lvl 10. With COBL and no shop, Im lvl 6. With No COBL and no shop, I crash and can't load the game. IDK this confuses me more than ever.
  6. Thanks for the response. I installed the tes4edit. A few things came up, but nothing that looks like it would cause this. There are green highlighted items and yellow highlighted. And most of them, I intended to do (path grid changes). I am going to try your second suggestion and deactivate COBL and see what happens. I know COBL made some changes to my attributes. But I was lvl 10 before I installed it. and level 10 after I installed it. Ill post back after I try this experiment. Edit: Ok maybe im not... I installed cobl as an omod... and when i deactivate it in OBMM i crash to desktop before the logo screen loads... Is there a better way to deactivate it?
  7. Just when I think I am beginning to understand how all this works, something really weird happens. I have been tinkering around with making a mod. Its a simple shop, just outside of chorrol. 3 NPCs. Nothing too fancy. Its only dependency is the oblivion esm (shivering isles). I loaded it into my game a while back, last thing on my load list. It is nowhere near finished but it seemed to work fine. Then I played the game for a while. And noticed some erratic behavior in the NPCs (they keep turning up inside gates I am closing). So I went back into construction set and made a few changes in their AI Packages to see if that would help. I thought i should start with a clean save, so i deactivated the mod, and went into the game. Immediately I get a pop up saying I've made lvl 6. Which is very strange, I am currently lvl 10 on this save with the shop mod active. I am sooooo confused. How could deactivating a mod that has nothing to do with lvls at all, do this? I have tried it several times. mod activated, lvl 10. Mod deactivated, lvl 6. It doesn't change any of my skill levels, but the attributes change alot. some go up, others go down. I have made some changes to the mods running in my game from when I first activated the shop, the biggest being installing COBL which made some changes to lvling. This makes no sense to me. There is nothing in the shop mod that should effect my player's lvls. help. please.
  8. I had this happen to me when I imported a whole new face for him. There was a problem with the race and the head style. I don't remember exactly, and I can look it more later, after work. In the meantime, what happens if you take out the face update and just use the original files and esp?
  9. Thank you so much for responding. I am assuming FOMM is like OBMM except for fallout. =) I never even knew that was in utilities. I went to the help, read the page, and did what it said... and BOOM my body looks right! A thousand thanks. Rhiana
  10. Ok, I deactivated EVERY mod that affects appearance in anyway, copied the tff files back into my data file, looked at the FemaleUpperBody again in nifscope. yep, that is the tff body. Run the game, still vanilla. I really really do not want to have to reinstall oblivion. What is left to try? I am getting very frustrated. Rhiana Edit: ok, looking at OBMM and thinking back, I made the tff into an omod when i installed it. Should i try undoing that? Would the copying over of the body nifs have somehow broken it? Edit 2: getting really really frustrated here: I deactivated the omods. still vanilla. I deleted the omods. still vanilla. i re-copied and re-pasted all the tff files again. still vanilla. and through it all nifscope still shows the nif at data/meshes/characters/_male/FemaleUpperBody as the tff body. i have stripped my game down, and I don't know what is left to try except reinstalling. Someone please help me.
  11. Double checking, you have installed the official game patch? From what I read on the mod page, from the mirror site it came in three files, an esm, an esp, and a bsa. Am I reading that right? and you have all three of these in your oblivion/data file? In the game menu, the files you have listed all have check marks? Does the read me specify a load order? you only have 2 esps listed on your load order, so you might try putting EXNEMEyecandy above the compilation esp and see if that helps.
  12. I know that bumping your question is frowned upon, but I am out of ideas and its been a couple days. The tff body was working before I installed this last mod, I copied the orignal nif over top of the current one to double check that it was right, and it shows up in nifscope, which really confuses me. Any ideas? please.
  13. Have you installed the official patch? That is required for this mod. I don't have this one, but going from the description, there were 6 rar files to download, and a particular order to unpack them. Did this go smoothly, and you read and followed the instructions in the read me? you said the majority of the mods you have downloaded don't work? which mods do you have? It might be better to clean up those before installing more. a load list would be helpful if you are running anything more than the 1 body mod you mentioned.
  14. I checked the file path from the tff download. I have the body meshes right where it says: meshes/characters/_male/FemaleUpperBody.nif ditto for the FemaleLowerBody and the textures are right where nifscope points too. with the matching _n.dds files. I just don't understand why the game is pulling in the vanilla body instead of the one in my data file. Confused. Rhiana
  15. Im also just starting and not really a modder, but... here is a page that lists usefull tools/utilities: http://cs.bethsoft.com/constwiki/index.php/Category:Tools I use nifscope alot. Also, Paint.net isn't on this list, but its free and can do dds files. I think I got that from cnet (downloads.com). I don't have vista, but it seems that what i have heard is NOT to install oblivion into program files directory if you are gonna mod. use mygames or someother directory. And that if you have to uninstall it to move it somewhere else, there is a process for that, or else things go badly. There are forum posts around here you can search for that talk about the vista thing...
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