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bigfoot343

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  1. I had this idea and checked to see if anyone had done it. Use Reno 911 audio clips for SWAT VOs. That would be hilarious!
  2. I know they weren't everyone's favorite Batman movies, but it bothers me that they are the only batsuits and batmobiles from the movies that aren't included in the game. Hoping someone with the skills would be able to pull this off.
  3. Strange, wondering if whatever the problem is was resolved somehow. Downloads are working now. If my problems resume I'll send more info.
  4. So the other day I decided after using nexusmods for years to upgrade to premium. Ever since I have anything I download thats larger than 100mb tends to fail half way through and I have to restart. I know it has something to do with me upgrading my account because I tested some downloads on my wife's nonpremium account and, they finished downloading, albeit slowly. Granted I don't have the greatest internet and live in a rural location. Anyone know why this has been happening? I feel like I wasted my money buying premium because now my account is unable to download anything sizable and is basically useless
  5. Gotta say, this looks amazing, but will this be in it's own worldspace? Or will it be in Skyrim's worldspace?
  6. I checked your thread! Jyggalag is one of my favorite daedra. I hope you can actually finish making his quest.
  7. I do not have the time or experience to create a daedric quest for Jyggalag. Would someone be interested in creating a Jyggalag quest? It would only need to be one quest, you could even recreate the Sword of Jyggalag as a reward for doing the prince of order's quest.
  8. I would like a mod that allows werewolves to change their totems using the favorites menu similar to the way vampire lords are able to change powers. It gets old having to always go back to the underforge to change totems.
  9. I have seen many threads requesting a dwemer motorcycle as a mount, but none that request an actual robotic horse made of dwemer metal. I think a dwemer motorcycle would be odd, and lore-breaking. However a horse automaton would look cooler and fit into the lore better. I am requesting someone make a model for a robotic horse that is dwemer themed and make a mod that adds it as a usable mount in-game.
  10. The ground is fully textured and I have verified my games cache, no files were missing.. It's something I can live with, it's just a little irritating having to TCL my way into houses. It only appears to affect certain kinds of houses and shops as well. I may be able to fix this in ck. Not sure though.
  11. In Rorikstead all of the houses are partially submerged underground, the riverwood trader building is also raised out of the ground and forward to the point where the door is not accessible. I can assume that the houses and shops in other villages have this same problem. I know it is not a mod causing this as I disabled all of them and still have the same issue. Anybody know how to fix this?
  12. tParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterMoth.GetParentCell() - "<native>" Line ? [None].critterMoth.disableAndDelete() - "Critter.psc" Line 289 [None].critterMoth.OnUpdate() - "CritterMoth.psc" Line 195 [06/19/2012 - 11:07:52PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].Firefly.UnregisterForUpdate() - "<native>" Line ? [None].Firefly.OnUpdate() - "Firefly.psc" Line 203 Okay I've cleared out all of the scripts that have to do with dynavision and imaginator. Now I'm only getting crashes when I look near Solitude on the World map.
  13. The weird thing is I haven't had Dynavision or imaginator installed in a long time. p5" stack: [None].DynamicDoFMaintainanceScript.OnUpdate() - "DynamicDoFMaintainanceScript.psc" Line 30 [06/18/2012 - 06:35:10PM] error: Unable to call GetValue - no native object bound to the script object, or object is of incorrect type stack: [None].GlobalVariable.GetValue() - "<native>" Line ? [None].GlobalVariable.GetValueInt() - "GlobalVariable.psc" Line 11 [None].dynavisionrangescript.OnUpdate() - "DynavisionRangeScript.psc" Line 69 [06/18/2012 - 06:35:10PM] warning: Assigning None to a non-object variable named "::temp0" stack: [None].GlobalVariable.GetValueInt() - "GlobalVariable.psc" Line 11 [None].dynavisionrangescript.OnUpdate() - "DynavisionRangeScript.psc" Line 69
  14. My log is too big to quote. There's at least 200 errors in there that weren't there the last time I played. I'll just wait until the next patch.
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