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Orionos

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  1. I was actually a bit surprised they didn't address this and the same-sex romance options. Both are things people have been clamoring for since the games came out. I guess the devs are simply lazy and did the absolute minimum necessary and no more. Now I'll wait until mods allow my FemShep to have her happy ending(s). :smile:
  2. Well, it's still a complete and utter mess, even with the BC patches. The Market District is still missing every single road, it's one giant sandbox... I really wish I was better at troubleshooting this.
  3. That doesn't seem likely to help with landscaping, especially since I can't click on something that is not there. It is, however, a genius idea, and I'm very grateful you suggested it. I came across a locked chest that needed a key that was nowhere to be found. Thanks to your suggestion, I realized I could just click on it and find out which mod placed it there. So thank you. I may have found the problem by the way. Mod Organizer does a bit of automagic when it comes to BAIN scripts. As a result, my Better Cities had never given me the option of installing patches for a few quest mods I installed afterwards. When I re-ran the installation, it placed 5+ extra patches in the list. I'll know more when I get back to the IC.
  4. TESMM won't show these conflicts, only files that get overwritten. And Mod Organizer does that quite well. I tried filtering with TES4Edit, but when I look for the Market District among the worldspaces, I get only the obvious Better Imperial City and All Natural for Better Impereal. The other affected plugins are grey, meaning they don't create a conflict. I must be looking wrong, since I get that cute little Better Cities banner telling me it's conflicting. But I can't seem to find the actual conflicting mod. I guess I could download a sewer exit save, disable all mods, go to the Market District and start enabling them one by one. Still holding out hope there's an easier way to pinpoint the conflicting mod though, rather than trial and error.
  5. After a lot of travel in the countryside I finally went into the Imperial City, only to realize that the Better Cities Market District is being overwritten by another mod. The majority of the streets are missing. Also, the Arena is a lot bloodier than before. It took me almost a week to get a (relatively) stable mod setup with Mod Organizer, and I've been running around the countryside for several (real) days, so I don't want to start over again. Is there any way to discover which mod/plugin is overwriting BC? Maybe using TES4Edit? I'm using the LOOT order. Unfortunately, the Rumare area is the most heavily modded (Region Revive, Better Cities, Unique Landscapes, Talos Gatehouse & AFK_Weye). But I figured none of those (BC being the exception) should be interfering inside the city. So I'm guessing it's a quest-mod. Lost Spires maybe, I know it adds to the sewers.
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