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fleabittendog

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  1. Requiem adds weight to everything but it is a massive overhaul so maybe it's not what you're looking for.
  2. You dont' have Requiem by any chance? It removes treasure from urns and draugr and leaves only bone meal.
  3. DSAMG is incompatible with the Dragonborn DLC. The mod author is working on a fix.
  4. Type "save filename" without the quotes and no spaces.
  5. Are you sure you have copied all the scripts from the data folder into your Skyrim Data\Scripts folder. The older versions never installed scripts so a lot of people seem to miss this.
  6. An angry rabbit with the stats of an Elder Dragon might be interesting. Would have to include a sanctified Nuka grenade from FNV though.
  7. The 301.42 driver has problems with setting the clock speeds of some factory overclocked cards to their default values. The 304.48 Beta driver supposedly fixes this. edit. Sorry, I just noticed someone already mentioned this.
  8. Since many mod authors seem to want their mods close to the bottom of the load order I would go with the BOSS list unless I noticed problems and then I would try moving mods one at a time to see if anything improves. It's mostly trial and error but you should always pay attention to a mod's readme for special instructions.
  9. I picked other because I use NMM, BOSS, and Wrye Bash. I use NMM for installing and uninstalling and for checking my current mod version against the most recent. I use BOSS to create my load order. I use Wrye Bash for the merged patch which reduces conflicts with leveled lists. Also I can use Wrye Bash to compare saves if I remove or add a mod. If I want to adjust my load order I can use either NMM or Wrye Bash but I prefer the latter as I have to rebuild my patch every time I change my load order. BOSS seems to work pretty well at creating a workable load order but I do shuffle some mods around. For instance, Realistic Lighting is always placed close to the top by BOSS but the mod author claims that it should be placed near the end.
  10. I have reverted my ugrids (more than once) and didn't have any problems as long as I followed proper procedure. In fact, it cured my constant ctds after the last patch. My problem was that I had too many script heavy mods that taxed my cpu at the higher ugrid setting. I would suggest you enable papyrus logging in your skyrim.ini and see what the last script files were that had an error right before a crash. I also noticed you are running realistic lighting. If you used any of the previous versions they had Natural Skyrim Rain included which causes serious errors and ctds. I found many NSR scripts causing ctds before I finally removed the source scripts.
  11. In your SkyrimPrefs.ini (the one in your Documents\mygames\skyrim folder) look under Launcher and see if bEnableFileSelection=1.
  12. I had a lot of crashes after the new patch whereas before I would go 2 to 3 hours before a crash. Looking in my papyrus log the lvlpredatpredator script error was usually the culprit. Approaching Whiterun was a 50/50 chance of a crash. But I had some script heavy mods like ASIS and IMCN so I thought that maybe I was overloading my CPU. I was running at a UGRID of 7 before the patch but reluctantly restored it to 5. I no longer have to spam saves (though I do anyway out of paranoia) and can usually go a few hours before a crash. Before I reverted my UGRIDs there were some weird things happening with NPCs but that has since cleared up. In my papyrus log I can still see that lvlpredator script error now and again but it does not precipitate any crashes. Now when I get a CTD I usually find its because I'm riding fast into an area of massive spawns of bandits and wildlife. I'll live with that. By the way, what is the Mind of Madness bug mentioned on the first post? I haven't heard of that anywhere else.
  13. There is tea in my game. I have a lot of mods, not sure which one introduced it, but i think it's either IMPS More Complex Needs or Frostfall.
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