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mrbrian200

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  1. I also thought it strange, seeming as though Geralt ploughs with his pants on. Nude sex scenes really are an all-or-nothing affair. If the devs are really that scared of showing a male package, then work the camera angles/character position/cutaways to conceal. I agree the pants look out of place, unless of course he turns green.
  2. Theres been talk regarding TW2 "raising the bar" (on DX9 !?). Preorder/week 1 sales of TW2 is bound to get the industry's attention (400k), and Skyrim's RTM date is just far enough in the future for Bethesda to perform a fair amount of last minute tweaking. Looking at the trailers, I'd say Skyrim is already in the neighborhood (of TW2). We'll probably never know if a utterly fantastic looking Skyrim was due to its own or influenced by CDPR. If Skyrim runs DX11, the potential to far exceed TW2 is possible if you have the rig. If Skyrim looks "bad"...well, no point in talking about that unless it actually were to be the case (which I doubt).
  3. Getting really annoyed by NPCs telling me to talk to someone specific (for information etc), then not having a clue where to find them. Witcher 1 important places/key NPCs homes were marked on the map (whether they were out wandering around or at "work" added to the atmosphere, but you figured out where to find them most of the time). Ability to add a user marker would be a real plus, but being a 360 pad capable game (which I use), it would be more complicated to incorporate (like Fallout 3's controller capable map system). Presently hunting for Cecil in Vergen (frustrated). CDPRs approach to these maps in the first game was perfect. What got into them to change it? Wish I could post this on CDPRs own boards, I feel this something worthy of their consideration/patch in. Their own boards have been taken down (indefinately?). The minimap not having a directional pointer was also frustrating...I see some wonderful person has already addressed that!
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